freyabriar
04-14-2011, 10:57 AM
I've updated to blender 2.57. I've had this issue throughout the 2.5 series.
Here is my image
http://i958.photobucket.com/albums/ae63/lmckellan/bleeding.png
What happens is that when blender creates the bleed from the texture it doesn't seem to be matching the uv. It shifts every pixel over a little bit on this seam. This is costing me a lot of my time as i need to run to photoshop and paint out all of the seams manually every time i create a uv.
Is there something i'm not doing correctly or is this a bug?
Here is my image
http://i958.photobucket.com/albums/ae63/lmckellan/bleeding.png
What happens is that when blender creates the bleed from the texture it doesn't seem to be matching the uv. It shifts every pixel over a little bit on this seam. This is costing me a lot of my time as i need to run to photoshop and paint out all of the seams manually every time i create a uv.
Is there something i'm not doing correctly or is this a bug?
