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eljofa
10-23-2003, 03:32 AM
when trying to blendshape different objects to achieve
a morph effect,

like per say a bottle into a computer

get weird results because of the numbering of the vertices of
polygonal models

there is according to the people who did xmen
a way to renumber vertices, so that one is able to do such effect
in maya

does anyone know about this?
thanks

eljofa

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