View Full Version : ALIENWARE Challenge Entry: Jay Piboontum
cpiboontum 10-23-2003, 04:15 AM Jay Piboontum has entered the ALIENWARE Challenge.
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cpiboontum
10-25-2003, 07:40 AM
http://www.cgnetworks.com/challenge/entries/3/552/552_1067064050_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/552/552_1067064050_large.jpg)
A preliminary concept of a place where all elements co-exists in harmony together. The idea is that a "Person" woke up in this place where it has seems to be prepared for human. All is void of other life form except humans whom are somehow brought and awaken here.
cpiboontum
10-26-2003, 10:10 AM
http://www.cgnetworks.com/challenge/entries/3/552/552_1067163017_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/552/552_1067163017_large.jpg)
One of the many building blocks to come. A cuboid model with patch. There will be many more style to come to build a city and I am taggin each with identification.
cpiboontum
10-29-2003, 11:52 AM
http://www.cgnetworks.com/challenge/entries/3/552/552_1067428340_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/552/552_1067428340_large.jpg)
Before I go on to make modified Cuboids I start plaing around with materials and texturing to get a foundation going. Materials may change in the working and will post more as it does. For each of the different cuboid buildings I am trying to go for an orgranic / traslucent / Gel / Liquid looks to represent something that is living. At the same time the element can give off light both externally and internally in a place where daylight is not abundant. I am working in a low-res / low-sampling rate to get quick results. As I finalize more on the materials I will post higher-res and sampling. The so called "Window" is still in the working and I am not too happy with it. It does not seems to flow with the rest of the material but if anyone has suggestions I am all open.
Cheers - Jay
cpiboontum
10-29-2003, 11:53 AM
http://www.cgnetworks.com/challenge/entries/3/552/552_1067428434_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/552/552_1067428434_large.jpg)
Here is another example of the Cuboid self-illumination concept.
Cheers - Jay
cpiboontum
10-30-2003, 02:59 AM
http://www.cgnetworks.com/challenge/entries/3/552/552_1067482744_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/552/552_1067482744_large.jpg)
Here is another test of the living cuboid using its so called "Support Column" as a light conduit and illumination. This is rendered with higher sampel to give me bette idea of the lighting condition.
cpiboontum
10-31-2003, 12:09 PM
http://www.cgnetworks.com/challenge/entries/3/552/552_1067602161_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/552/552_1067602161_large.jpg)
Hey Fellow 3D Mates:
I have finally nail down 95% of the textures I am happy with. I am pretty satisfy with the REV-A materials I have created for the Cuboid rooms. Got a good looks to the fluidic walls and a Transparent / Non-Transparent shifting windows. Image (A) shows a standard Non-Transparent windows and (B) shows a color shifting open windows. The object got just a good self-lumonsity and color.
I will post some samples 2D texturing later.
Cheers - Jay
cpiboontum
11-04-2003, 07:48 AM
http://www.cgnetworks.com/challenge/entries/3/552/552_1067932119_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/552/552_1067932119_large.jpg)
This is just another style of the cuboid block.
cpiboontum
11-04-2003, 01:29 PM
http://www.cgnetworks.com/challenge/entries/3/552/552_1067952587_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/552/552_1067952587_large.jpg)
Textures for this specific module. Future modules of this specific number will vary somewhat using noise random generation to create different fluid flow so all module will not look the same.
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