View Full Version : How to import a mesh to animate?
javierdl 04-07-2011, 05:26 AM This one should have been pretty obvious to find. But for some strange reason I didn't find it in the Help file, nor with Google :(
For now I'm not interested in modeling in Messiah (assuming it can model). All I want is to animate a mesh I made in Blender.
I would appreciate it very much if anyone would share some info on this.
JDL
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javierdl
04-07-2011, 09:01 PM
Ok, it seems "loading" does the same thing.
Now, how come instead of seeing the actual mesh, I only see a sphere like the one in this image?
Btw, I exported to .OBJ format from Blender. Should I use a different format? Could this be the reason (maybe OBJ is not quite working)?
http://a5zi3w.bay.livefilestore.com/y1pAckp_64I-bWfGaiL48-zkm6REViFX6ZZrniZMtlZ0AUPRkN7SSS-KqIZJrSsW2Wz7Hmj1PWJVrhDWmijVNuH6PPWiODtCznh/messiahsphere.jpg?psid=1
catizone
04-08-2011, 10:38 AM
OBJ should work fine, I do that from Silo...if Blender will export LWO try that.
Now, is this a mesh made of quads, and maybe some tris? Messiah doesn't do Ngons.
Best,
Rick
I use wings3d as my modeler and the scale in messiah is 10x that of wings for obj files. If I don't resize my model I see the same thing you are seeing when I bring it into messiah. If I zoom or dolly the camera way back I see my incredibly huge model.
To fix this I have my obj export settings in wings3d set to export the model at a scale of .1.
Hope this helps
For now I'm not interested in modeling in Messiah (assuming it can model). All I want is to animate a mesh I made in Blender.
messiah is not a modeler
javierdl
04-10-2011, 12:49 AM
Thanks a bunch for your replies guys.
SRT, I'll give a try to that. I get the feeling that'll be the solution.
JDL
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04-10-2011, 12:49 AM
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