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View Full Version : workflow for overriding material or parameter per take


AdrianLazar
04-06-2011, 12:50 PM
Hi guys,
I'm new to Houdini so I was wondering what's the workflow when you need to override materials in a take.
The only way I know is to manually change the material for every object but that's not very fast and I'm sure that there's a more elegant solution.

I'm coming from XSI and there when you create a new render pass you have a default group that includes all the objects from the scene. Now let's say that you want to change the shader for half of them. You select the objects, create a new group (called partition there) and you assign the material to that group. All the object that are included in the group will inherit that material for that render pass. You can add other object to the group and they will as well use the group shader. It's quite flexible and it's fast.
I know that I have to adapt to Houdini workflow but I'm hoping to find a similar solution using object groups created for each take.
I tried to use bundles but I'm unable to figure out how to use them to override the material for all the objects that are included and also how to create a bundle only for that take.

Thanks,
Adrian

Cordeiro
04-06-2011, 01:27 PM
Have you tried using bundles ?

http://vimeo.com/5652525

http://www.sidefx.com/docs/houdini11.0/basics/bundles

EDIT: Oops :D sorry you did try that already I'm new to houdini to

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04-06-2011, 01:27 PM
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