View Full Version : ALIENWARE Challenge Entry: Marcin J. Nikiforuk
crazybread 10-23-2003, 01:20 AM Marcin J. Nikiforuk has entered the ALIENWARE Challenge.
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crazybread
10-23-2003, 06:59 PM
http://www.cgnetworks.com/challenge/entries/3/519/519_1066931997_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1066931997_large.jpg)
Here is my concept, although not finished yet hopefully you can tell my idea.
On some far away planet where inside large trenches horizontal forests thrive producing a golden/red amber-like substance which is the #1 source of fuel for some alien species and their ships.
gmask
10-23-2003, 07:10 PM
I really like this drawing ..it reminds me of the animated short the "Cathedral" .. I think that is what it was called.
juanitopablito
10-23-2003, 07:12 PM
This one certainly has a spooky feel. I like the Giger-like material. Very original!! :applause:
TVeyes
10-23-2003, 07:32 PM
I like the concept sketch alot and the idea seems quite plausible. Amber does become strongly electric when subjected to friction.
The only problem I see right now is the globules of amber-like-stuff appear too big, or maybe I'm reading the scale of the trench wrong. Looking forward to seeing this finished, especially how you are going to light it. The amber-like-substance should play really well with the lighting.
klingspor
10-23-2003, 07:49 PM
I agree with the others, this looks really interesting!
One little detail though: I'd let the trees bend down towards the middle due to the forces of gravitation - that is, if they do have gravity on the planet you envisioned!
crazybread
10-23-2003, 11:45 PM
thanx guys!
TVeyes: you're absolutely right they do appear too big. They will be smaller and there will be more of them.
Stefanminning: I do believe that there would be gravity on this planet, hence the trees would have to be leaning toward the bottom. You said it and thats how IU'll go agout it more towareds the final version.
jaunitopablito: I know what you mean when you say that it has a spooky feeling. This sketch makes it look dark and kind of morbid. I'll do my best to make it less frightening as that is not my intention (fully anyways). It will be more colorfull but I really don't know what color scheme i will use later on perhaps someone can suggest something. I thaught about blue/green/orange or perhaps yellow brown/orange etc. I'm still not sure let me know what color you'd do it if it was for you to decide and I'll consider it.
Gmask: Although I never seen the Cathedral I'v heard about it and seen screen shots. I like the style but am going for something different. An Artist by the name of "Zdzislaw Beksinski" was I believe the originator of bone-like skeleton framing within architectural structures and Thats where my inspiration comes from. Look hjm up!
...your points are well taken Thanx everyone, untill I add something again then!
ZrO-1
10-24-2003, 12:42 AM
This piece is awesome!
I love all the organic detail on everything. Truly fantastic work so far.
I look forward to seeing more. :thumbsup:
DSedov
10-24-2003, 06:05 AM
I think this piece is awesome!!! THe only thing is that damn... mine looks a little like your in some details.. Guess Ill change something.
blender
10-24-2003, 07:48 AM
i bow down to your mad drawing skills...
this concept is fantastic.
it will be interesting to see where you will take it in 3D
juanitopablito
10-24-2003, 05:03 PM
IF it were for me, brown/orange would be neat, maybe with tinges of green/blue/purple, dunno. I'm sure it'll be great whatever way you do it. :wavey:
Bezerker75
10-24-2003, 05:11 PM
even though it's a black and white image...I can already see color....very cool loooking concept...can't wait to see more!!:thumbsup:
crazybread
10-30-2003, 04:03 PM
http://www.cgnetworks.com/challenge/entries/3/519/519_1067529828_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1067529828_large.jpg)
Ok, Here is a little more of the concept. At this time I'm not going to finish the drawing any further. I am positive where I wanna take it from here so anymore vines that I'll draw won't make a difference. I think its time to test some modelling and texture elements!
crazybread
10-30-2003, 04:12 PM
DSedov: Please don't change anything! There are tons of ways that details can be executed just carry on mate!
everyone else: I made some tiny changes in the drawing before I stopped it. Measures have been taken and details fixed (I hope) the dripping sap is now smaller as mentioned above and looks much better I think. This challenge is sooo cool!
crazybread
10-30-2003, 04:20 PM
http://www.cgnetworks.com/challenge/entries/3/519/519_1067530852_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1067530852_large.jpg)
I can't wait untill I actually lay down everything and start working on the textures, so I just had to try to see what the horizontal tree trunk/ground vain might look like when painted a bit.
ZrO-1
10-30-2003, 11:45 PM
Hey crazybread, it looks like you've nailed the over-all feel of your sketch. The test looks really awesome. Only suggestion I'd make (and I know this was just a test) is to make the root-structure very large like you have in the sketch.
Other than that it looks really sweet. :thumbsup:
NICE layout. Looking forward to seeing this one as a final image.
rickycox
10-31-2003, 01:27 AM
Hey Crazybread, wow your setting a pretty high standard, this looks like the one to beat.
:thumbsup:
Ian Jones
10-31-2003, 01:56 AM
I agree with Riki. It's heatin' up now. I'll be watching this one with great interest.
pigwater
10-31-2003, 05:39 AM
great stuff crazybread ... i really like the trail you are forging with this concept
good luck ..... this one is on my watch list for sure :thumbsup:
crazybread
10-31-2003, 07:09 AM
http://www.cgnetworks.com/challenge/entries/3/519/519_1067584173_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1067584173_large.jpg)
I'm trying to establish a color here or a light sourcess, the overall mood etc. Please let me know what you think about the color and the mood in this prev so far.
crazybread
10-31-2003, 07:27 AM
ZrO-1: Don't worry I haven't forgotten about the massive tree trunks and sap roots all being nicely exposed just like in the concept. I'll get there much later on in the challenge.
kjc: Thanx man. I'm looking forward at lots of designs in this challenge to the end. There are lots of good ones here!
riki: whatever man! thank you for the kind words though.
Ian Jones, pigwater: thanx guys
All the best wishes to all of you out there!
About this latest image above I posted. It seems to me that its too bright, I mean I want to create a little more darker feeling than this. I'll be waiting to darken the whole thing up as I snail along.
chao for now.
incher00
10-31-2003, 07:48 AM
Your work is really beautiful! The colors in the most recent post look almost bloodsoaked IMO. I almost prefer the test paint of the trunk you posted just prior. The green makes it lean more towards a sci-fi pallette, whereas the red/brown makes me feel as though it's leaning more towards the fantasy pallette (not that these things are so strict or clearly defined. just my opinion.) I also like the way you've spaced the trunks out. It will look astounding with all the vines and moss and roots.
Just one question: What are your plans for the sky? In both the concept and most recent post, the sky is just white. I think it flattens the image out, in the same way old chinese paintings leave a lot of negative space. Aside from the quasi-scientific possibility that your planet has an atmosphere as evidenced in the abundance of plantlife, I think the sky could be a great mood enhancer. Also could add much to the depth and scope of the space.
Just my thoughts based on what you've posted. I'm sure you've thought it out and I'm sure it will blow my newbie b.s. out of the water!
rock on
Ian Jones
11-02-2003, 02:41 AM
This is looking really interesting. One thing that did stand out as odd though is there are two 'trunks' that are parallel. Ok, so this can happen but since everything else in the picture is quite natural and thus chaotic it just stood out to me. Compositionally aswell it feels odd.
The two I am talking about are 1 and 3 from the top. Note that they are also very similar in diameter aswell. May have been intentional but would be nice to see some variation aswell.
My other comment would be that I think some variation in some of the other rotational axis would also be good. Eg, if you were to look straight down on the scene would they all appear to line up?
"The green makes it lean more towards a sci-fi pallette, whereas the red/brown makes me feel as though it's leaning more towards the fantasy pallette (not that these things are so strict or clearly defined. just my opinion.)"
That's quite an interesting comment. I can see how this affects the image. I'm not so sure its too important thought, but its defintely something to think about.
crazybread
11-02-2003, 07:31 AM
Incher00: thanx. ...to answer some of your questions; Yes the planet has atmosphere, so there is going to be a some kind of sky. I don't have anything in mind off top of my head nor did I pay attenrion to the sky when I drew the concept. I think that thats going to come naturally as I work the image. Something tells me that I'll go for some good oll steam fading lots into the background as I imagine this place to be very foggy, but just how much will deppend on how the image progresses. I don't plan on putting any big planet in the sky or clouds for that matter. I kind of thaught about the planets atmosphere about a week a go and came to a conclusion that most of whats happening on the planet happens inside the cracks. I might put some kind of blueish bio-smoke from some of the plant life. We'll see.
Ian: I'm not worrying about some of the vertical logs at this time. I haven't finalized the ones that appear as straight logs. As far as the placement, I'll still change stuff a bit. I'd like your oppinion later on about the placement and such. I'm also thinking to add lots and lots of roots overhanging from one side to the other, almost like a spyder net but not really they would serve like nerve endings to the rich sap producing soil.
thax guys here is another attempt to see what those trees might look like. Let me know what you think about it. got to run now!
peace :buttrock:
crazybread
11-02-2003, 07:36 AM
:rolleyes:
crazybread
11-02-2003, 07:40 AM
http://www.cgnetworks.com/challenge/entries/3/519/519_1067758813_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1067758813_large.jpg)
still deciding what details to go for and what some of the amber bio-sap will look like, some growth here and there, no vines and vains yet.
camdoggz
11-02-2003, 09:55 AM
crazybread dude your signature rocks lol.
And as for the work, what can I say that hasnt already.....its looking damn good from this side of the screen :buttrock:
Bezerker75
11-02-2003, 10:44 PM
looking sweet...any chance we can see some wireframes? what program are you using?...I love your texturing so far....this is coming along nicely!
your world is getting amazing , a lot of details in that wood , and very nice textures.
:buttrock:
finchy
11-02-2003, 10:58 PM
nice work so far!! i like the trees! your sketching is amazing! but do you think it gives the question "is anybody there" ?? i have a similar design in my entry with tree type things!
camdoggz
11-02-2003, 11:04 PM
I agree with finchy, you get that incling that theres life or something going on there inside the "trunks"
C
crazybread
11-03-2003, 06:06 AM
:rolleyes:
crazybread
11-03-2003, 06:11 AM
camdoggz and finchy: thanx dudes. I'm not sure that those lights are any inteligent life forms inside the tree things. I know that they are bio-liquid amber though that runs and glows inside the vains of the horizontal forest. Apparently the planet is not populated by more than small alien bugs and growth. Or is it? (I'm not sure, if it was up to you guys to decide, would you have intelligent life forms in there?)
Bezerker 75: Here is a work in progress wireframe. I'll post more as I start to finish up the modelling. I'm using Maya5, and wile I'm on the subject of maya, Is there anyone out there that knows, when I render a room that has glass windows, I'm inside and only ouside light shines, why won't I get proper shadow cast through the glass when I use MentalRay???? This has been bothering me for some time now, I tried almost everything and I'm mad:annoyed: I mean I only get this crappy diffused shadow thats not cast properly (I am using raytracing)
adr: Thanx man. Those details in the wood are painted in photoshop. You see I'm not sure if I'm gonna bother applying them back on the wireframe and then rendsering them again just so that I can say that I rendered it. I'd rather render roughly textured and then all all smal imperfections and details in post.
cheers guys!:beer: http://www.nikiforuk.com/images/wirealien1.jpg
RKurczewski
11-03-2003, 06:21 AM
Really great idea. Your sketch reminds me works of Z. Beksinski.
crazybread
11-03-2003, 06:27 AM
YES!!! Shit!!! finally one person that actually knows who Z Beksinski is. He's my artistic hero. My wifes uncle knows the guy. Apparently they drank vodka together while they skipped class back in the day. :buttrock:
RKurczewski
11-03-2003, 06:46 AM
Yep, he is really good. Somehow his visions are much more complete then Geiger's, although his latest digital works are not so good... Your work is really similiar to his forests- the same feeling - You have really similiar way of drawing shapes. Any ideas about light ?
It's good to have possibility of competing with persons that are so much ahead.
camdoggz
11-03-2003, 08:49 AM
is this the artist your talking about?? http://www.beksinski.pl/masterlist.htm
Pretty hardcore.
C.
RKurczewski
11-03-2003, 08:53 AM
Yes, that's the man. Hardcore ? C'mon... he's rather cute :) Try to find some colour copies ( sorry for spoiling Your topic Marcin)
Designer2
11-03-2003, 12:00 PM
quite charming, the colors are great also the overall mood, if you are folllowing the style of an artist then you may -that's a suggest- have to make some sort of difference i mean adding your touches to that style to fit your thoughts, if you are thinking of adding some sort of living things inside that veins then go ahead, things that doesn't looks like what we feel safe about will difinatly makes you shout is anyone there?... :D
I like the way your work is developing,
good luck :thumbsup:
Holy mother of CPU's thats a dence mesh!!!
What PC u running there???
That said-some really REALLY excelent stuff there! this comp is really heating up!
crazybread
11-04-2003, 12:47 AM
_Rk_: Yeah beksinski should take a course in 3d or at least somebody give him a wacom tablet and show him how to paint in photoshop or something cause his digital stuff belongs with all those reflective spheres 15 years ago.
Some people I know tell me that my work resembles his a little. I don't know. I studied him for a llllong time, since 10 years ago and perhaps his style rubbed off a little on me. I don't personally go about working on my stuff so it looks like his. You know what? ... its an honor though thanx mate!
camdoggz: Yes sir.
_RK_: no problem
Designer2: thank you. That amber stuff thats inside my horizontal forest isn't really alive (I mean live as we know it) Its a bio-fluid that is a very precious alien resource. actually it looks alive and really warm amongst all that lonely and scary forest, and when I think if I was there, for sure I'd shout: "is anyone there!" (YOU KNOW WHAT ? you just gave me a cool idea I think I'm going to put a creshed alien spaceship right in the middle of the pic, sort of crashed there trying to locate the precious amber. THANX DESIGNER2
Pyke: I'm running 1.6 Gigahertz machine with 1 gig of ram/ 32 Mb video from 3dlabs. (nothing special)
I'm really starting to enjoy this comp. I'm begginning to see lots and lots of good ideas and concepts starting to evolve in 3 dimentions. :thumbsup:
TVeyes
11-05-2003, 09:27 PM
Wow, didn't think you would have progressed this far since I last looked. Looking really good:thumbsup: Have you tried playing with other color schemes? Not that it does not work with the colors you are using I was just imagining something different when I first saw your sketch. Something more threatening. The close up you posted of the trunk with shadows does work very well though. Gloomy:thumbsup:
I only just recently discovered Beksinski and his work blew me away too. Excellent stuff.
Heres a great link with 6 pages worth of pictures, http://www.gnosis.art.pl/iluminatornia/sztuka_o_inspiracji/zdzislaw_beksinski/zdzislaw_beksinski.htm
crazybread
11-06-2003, 12:55 AM
http://www.cgnetworks.com/challenge/entries/3/519/519_1068080109_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1068080109_large.jpg)
Ok here is a design of an alien spacecraft that I'm gonna place in the middle of my horizontal amber forest. Its designed from the top because it will resemble more of a traditional UFO design, disk shape. I'm not sure which parts are gonna be higher or lower at this point. I'll figure that out when I model it. It is also designed as a new as I'm not sure where to place it in the image but I'm sure it will be partly destroyed with pannels missing partly burried. Anyways, crits welcome
crazybread
11-06-2003, 03:33 AM
tveyes: Thanx. I actually tried different colorschemes but I felt that I wasn't sure aboutmaking the whole atmosphere all that frightening, but I feel that I want to make it feel kind of exciting but lonely. I don't know if that makes sense. I felt that dark-blue would make it too frightening. Now I'm really curious what did you think would be appropriate? (what you imagined???)?
That's a really nice and may I say intricate design you have there. I'm thinking the back facing the sky and toward the vanishing point. Letting us see some of that top detail there. This could produce some nice midground framing. Maybe to break some of the parallels of the trees. Keep it up :beer:
Pufferfish
11-06-2003, 07:50 AM
I like your work very much! This looks something that Dali would have done with 3D.
I know the final one will kick some serious butt!
Keep it up!
crazybread
11-08-2003, 12:41 AM
kjc: Than man. I'v already started modelling I should post something soon.
Pufferfish: your words = Too kind!
crazybread
11-08-2003, 12:45 AM
Ok. I started modelling already and here is what I have so far, so I'm shering this work-in progress with everyone. As I model the thing I change some details here and there so that It fits better in 3d space. hope you enjoy!
peace!:buttrock:
http://www.nikiforuk.com/images/alienship_model_1.jpg
m3_fs
11-08-2003, 12:49 AM
dayaamm nice. Love the detail! :)
Ian Jones
11-08-2003, 01:28 AM
very nice... the detail is insane!
*profanity* awesome! :buttrock:
Im not a fan of...um...fan posts, but lemme just say this: "DAMN!"
I really like the idea of the crashed saucer. In your final image, are you goin 2 have it recently crashed (that could lend itself 2 some nice imagery of a 'path' cut through the trees where it crashed...
ON THE OTHER HAND...
If you have it like it crashed years ago, you could play with over growth and rusty alien metals. Cos everybody loves rust alien metals!
Vikingboy
11-08-2003, 04:47 PM
Very nice image, when i first saw your concept I felt it reminded me of something but could not remember what, eventually I remembered and found this Luis Royo image which has a concept a little similar to yours,
www.topscans.hpg.ig.com.br/tattoine/lroyomill/pages/luis_royo_labyrinthII.htm
I really prefer your version in the later stages of development with the more complex root systems and organic growth and detail giving a great feeling of tremendous age. also without any scale reference i like the feeling that these 'trunks' could be enourmouse and perhaps used as massive corridors or dwellings, kinda like the pictures you see of old london bridge with housing cramming the whole structure.
Nice work.
Andrew
crazybread
11-08-2003, 06:35 PM
m3_fs, Ian, kjc: Big Thank You guys!
Pyke: Thanx. I think I'm gonna make the ship old, rusted and overgrown but just how much, I don't know. I'm also gonna have the moved ground as the thing might have slidden a bit. ...and I too like old rusted decaying alien metals.
Vikingboy: OMF******G! Dude! I had no idea that a concept similar to mine has been done. I mean whatever those things are in Mr. royos piece, concrete, fungi growth etc. In honest a god truth If I would have known that this pic existed, I know that I wouldn't have done mine this way. Its too late for me to back out of my concept now because I have invested too much time in design, modelling and texturing into it. Shit An element away and somebodys art ca be seenas unoriginal. :hmm:
Vikingboy
11-08-2003, 06:57 PM
crazybread,
I just checked the link in my post and realized i had not posted the one I intended, seems mr Royo did a short series of the same concept:
http://www.topscans.hpg.ig.com.br/tattoine/lroyomill/pages/luis_royo_labyrinthIIdetail.htm
Like they say there is nothing new under the sun, I am really looking forward to see your 3d interpretation I get the feeling already that its going to be great. One suggestion I have is to consider the scale you give the spaceship when you put it in, as I said before I think if these trunks look really huge it makes a more powerful image.
future14
11-08-2003, 08:24 PM
great ideas and concepts.......like the design very much!!! :applause: :applause: :applause:
Boogey
11-10-2003, 02:19 PM
crazybread, your drawing skills are really great - there are some wicked ideas floating around this comp but, given their obvious artistic ability it's amazing how few people can draw them really well! It usually seems their modeling skills make up for it though.
Anyways, keep doing what you're doing, it's looking awesome - I know it's not the focal point of the piece or anything, but I like your ship design alot - the concept sketch of it is very nice.
love the details, the model is looking very good Marcin. Keep the good works man :beer:
TechnicallyArtistic
11-11-2003, 10:01 AM
Have yo thought of the idea that these tree buildings are the result of soemthing like engeneared growth? That these arn't natural, but the people here found a way to grow thngs to their needs. House, Buildings, pipes, etc.
Maybe the material there is taking over the ship, pluging into parts of it to use it for it's own needs.
Just some ideas. Looks abso-fu**ing spectacular. Hope I can help in some way. Reminds me a lot of Giger.
crazybread
11-12-2003, 02:38 AM
vikingboy: Thanx. I guess its getting that way "there is nothing new under the sun"
I am considering the scale of the ship, and I don't think it will be very big when I place it in the scene.
future14: Thanx friend
Boogey: Thanx, I know there are lots and lots of really good pieces here. I'm really looking forward to see all the till the end.
adr: Thank youl, I love details myself, the more details in an artwork I think the more interesting it is.
Evil The Cat: Those are not tree buildings but I know what you mean cause the light makes it look like they are dwellings. Its actually golden bio-fluidsBut you know what? Ireally like your idea about it beeing engeneered and working as a machine. The ship is going to be half decomposed and overgrown.
:beer: (I'm such a bad speller) :rolleyes:
Designer2
11-12-2003, 02:49 AM
This is great model show us how this will be involved to previous valley, i suggest Pyke's second Opinion for being old one i think like that it will have an amazing look with what you did allready, nice progress, (suggestion) how about adding some splotchs of weird liquid on the bottom of the valley...
:)
crazybread
11-12-2003, 04:22 AM
http://www.cgnetworks.com/challenge/entries/3/519/519_1068610939_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1068610939_large.jpg)
ok. Here is a little more of my model I'm working on. I'm itching to put some textures on it, so I hope I can start texturing it soon.
crazybread
11-12-2003, 04:30 AM
designer2: I haven't made any tests yet on placing the ship inside the valey, but I'll be forced to try it out soon. I know that it will lay on its side more towaRDS THE LEFT WALL (AT LEAST THATS HOW i ENVISION IT.) It will be emerst in the mud and vines etc. Yes there is gonna be liquid on the valley floor. (I'm not sure that the sketch shows that or not.
talk soon :wavey:
trojan_goat
11-12-2003, 08:50 AM
this model looks very interesting. and also looks mechanical
- how long did it take you to do your sketches?
RKurczewski
11-12-2003, 11:23 AM
Breathtaking. Hat to the ground.
crazybread
11-14-2003, 04:25 AM
trojan_goat: The sketch took about 2.5 - 3.0 hours.
_RK_: stop that! :blush:
crazybread
11-14-2003, 04:35 AM
I'm starting to texture the top pannels of the ship. I'm also modelling as I texture. The reason for this is that I'm in control of the model and as I texture some things will want to beg themselfs to be modeled with geometry so that they accompany the texture and enhance the whole design. I want to put rust in it but I won't yet. I'll need to paint up the texture here untill its half descently done, then I'll age it. The idea again here is that I'll get a better sence about where the aging will occur when I do placement tests inside the valley. here's a sneak peak so far.
http://nikiforuk.com/images/alienship_model3.jpg
newone
11-14-2003, 08:35 AM
This ship is awesome! Keep up the work!
Ian Jones
11-14-2003, 08:54 AM
This really is progressing very nicely. The contrast in value between the dark green exterior and the lighter khaki sort of interior panels is a great eye pleaser. I'd personally like to see some contrast (not too much though) in material types between these two surfaces aswell. Perhaps one could be particluarily specular or reflective? or maybe introduce some bump / sinty displacement to one but keep the other smooth.
It's a killer ship design! Your mechanical sense is excellent. The balance between larger flat and blocky shapes against small details and intricate pipelines is really working very well. The only area which to me seems to lack any sort of purpose and thought is the center section. I'm probably wrong, but it just seems out of place and rather looks like it lacks purpose. What do you think?
Elrod
11-14-2003, 09:30 AM
Nice Model on and texture, I understand why you model and texture at the same time. It would be nice though to test it's placement in your other scene. Have you tried this or will you do so when the model is finished?
Levitateme
11-14-2003, 05:33 PM
wow, your stuff is reall supo'ib! it reminds me of a planet samus from metroid might be visiting, i cant wait for more updates.
crazybread
11-15-2003, 03:20 AM
newone, Levitateme: thank you brothers!
Elrod: Thanx! I think it would be silly to finish the model before I try to position it in the scene. I already modeled too much with out checking the size of it on screen (but this ship design is only for this contest so I guess Alianware owns it, and it wouldn't be fair to use it in anything else after the contest and since we don't get to see all the wonderfull details that are still to be modeled I just might stop modelling very soon.
Ian Jones: Thank you Ian. I'm gonna try to play with the lighting to show some of the reflective surfaces of the ship in the final image. I already have specular maps in what I posted before this post but I guess you can't really see much because of the light. Besides I like the image to be a little wet in some parts because of all the moisturee. As far as the middle of the craft, I always had imaginede that since this was an unmanned harvest vehicle, the middle would be reserved for something like the navigational, steering and control computer systems. I'm sure I'll put some amall amount of detail to make it loook usefull.
Thanx for all your comments and questions guys. I hope I answered some questions. I always try anyways.
OK. I'm posting an early placement of the crashed saucer inside the valley. I think vikingboy suggested I make the trees look huge and mind the scale of the crashed craft. I too wanted to make an impression that the trees are large from the begginning of this challenge, and the only way to do this is to make the spaceship small or fairly small. It also gives something to the person looking at it to compare, and figure the size of the valley on their own. Apparently its suppose to appear majestic. I'm not sure if in this case I'll model anymore of the ship because I'll loose the detail anyways. If I go with this or similar placement even in scale I'll still have to model parts that have sepparated arround the vessel from the crash. I'll see but here it is with the default test shader.
marcin
crazybread
11-15-2003, 03:24 AM
http://www.cgnetworks.com/challenge/entries/3/519/519_1068866696_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1068866696_large.jpg)
(for details take a look above the image)
Defonten
11-15-2003, 09:07 AM
First of all.. treelike structures are not as detalised and interesting as they are in your sketch, unfortunately. The first thing I noticed about your sketch were those trrelikies ;) Man, as I understand those treelike structures are the primary target which you want to surround by secondary objects that would complement it and open the meaning of whole compostion. But the ship looks very small and it's quite dissapointing why are you hiding such a nice detalised model and why you spent many hours for the sake of model that would take only 1\9 of your composition. May be it's not final sketch of yours I hope :) I hope that spaceship will be big enough so everyone can estimate your really great work :) I wish you good luck man ))
P.S. You have my "vote" man :thumbsup:
Designer2
11-15-2003, 01:16 PM
Hi, well, the spaceship is awesome indeed, what i don't agree is the way you placed the spaceship in the valey, may be the scale is O.K but you losed so much details unless you are up to something, if you are up to add another close one, then that placement is not so eyecatching, no one can say that is not right until the final image the textures & Lighting will surely change overall look...
keep up,:thumbsup:
spirogyro
11-16-2003, 06:50 AM
This is in regards to your ship placement: You talked about making the trees look large next to the ship, but I believe that it's gonna be very hard to identify that, when no one can relate to how large the ship is supposed to be. Try using things in your scene that someone knows the size of, but then again "this land is nothing like you've ever seen....." Good luck and good job!!:thumbsup:
gsuhy
11-20-2003, 12:59 AM
hey, good work so far.. That is pretty bizarre how that other guy's image looks so similar... but, no worries!... they're truly is nothing new under the sun. Things we create are usually based on what we see.... There are quite a few people on earth and odds are someone has already seen it ;)
I think I would make the ship much larger and place it more toward the top like it slammed into one of the walls... then add all sorts of debris falling down unless it happened long ago.. then it would just be covered with dust and moss, etc.
Good Luck!
Michal Surdel
11-20-2003, 11:57 AM
Reaaaly great one here, I got u on my watch list.
Very good work, modeling, just all.
Good luck !!!
TheFirstAngel
12-19-2003, 08:16 AM
Wowwowwow! Great work here in progress, this really rocks!
the treestructure is easy to fix if u use your bump map slightly as displacement on a higher polygoncount... just to those closer to the cam, this will make em bumpier.
Designer 2 had a good point, if you fixed the cam angle or bring the ship a bit to the foreground (stretch the layers of the composition) this really will look as big and huge as it's potential is.
Cuz this is fantastic modeling, great maps, a great composition, just WOW! Can't wait to see more!
Keep rockin' man!
:buttrock:
crazybread
01-08-2004, 01:43 AM
http://www.cgnetworks.com/challenge/entries/3/519/519_1073526203_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1073526203_large.jpg)
Ohh it feels good to be back after a break from everything (well not everything) Iv'e been offline for a wile and I'am impressed with all the art from everyone and how its progressed. Good job everyone!!! Here is my contribution. Crap I can't render anything higher than 3600 by 2200. I guess due to detail. My texture maps are preety large for the walls of the canyon. Anyways I will need to render a few passes of the further canyon walls that go into the distance and stitch them up in post I'm also rendering lots of details I'll be compositing later on. Well: HAPPY 3D EVERYONE!
crazybread
01-08-2004, 01:49 AM
It's me again.
Thanks to everyone that responded.
I've had different opinions on the placement of the crashed spaceship from a lot of you and quite frankly I'm not sure what to do. A part of me is telling me that the spaceship is just a bit too small, and another part and my gut are telling me that its just right. In the post above you can tell that I rotated it a bit and made it a slightly bit larger. The truth??? I don't like it that much. Like I mentioned somewhere before I don't want to put too much emphesis on the ship as that is not the goal. I think I'll go back to the placement before tha last post and try the size from the above one. Sorry I'm rumbling. My computer is sssssoooooo ssslooooowww. (I'm rambling again) I'll go now.
jaygee
01-08-2004, 02:51 AM
oh-my-GOD. that is AMAZING. utterly utterly AMAZING. :thumbsup: :thumbsup:
rattlesnake
01-08-2004, 02:55 AM
hey there, i want to say that im with your gut, i think that the size is right, everything looks so clean, so perfect, so keep on the nice work dude:thumbsup: ill stay tuned here
dreamer3dchic
01-08-2004, 09:32 PM
OMG! I love love LOVE this image! Everything is so tangable, and organic, and beautiful! I want to walk around here, inspect everything in detail, touch it all! I'm dying for a lesson in how you created your textures, and I'd love to see your wireframe.
I'm really looking forward to your final image, this update is amazing.
MartinK
01-08-2004, 09:43 PM
WOW!! Fantastic image. The idea, the details, texturing.....it's amazing.
Something's missing in the background, but I belive it's coming. Looking forward to see updates/final image.
Martin K
Defonten
01-09-2004, 02:54 AM
yeah! I think ithe Backgrounf must be Just awesome to complete such super foreground ))! Good luck man !
freka01
01-09-2004, 12:28 PM
Amazing work! Just amazing.
:eek:
Steve Green
01-10-2004, 06:46 PM
I love the modeling on this scene, I know it's getting tight but maybe you could add a couple of stumps of the trees that the saucer might have clipped on the way down?
Or maybe they were clipped and then grew back but there's something different about them compared to the other ones? Maybe slightly different tone, or shinier, or has a thinner skin, so the amber is more visible through the re-grown branches.
- Steve
crazybread
01-11-2004, 02:34 AM
Jaygee: Your words are too kind man Thanx!
Rattle snake: You're right, I went with my own gut. Thanx for seeing it my way. The ship will remain the way it was in the original test appearence.
Dreamer3dchick: Thank you soo much I'm blushing (no, seriously :rolleyes: :blush: )
The textures That I made are from really high resollution images of basically stuff (I mean ground). When you're walking after a rainy day or in some abandoned industrial complex and you happen to have a digital camera in your pocket notice the ground, Its usually filthy, sooo SHOOT IT! Later on in photoshop clone a seemless 4k version of it and apply it as is. Sometimes you will need to tweak it but usually it falls nicely as it does the first time you apply it and It doesn't look like you cloned it either. I had trouble rendering anything over 3600 res. so be carefull with big textures. Try it! I'll probably show the wireframe at some point :beer:
Martin K: Thanx Bro. The background is comming. I'm still in the process of rendering it and can't decide how much detail to go with. I don't want the image to be overwhelmed and seem too busy so I'm still deciting the whole background thing. One thing that I know is that It will be Foggy and moist as hell (well not hell really, but you get what I'm saying?)
Defonten: Thanx sir! I hope I don't over do it!
Freka01: Thank you.
Steve Green: Than you Steve. I'll definitely put discoloration a rubble from the crash. I'd like trhe crash to appear really Old perhaps sixty years ago, so there will be some overgrowth. The idea is that this ship at some point was collecting the bio amber and malfunctioned due to some sort of mestirious power failure and crashed. I'm thinking that it wasn't from a great distance or hight so its not like it fell from space and happen to just crash in a trench.
Thank you all for your comments! I'm soo pressed for time on this piece Its not funny. If I seem I'v lost interest in replying to posts I appologise. I'v been Offline and off my computer for over a month and a half or so I really need to catch up!
:beer:
TheFirstAngel
01-11-2004, 08:50 AM
Well a really amazing work, and great to look at evertime i check back. just dont make a too busy background, so you don't loos the main attration of your beautifull models. Loved your work from the first time i looked at it!
Best luck and keep on rockin'!:buttrock:
crazybread
01-14-2004, 02:48 AM
http://www.cgnetworks.com/challenge/entries/3/519/519_1074048487_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1074048487_large.jpg)
Hi All. I'v been pressed for time like never before. I need to Deliver this image late on the nineteenth and I have soo much more things to do. I'm going to pull lots of all nighters. Like I said before, the original image is 2200 by 3429. That is the highest that my computer allowed me to render. I hope its not disqualified. Anyways the background layer is still not there that will come last. For now I want to start Wrapping the whole thing and get a generalfeeling and the right mood.
marcin
crazybread
01-19-2004, 08:49 PM
http://www.cgnetworks.com/challenge/entries/3/519/519_1074545377_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1074545377_large.jpg)
I'll be doing the image untill the last minute. Lots of final images here. Really nice to see how poeples stuff turned out! Good Work everyone!
"I'll be doing the image untill the last minute" - best of luck with it!
This is looking great. Hey when you get a chance can you let me know what kind of specs you have to create something like this.
JamesMK
01-19-2004, 09:08 PM
Truly beautiful! The mist is working particularly well in your image as well. Good luck crunching for the last remaining hours!
Very nice man.
Keep fighting.
Best luck:thumbsup: :thumbsup: :thumbsup: :wavey:
Magnusv
01-19-2004, 10:00 PM
The horizontal tree like effect works well here.Nice overall look,great atmosphere as well.Well done.:beer:
grafi
01-20-2004, 01:12 AM
Hey, I love this peice!!! and the concept with the double sided trees going across. Although there is one thing that you could add in but i dont know if you need to. The sky looks a little plain and maybe up top there you can add something? But dont get me wrong, the sky kindof looks good like that at a hazy level.
Maybe a little misty dence fog comming down from the top, because it looks a little bit too hard edge.
:thumbsup: :thumbsup: :thumbsup:
tungaunga
01-20-2004, 03:36 AM
I also doing my image until the last minute, but I have some time to tell you that your image is beautifull...
I supouse that you have to do the sky?
really nice!
:thumbsup:
dreamer3dchic
01-20-2004, 06:44 AM
Once again, I love your update. Shall I get any sleep tonight (doubtful, since I'm working under the wire as well on my entry), I think I shall dream that I am exploring your environment. ahhh... it's so nice to dream.
Great job!
Elrod
01-20-2004, 10:41 AM
The pressure rises, and that's always a good time to get good results. I really like the imagery here. It's nice, odd, mysterious. Makes you just wanna walk in there and explore.
I especially like your textures.
Good work there, and good luck tweaking.
crazybread
01-20-2004, 11:27 AM
http://www.cgnetworks.com/challenge/entries/3/519/519_1074598032_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1074598032_large.jpg)
well, here is the base shaded model of the scene. I think thats the only one I need as far as my milestones.
crazybread
01-20-2004, 04:06 PM
KJC: Thanx bro! I'm not sure what you mean when you say specs. I'm assuming you're talking about my computer. Ok here it comes: P3 1.6 GHz with 1 GB Ram, Graphics card is an older 3D Labs 32 Mb. Running Maya 5.0 and photoshop 6.01.
James MK: Thanx, (best luck to all!!!)
eska: thank you. A lot of us are still fighting ( about 8.5h left :hmm: )
Magnusv: Thanx\
Grafi: Thanx Mate. I've decited I'm leaving the sky the way it is. I'll just add a bright spot that a some kind of sun would be shining there. I'm afraid that It will be too cluttered.
tungaunga, dreamer3dchic, elrod:
Thank you. Your words are kind guys :)
crazybread
01-20-2004, 04:13 PM
http://www.cgnetworks.com/challenge/entries/3/519/519_1074615187_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1074615187_large.jpg)
which one is nicer?????
crazybread
01-20-2004, 04:14 PM
http://www.cgnetworks.com/challenge/entries/3/519/519_1074615288_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1074615288_large.jpg)
which one is nicer?????
Elrod
01-20-2004, 04:51 PM
Hi there,
I like the green/blue darker one, it just stands out a little better. There's more drama there. (try some red, I've put my image through the whole colour spectrum just to be sure I didn't miss out on the right colour.) Maybe add some cloud thingies in there too to give it more depth?
Good luck..
kingouto
01-20-2004, 04:52 PM
Great work!
Go for the one with warmer colours! I think it matches the foggy atmosphere better.
I agree with them.
Best luck:thumbsup: :wavey:
damn nice work :thumbsup:
not easy to say which is nicer for now the sepia one looks better for me
dreamer3dchic
01-20-2004, 05:39 PM
I prefer the greener hued one. . . it really lends itself to the possibility that everything is alive, and growing. Additionally, the green tones gently compliment the warm flames. . .
Ultimately, they are both very lovely. you can't go wrong. . . now enter it!
Smooth-Criminal
01-20-2004, 06:58 PM
very good modeling, I like more the last image.
good luck!!!:thumbsup:
Akurra
01-20-2004, 10:25 PM
Very nice image! I love those little yellow lights.
Piotr
crazybread
01-20-2004, 10:48 PM
http://www.cgnetworks.com/challenge/entries/3/519/519_1074638922_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/519/519_1074638922_large.jpg)
Well here is mine. I worked up untill the end, (1 hour left) , what a refief its done, but like many others if given the chance most would tweak their preces for another week or so adding and changing little bits and elements. Well Its been a very fun experience. I would like to take this opportunity to thank everyone who responded to my posts, Good luck, untill the next one!
This is beautiful,man, realy mistical and strange.
I realy like it. You are definitaly one of the major players.
Best of the best.:thumbsup: :thumbsup: :thumbsup: :wavey:
cobalt1410
01-20-2004, 11:01 PM
Just wanted to say WOW. That is an amazing image. In my opinion one of the best 3d images I have seen for a while, not just in this competition.
Great work:thumbsup: :thumbsup:
CLONEOPS
01-20-2004, 11:04 PM
OF MANY I SEE TO LOOK AT YOU HAVE BEEN TRUE
to take your vision all the way,congratilation on your final good
good work.and that it is not a rip of another concepts...
IT IS GREAT STUFF -
and i guess a lots of peoples worked till the last seconds
to finish....me too.........-eh GOOD LUCKS TO YOU!:bowdown:
tungaunga
01-20-2004, 11:24 PM
this is relly amazing crayzy... congratulation for being such an exceptional artist. really.
the best for you.
:thumbsup:
rickycox
01-20-2004, 11:27 PM
Amazing, I love the textures and the errie feel. Great work :thumbsup:
DSedov
01-20-2004, 11:33 PM
This is by far my favourite entry!!! Great work, and no like many other great entries it is not based on primitives, but shows the knowledge of organic modelling that is well balanced, as well as sence of atmosphere and feeling through color, composition and elements. Best of luck to you,
jaygee
01-21-2004, 12:13 AM
omg that is just amazing. truly, truly amazing. good job!!! :thumbsup: :thumbsup: :thumbsup:
grafi
01-21-2004, 12:57 AM
Absolutly great :thumbsup: :thumbsup: :thumbsup:
I love the compisition and layout of the whole thing and the extra glowing from inside the limbs gives it that extra effect it could take to win :buttrock:
we got another contender.NICE :thumbsup:
Very good man, the softness of the green world.
Congratulations:thumbsup: :thumbsup: :thumbsup: :wavey:
I would be honored if you have time to visit also my thread
http://www.cgtalk.com/showthread.php?postid=1090320#post1090320
TheFirstAngel
01-21-2004, 01:13 AM
This is a really beautifull final! Congratulations on your work, its really awesome and best luck on the judgement!
Silencer1M
01-21-2004, 03:15 AM
:bounce: love your work man- absolutely amazing!
I like that inner glow-it makes the image more real and the modeling is great!
You definetly have a winner here!:thumbsup:
maybe you'll have time to look at my work:
my thread (http://www.cgtalk.com/showthread.php?s=&threadid=97451)
good luck!
Segmoria
01-21-2004, 12:10 PM
outstanding piece of work!
I'm absolutelly positive that your artwork will be be in the top ones. you have put an amazing ammount of detail to it.
RKurczewski
01-21-2004, 12:15 PM
Waiting with congratulations is just a formality now... Wonderfull piece- nothing to add.
crazybread
01-22-2004, 05:38 AM
Hey Guys !!! I tried to upload my image again in the final tiff section and its telling me that my final image is not uploaded yet. I've done it yesturday and I saww it on the server. Whats up with that? Is it still there. Anyways I'm uploading again now but can't see any other files on the ftp site. I'm kind of worried. Can someone explain please?
This is happening to everyone.
I don't know why are you trying to upload again.
The prolongation of the time is just for people who have not yet uploaded.
Back to the problem, I think they closed the server because it was just for 36h open ( so it closed on the 01/21 at noon). Hopefully you have another copy allready on the
server.
This is most probably than your final ftp than.
Best.:wavey:
crazybread
01-22-2004, 06:00 AM
Eska I know But comming from work today I checked what my final was and It wasn't the one I wanted to put in. Thank God for this late upload extention. I need sleep
Thank you Eska for explaining! :p
marcin
SangHanArt
01-22-2004, 09:08 PM
I just wanted to say your image is stunning. From concept to execution. Even the thumbnail stands out because of the composition. Whether you look at it from far or up close, it looks great. You got my vote and I just had to tell you what my thoughts were. :beer:
Cullen
01-22-2004, 10:29 PM
well done... this is absolutly whicked.
tungaunga
01-23-2004, 10:39 AM
hey! I wish I could have a high res copy of your work to put in my wall. again man... excelent! good luck in the finals!
:thumbsup:
tungaunga
01-25-2004, 03:22 AM
I wonder... are you a piece of bread... that is crazy. je je je.
I think that this could be a theme for a thread... how all these people found their nick names.
:thumbsup:
:beer:
crazybread
01-25-2004, 03:47 AM
...I wonder if I would be allowed to send you a print? (provide you send me your afcourse :cool: ) Do you think alienware would have anything against that? :rolleyes:
I wonder... are you a piece of bread... that is crazy. je je je. *L* you know until you pointed this out I had been reading his name as crazyBEARD.
tungaunga
01-25-2004, 10:42 AM
ok here is my story....
I used to play WarCraft ( I asume you know it... orcs and humans) and the orcs used to screamed words in their language, like "TORAAAX!" and "UNGAAHH!". I liked those two particular words. Later, when I was creating a yahoo account and I wanted to use TORAX as my user name, but it was already in use, as well as UNGA and UNGAUNGA, so I added the "T" and that was the begining of a "beauuuutifull relationship... and the laugh of my friends.
:surprised
about the image... I will read the Alienware Chalenge Agreement again, cause I really like the idea about the prints exchange. later I will write you an email about that.
by the way... I saw your website... I am very impressed with your drawings.
:thumbsup:
chach
01-30-2004, 04:32 PM
Great Job!
centavrus
02-25-2004, 07:05 AM
good modelling, texturing and lightning , but 80% of idea belongs to Luis Royo - look:
http://www.centavrus.nm.ru/LR_Millen_146_Labyrinth_II.jpg
Defonten
02-25-2004, 07:45 AM
?!? hmm..
centavrus
02-25-2004, 07:55 AM
yes but if its not acsident of couse - i think Nikiforuk must answer and not ignor this post as last time in November
tungaunga
02-25-2004, 08:58 AM
:hmm:
crazybread
02-25-2004, 11:21 AM
kjc: :bounce:
Tungaunga: Hmm Waarcraaaft
no but seriously: cool, that would explain it.
Chach: thank you sir.
centavrus: if you're gonna point fingers can you please find out for me when Mr royo created his vesion?
I'm not going to ignore this post as long as you' ll get me he's date of creation mate. :)
centavrus
02-25-2004, 12:49 PM
Maby you dont know about one of the best artists- Mr.Luis Royo that works in fantasy style like Boris Vallejo, Julie Bell (realy its funny and unbeliveble excuse).I just put link to his biography for you :
http://www.luisroyo.com/inbiogra.htm
Also his birth day is 1954 and yours is 1976-so respect him. About image: i havnt date i just collect his works like others but i know that its from "Millenium" series http://site.ifrance.com/mindshadow/lrm3galerie.html
I think thats enough for you :)
TheFirstAngel
02-25-2004, 01:13 PM
....please find out for me when Mr royo created his vesion?
I know his works since the 80ties i think, and the release of this image was in the book "III Millenium" so must have been round 1999 or so. Besides, Luis Royo is one of the REAL Grandmasters of Fantasyart, and his babes were copied by any airbrushing/illustrating phonies more than u'll be able to count in a lifetime. No worries, to have created something that could be comparable to his work is some sort of big honor. And does not mean you copied. It happens. And if it's brought to a different meaning or is part of a subject telling an own story, it's ok.
Just the first is the one who's original, but lets make a statement here:
A horizontal organic connection between 2 walls is not a trademarked idea. It can also be seen in so many other creations, so if someone makes a triangle, would u also go like u stole it from pythagoras?
no hard feelings, Mhrmmmmmm Naboooo...for honor....
:shrug: Of course, we can also discuss this on battle.net us east, rofl... /f add the1st_angel
centavrus
02-25-2004, 01:22 PM
From L.Royo biography:
" The so-called BLACK TAROT is also published, as well as the 1999 calendar for Heavy Metal and his fifth trading card collection, also called III MILLENNIUM..."
http://www.centavrus.nm.ru/LR_Millen_146_Labyrinth_II.jpg
crazybread
02-25-2004, 02:37 PM
...Hmmm well my original idea comes from arrpund 1993, and it was made as a print (engraving). so if you don't mind you can go to Mr. royo if you want and acuse him of stealing it from me friend.
:)
centavrus
02-25-2004, 02:53 PM
Ok and dont forget improve your words by official facts: in which journal,book etc. your work had its first public realise-its not for me or others in THIS case its for professional jury and for Mr.Luis Royo 's lawyer.
Crazybread
WHAT'S HAPPENING HERE???
Crazybread
What is your reply to this - you cannot use others ideas!!!!!
This is almost identical!
The jury has the obligation to check out the originality of the
artists work.
Centavrus - is actually doing juries job.
Defonten
02-25-2004, 03:13 PM
I think further discussion is pointless. Challenge is over. I am sure judges are competent to distinguish both works. I still believe in CB and wish him all the best though.
TheFirstAngel
02-25-2004, 03:27 PM
I don't think this is a good direction this discussion is heading to.
Look, there's also works of me that got copied, and I don't have a too big problem with it, normally, a phonecall to clear the royalities is enough. Also, I don't think, Marcin's work is a copy, it's a nice work and where I'm looking from, it takes a bit more than being somehow comparable to be a copy. It's anyways over, and there's nuf shitty things in the world out there, so why should we artists also act like that?
I AM into a courtcase right now and this is more than shitty, exactly because of a royallity and licensing problems, and it has to be a bit more to get that pissed of to make smpt. to case. So calm down. The Fat Lady anyways has spoken, the Challenge is over... and there's gonna be an other one.
Peace.
centavrus
02-25-2004, 03:46 PM
FAT LADY or crazy lady etc. it doesnt matter who i am - just think about other 145 artists and their works.Its not battle its nude fact. You want to calm all down - and i am want justice.
Rules:
4.Please avoid any reference to existing popular sci-fi themes such as Star Wars, Star Trek machinery, Robotech, Final Fantasy: The Spirits Within, Babylon 5, etc.
Maby Luis Royo not so popular indeed?
TheFirstAngel
02-25-2004, 04:57 PM
The "fat lady has said its over" is just an"expression" and has nothing to do with you. It means, its closed, it's over.
I think "horizontal trees" is not a really new idea, so i searched personally into a different direction for a main subject.
The search and research is a part of an artists work. Innovation is is the target. I agree 100%, but to be unreferable is almost impossible. Based on physcally logical environment also sais it.
Physics give you a guideline of what can be built.
Whenever you search or research, something simular can be found on almost any work. My statement simply was clearing this.
And I think it's not really cool to speak of court 'n stuff. I find this is a massive overreaction. But this is just my personal oppinion. Never mind.
TVeyes
02-25-2004, 05:22 PM
I like the colors you settled on CB. To begin with I liked the fourth picture on page 7 more. But I think you settled on the right mood. Definetly a hint of Beksinski in both form and monochromatic coloring :thumbsup: A very nice piece of work. Sorry for not responding earllier.
centavrus: I think you are beating your issue too hard. You have made your point which I happen to not agree with. The jury are more than capable of making their own decision. Friendly regards.
crazybread
02-25-2004, 05:25 PM
Hello all.
first of all thanx Defonten and the1st_angel for backing me up here.
I would like to hear from all the artist out there wheather they think I ripped mr. royo idea. ok? Its pointless for me to hold a battle and try to defend myself against somebody that thinks they're a private investigatore and are on to something. To answer your question Centavrus, I may have a few prints from the idea and have already submitted a csan of the plate to cgnetworks. It dosn'e have a date on it but if I dig through hard enough I can probably find a dated print. Here are the facts that I have for you Mr.Centavrus: I was 16 or 17 when I scratched the basic idea onto a plexy glass plate. That was arround 93. Maybe Mr Royo designed his idea earlier or later, I would never come up to anyone of the artists here or anywhere for that matter and flame them for idea similairity, I have too much class for that. Art is art and similairities can be found in lots of pieces here or anywhere for that matter. I'd like for other artist to speak up and let me know their feelings.
Eska: I have too much respect for you and can't believe your opinion. anyways somebody else please reply so that I can sleep easy tonight.
centavrus
02-25-2004, 05:26 PM
To all:
My first and final point is:
http://www.centavrus.nm.ru/LR_Millen_146_Labyrinth_II.jpg
Just think and dont hold water in a mouth.
2 Nikiforuk:
I wish you will show more respect to Mr. Luis Royo
To Professional Jury:
I am sure in Your validity.
Steve Green
02-25-2004, 05:34 PM
Hi Crazybread
I guess some people find it hard to believe that two people could come up with the same look independently...
I wasn't aware of Royo's work either until this came up, and I could have just as easily created something similar without being aware of it either.
I'm sure if people looked hard enough they could find a lot of unintentionally similar works to a lot of entries in the challenge.
Ho Hum
- Steve
CLONEOPS
02-25-2004, 05:39 PM
Crazybread states his influence as
Zdzislaw Beksinski in his original first page here.
It is disputable as to if his work was actively and vigourously
influenced by the above mentioned artist .
There are very, very few proto-artists .Picasso was one i believe.
giger spawned literally hundreds of similar works and yet
even he merely reinvented and clarified a style that had its roots elsewhere.
Look at any artists style and body of work and its stages
and you usually see a welll defined progression as to what they are capable of.
It has also been stated quite few times about the survival rate
and ultimate fate of those few "d.w's" out there.
Your peers are watching..are you governing yourself?
The final answer can only be the artists to give.......
JamesMK
02-25-2004, 05:42 PM
I'd just like to state my support for the crazy piece of bread here - since you asked for it and all :)
First: The concept as such is not too incredibly far-fetched to be 'invented' several times by several artists independently of eachother.
Second: Forget the horisontal trees for a while and you'll notice there are no further similarities aside from the general "long passage feeling".
Third: Horizontal connections between tall structures as such is rather a frequent element of modern architechture (both real and conceptual), and starting from there while translating the topology into something organic and alien - there's a pretty big chance you'll come up with something like this regardless of any Royos or others.
I'm not going to argue with anyone about this, so consider this my first and last comment on the matter. My three points above remain as stated regardless of any nitpicking.
Pufferfish
02-25-2004, 06:00 PM
There are similarities to Luis Royo's work, but I have to agree with JamesMK.
http://www.bsu.edu/World2000/research/burk/w2k_trip/images/malaysia/petronas_close.jpg
Hi CB
Hopefully I will not be disappointed, because I also appricate your work and I even VOTED for your work.
Please post the link for
"ARRPUND PRINT FROM 1993", which you claimed to have used for your reference.
I you have a book, what ever you used for reference please scan it in, and expose it here.
Best luck, and hopefully you will prove the disclaimes being wrong,
and have a good sleep.
Best luck again.
Eska
tungaunga
02-25-2004, 06:26 PM
CRAZY is a very talented artist and doesn't need to "look" on others artist's work to do his own. I've see some of his artwork and that's why I think this way. you can go to his website to see what I mean.
I think that the reason of this last post is that you all think (as I do) that crazy piece is one of the best in the challenge, but you aren't seen that the all the chalenge is plenty of common ideas and references.
although I think that connections between walls is a common idea (you can browse the artists entries and see what I mean), the crazybread work is impresive for been commited with such talent. the sad thing is that I think the similarities (color tones and elements) between CRAZY and ROYO's images could afect the final judgement.
also I think there is no reason to don't beleave what crazy is saying about his work.
eska: are you one of the judges?
Oh I would like to be, b I am not.
Are you one???
tungaunga
02-25-2004, 06:40 PM
peace
:thumbsup:
CLONEOPS
02-25-2004, 07:04 PM
Where do the archetypes come from?
Take some humans in a remote setting who has no contact with any other form of contact with another tribe and common
"archetypes" or common visions ocurr which usually manifest themselves in the form of artwork.
One tribe in the north pole has the same imagery as a tribe in
equatorial africa.
very basic art history:lesson 1b
this is why people given a set of conscious rules to abide by
such as this contest ....will still inevitablely come up with
common images.
i was really suprised by this after seeing some of the work
i had been doing before and outside of this contest that has a very alien scene theme to it, {That is all i really like doing anyway} and seeing the finals posted was similar to a few
things i had already constructed....it kind of wierded me out!
You foolish children, it was Dale Williams who first came up with this idea
Originally posted by DSedov
I think this piece is awesome!!! THe only thing is that damn... mine looks a little like your in some details.. Guess Ill change something.
so is Mr.Sedov to be vilified also?
How about Ficolo's work?
Ficolo's Work (http://www.cgtalk.com/showthread.php?threadid=96409&perpage=15&pagenumber=3)
in my opinion three of the top artist's in the challenge, similar ideas but totally different executions.
so then, do they have to prove that they came up with their ideas pre 1999 or whatever date this idea was
BORN into the world, well?
Just to further emphasise my point about idea's crossing over into eachother's work I was looking through the WIP forum just now and someone pointed to a tutorial link on 3D total, so I browse through and come across this
http://www.3dtotal.com/team/Tutorials/sparth2/hr/019.jpg
I hope you are vindicated Crazybread.
crazybread
02-25-2004, 10:50 PM
HEY KJC, I think that guy above is not showing me any respect I got to e-mail him and get this straightened out! :scream:
....wwwwhriiight
:) ...anyways all is well thank you guys (and gals) for the support.
camomile15
02-26-2004, 06:05 PM
crazybread
You have done a beautiful piece of artwork!
For those who’ve seen your previous work will have
your support with no doubt.
Keep them coming… if the jury decides not to investigate they will pass on a truly talented artist with a vivid imagination
like no other. Don’t give up so easily and fight for it…don’t let ignorance conquer.
centavrus
02-26-2004, 09:06 PM
Yes... it is interesting to observe how some people "support" Marcin. People, if you actually want to help him,
then put realy serious pictures or dont put anything- or dont say like this: "its over..challenge is over etc."(also are not supported words , but vice versa).I do not want write all by items here to show identity of idea is and so it is visible (some persons's cycling in horizontal trees,connections- is nonsense in this case).Marcin i am not your friend and i am not your enemy - i like your work, but there is damnly visible similarity as a whole and in parts . I hope i am not right - and in that case I will ask for you apologies here.
crazybread
02-28-2004, 12:35 AM
Centavrus:
you're begginning to sound silly: what do you mean "People if you actually want to help him" !!!!!!!! WTF have you been smoking?????? or perhaps you'v been holding too many farts inside ehh?
You make it sound like I'm a crack addic or somethig!
I'M TELLING YOU FOR THE LAST TIME THAT I CREATED THIS CONCEPT WITHOUT ANY CONCIOUS INFLUENCE FORM ANY EXISTING ARTWORK OUTTHERE LLLLLONG TIME AGO PROBABLY BEFORE LUIS ROYO DID.
Quite honestly Iwas never into the artwork of Mr. Luis Royo because women with swords and guns are not really my thing:eek: . I suppose TUNGAUNGA should feel uneasy because his stuff looks too much like "The ABBYS" eh???? Believe me he shouldn't, because his stuff wile may feel to someone ouththere similar, is totally different and original. (sorry Tungaunga for using you as an example bud ) Centavrus: You're not right. And you don't need to ask for my apology. Just stop herrassing me :blush:
...by the way here is my highschool plate of the original idea scratched in Plexiglass (The concept I apparently stole from Luis Royo). I'm 28 now and I did this arround gr10 or 11 do the math. Quite earlier than 1999 no?.
(sorry I couldn't find any dated print from that time)
http://nikiforuk.com/images/original_design93.jpg
One last thing Centavrus: Please explain to all of us what inspired you to create this:
http://www.centavrus.nm.ru/2d/Tree.jpg
...was it the movie "scream"??? perhaps Edward Munch??? You get my point now?
centavrus
02-28-2004, 06:18 AM
i didnt see Edward Munch' movie i draw it in 2002 and hadnt desigion to put it in any challenge becausei i think its very popular idea about "human tree".
Luis Royo draw not only womens with arms and etc... ( and i like them very ),but also comics,sci-fi consepts like in MILLENIUM III book.
userBrian
02-28-2004, 06:55 AM
Munch was an artist who long ago painted "The Scream",a very
famous old work. When I first saw your drawing I thought it was
an obvious ode to Munch done out of respect to him. Any way you seem to think the point is the similarity between the two artists horizontal trees when in fact the point should be which artist did this idea first. Because the Alienware challenge came after Mr. Royo's work has nothing whatsoever to do with this. A feeling like in this piece easily could have originated by the artist MANY years ago. Again, when did Mr. Royo paint his lazy trees?
In 1976 at the academy of art I painted a human face with part of his left temple and his left eye robotic metal. The instructor was amazed and said I should paint a series of this face. Then I saw it in lots of sci-fi stuff and recently the Terminator has the look. So if I was to paint my idea now I would look like quite a copycat. And I have other experiences like that. That's nature. That's art. But it still would be cool to get the dates as I study this stuff a little out of interest in subconscious image projection. Glad to have discovered Mr. Royo too. I tend towards Crazybread.
JamesMK
02-28-2004, 07:30 AM
Originally posted by centavrus
i didnt see Edward Munch' movie - - -
He he he.
Sorry, but he he he :D
CLONEOPS
02-28-2004, 07:52 AM
james:
i think centavrus meant an Ed Wood movie..
Looks like something in one of his films from a long time ago.
Steve Green
02-28-2004, 07:55 AM
http://www.museumsnett.no/nasjonalgalleriet/munch/eng/innhold/ngm00939.html
- Steve
CLONEOPS
02-28-2004, 08:44 AM
.run for your bomb shelters
CLONEOPS
02-28-2004, 09:57 AM
what no incoming?
GAH!
crazybread
02-28-2004, 12:31 PM
Centavrus: I want no more of this debate. We both stated our opinions and lets just leave at that. ok? I was just illustrating my point with your example Centavrus ok? no hard feeling :beer:
marcin
centavrus
02-28-2004, 02:27 PM
I am agree with you :beer:
Gulchin
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