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View Full Version : ALIENWARE Challenge Entry: Dimitri Fernando


dimskapunk
10-23-2003, 12:50 AM
Dimitri Fernando has entered the ALIENWARE Challenge.

dimskapunk
10-23-2003, 01:04 AM
hey everyone, im thinking i might do something like a scary ass hall way on an alien planet or somethin. im not sure. i have some crappy sketches that dont make any sense so here ya go

dimskapunk
10-23-2003, 01:16 AM
just completed a wireframe kinda

dimskapunk
10-23-2003, 01:23 AM
http://www.cgnetworks.com/challenge/entries/3/513/513_1066868615_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/513/513_1066868615_large.jpg)

1st sketch i did a couple days it doesnt really make anysense, ill upload the wireframe maybe thatll look better.

dimskapunk
10-23-2003, 01:29 AM
http://www.cgnetworks.com/challenge/entries/3/513/513_1066868968_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/513/513_1066868968_large.jpg)

This is a front view of the hall i still have alot of modeling to do on it all i have now is some wires and a small tunnel thing and some boxes in the back.

dimskapunk
10-23-2003, 09:10 PM
http://www.cgnetworks.com/challenge/entries/3/513/513_1066939813_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/513/513_1066939813_large.jpg)

Hallway with the tunnel things and some broken pipes and such.

juanitopablito
10-23-2003, 09:16 PM
Hey nice modeling you have there. Just a little advice, the concept right now, is too human like, classic sci fi thing. Maybe you can surprise the jury with your mats, but right now I don't think this sticks very well to the rules and the proposed setting. Just a thought... :thumbsup:

dimskapunk
10-23-2003, 10:26 PM
remember the first ALIEN, thats the vibe im goin for. with alot of haze in the hallway and erieness

KOryH
10-23-2003, 11:23 PM
yeah make it funky.
maybe you can take what youve got and do some deformers on it and really push the shapes.

pencil-head
10-23-2003, 11:29 PM
i think you should go back and read the instructions of the challenge again.

juanitopablito
10-23-2003, 11:48 PM
I agree with Kory. You can make it eerie, but make it uniquely eerie. Use your own shapes and ideas. Build your own edifices, your own "mechanics". This is about pushing the limits of your imagination!!!
:D

dimskapunk
11-25-2003, 10:58 PM
http://www.cgnetworks.com/challenge/entries/3/513/513_1069801098_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/513/513_1069801098_large.jpg)

lighting with two blue omni lights with area shadows

dimskapunk
11-25-2003, 11:00 PM
http://www.cgnetworks.com/challenge/entries/3/513/513_1069801200_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/513/513_1069801200_large.jpg)

added two output maps under the grates

dimskapunk
11-25-2003, 11:01 PM
http://www.cgnetworks.com/challenge/entries/3/513/513_1069801269_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/513/513_1069801269_large.jpg)

combine with some textures

JamesMK
11-25-2003, 11:43 PM
That's a very good looking render, but as pointed out above you're too far off the intended theme. But as a general 3D image, it's quite impressive.

TheFirstAngel
12-23-2003, 03:22 AM
Yep looks good and is a great 3d Job. Let me make a suggestion, as many parts a shattered here, the chrome looks high reflecteing and all lighs still work, if you left it crash, why not age the whole scene (less high reflective and glossy, less "Startrekclean", rustier messier) and maybe overgrown with some kinda organicstuff and let the pipe be the birth place for some beings of light?
Well, you have great modeling skills, for sure, I'll be here to see where your work leads you to, goodluck, be inspired and keep on rockin' :buttrock: , make us go wow!

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