Cadedra
04-02-2011, 11:48 PM
I was watching this tut about character rigging in MAX: the guy had a custom control object (a shape) for driving the position of the IK goal for the arm movement, and the rotation of the hand bone as well. So far so good. But what surprised me was that he preferred to attach the fingers to that control object instead to the hand bone. Why? Oh, I understand very well it works, but I cannot understand why he preferred so.
So far in my short life as a rigger, I have always attached my finger bones to my hand bone, and went… good.:shrug:
In that very tutorial I saw something similar to the first effect I described: This guy had a shape to control the clavicle. And the clavicle was not attached to the spine. Instead, the shape was. And, OMG, I always attach my clavicles to my spine…
Am I missing something? I would like to know the reason why the guy from the tut would do as he did. He wouldn’t explain…
So far in my short life as a rigger, I have always attached my finger bones to my hand bone, and went… good.:shrug:
In that very tutorial I saw something similar to the first effect I described: This guy had a shape to control the clavicle. And the clavicle was not attached to the spine. Instead, the shape was. And, OMG, I always attach my clavicles to my spine…
Am I missing something? I would like to know the reason why the guy from the tut would do as he did. He wouldn’t explain…
