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Arturo
04-01-2011, 08:38 PM
Hello

I have an emiter with blobys and a particle disk cache calculated, if I render a single frame in my render view the result is ok, but if I calculate a batch render then the thresold of the blobs is not respected and particles appear separated


anyone has a clue about this problem?

thanks

mandark1011
04-01-2011, 08:57 PM
are they nParticles..if so check to make sure your cache is set to all the dynamic attributes into calculation not just position and velocity.

Arturo
04-04-2011, 02:52 PM
No they'r just normal dynamics

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