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Stellios
03-31-2011, 06:47 PM
Seems simple right, but it appears there are a couple of limitations

1. No self collisions?

2. Particles use bounding box center to collide with deflectors?

I know max is limited, but com'on, if this is the case then thats pretty bad lol. ideas?

running max 2009 btw.

PsychoSilence
03-31-2011, 07:31 PM
max native tools: reactor...
thats why there are plugins like physx which is free!
production plugins that cost money: Particle Flow Box#2, RayFire and TP for rigid bodies.

savat
04-01-2011, 04:03 PM
max native tools: reactor...
thats why there are plugins like physx which is free!
production plugins that cost money: Particle Flow Box#2, RayFire and TP for rigid bodies.

...and the cloth and hair modifiers

Stellios
04-01-2011, 08:33 PM
ok so i have a pflow event, how do i attach it to a rigid body collection? I tried using mesher but that doesn't work.

Kind of newby at this stuff

PsychoSilence
04-01-2011, 09:21 PM
SimCloth might actually be a great idea! for RBD stuff i find it easier to handle then the cloth modifier shipping with Max.

Stellios
04-04-2011, 01:21 PM
cant use plugins, need to use max out of the box. LOL

PsychoSilence
04-04-2011, 05:56 PM
have fun LOL

JohnnyRandom
04-04-2011, 07:03 PM
Max ships with Cloth

cant use plugins, need to use max out of the box. LOL

May I ask why? This is akin to trying to pound in a nail with a screwdriver when there is a perfectly good hammer within hands reach. Simcloth if free ;)

But yeah, you need soft body simulations

EDIT: ah I was thinking spaghetti not macaroni.

Stellios
04-06-2011, 03:12 AM
Max ships with Cloth



May I ask why? This is akin to trying to pound in a nail with a screwdriver when there is a perfectly good hammer within hands reach. Simcloth if free ;)

But yeah, you need soft body simulations

EDIT: ah I was thinking spaghetti not macaroni.


because i work at a low end company. lol!

But if its free i will try it. And im sure ill be back in this thread to bug you guys.

pixel9
04-06-2011, 08:15 AM
If I'm not totally wrong, you're talking about Simcloth done by Chaosgroup. Here you go...

--> http://www.spot3d.com/simcloth/

cheers,
toby

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