kiryha
03-31-2011, 01:31 PM
I need to simulate very large peace (lets say 30x30 meters) of silk wich cover high building and other big structures. Its mean that i need extreme quantity of details.
As i understand, to get realistic result i need wery dence mesh. But heavy model take ages to simulate. So i need to tweak raw simulation with low poly model, and then, after i satisfy the result, replace lowpoly mesh with highpoly and resimulate to get all details in fabric.
Am i write, and i yes- how to do this?
And what about scale of may objects? When i create 1meter X 1 meter square simulation goes wery slow and result looks like this is 1sm X 1sm fabric. And if i create 1sm X 1 sm fabric- sim goes much faster and result much closer to big garment. I dont understand logic- i thoght that i need to keep my scene close to real sizes.
As i understand, to get realistic result i need wery dence mesh. But heavy model take ages to simulate. So i need to tweak raw simulation with low poly model, and then, after i satisfy the result, replace lowpoly mesh with highpoly and resimulate to get all details in fabric.
Am i write, and i yes- how to do this?
And what about scale of may objects? When i create 1meter X 1 meter square simulation goes wery slow and result looks like this is 1sm X 1sm fabric. And if i create 1sm X 1 sm fabric- sim goes much faster and result much closer to big garment. I dont understand logic- i thoght that i need to keep my scene close to real sizes.
