audin
03-30-2011, 06:44 AM
Hello,
Few days back I was interacting with a friend and we saw few animated series which use texture switching for the facial blendshapes rather than deformation on model itself. Since it was made in 3DSMAX, we thought of the same idea in MAYA only to realise it takes a lot of alpha channels too in the layered shader.
I tried to solve this problem using an algorithm and putting it together with the utility nodes. The tests I did was - http://www.youtube.com/watch?v=1qgvJ1fk6xc
My only question is - Is there any other method which can be employed to do so?
Thanks in advance.
Few days back I was interacting with a friend and we saw few animated series which use texture switching for the facial blendshapes rather than deformation on model itself. Since it was made in 3DSMAX, we thought of the same idea in MAYA only to realise it takes a lot of alpha channels too in the layered shader.
I tried to solve this problem using an algorithm and putting it together with the utility nodes. The tests I did was - http://www.youtube.com/watch?v=1qgvJ1fk6xc
My only question is - Is there any other method which can be employed to do so?
Thanks in advance.
