Dmacb
03-29-2011, 09:26 AM
Hi!
This is kind of a spam question since I posted it also in another forum but since this one is new and needs traffic... here it is!
I'm trying to do an welder flame and in my reference images/videos you always see that when the welder is turned on, the flame length (and colour) start big and then it's adjusted to a smaller and bluish light.
I decided to use a piece of geometry to serve as a target for my flame. The geo is controlled by me and ideally as it comes closer or further away, the flame length decreases or increases.
However, I'm having some problems:
- The changes I do are only reflected when the simulation cooks again. I know this is the "normal" behaviour, but is there any way to change this? Forcing the particle simulation to cook as new data is introduced?
- The flame length ends up being decided based on the target but also on the speed/force applied to the particles. This is easier to spot when the target is further away. Is there a way to make the particles accelerate/decelerate according to distance to target (without keyframing the speed/force)?
- This one is related to the above question... When you accelerate you start having a very distinctive look on the flame... on the top you have a "mass" of particles (and that's fine by me) but on the beginning you have circles of particles permeated by empty spaces... Any workaround?
I've attached a file with the work so far... there's a Null called MASTER_CONTROL with some options to change the target, speed and so on... the idea is latter on do a Digital Asset so the animation is easier and quicker.
Thanks for any tips!
This is kind of a spam question since I posted it also in another forum but since this one is new and needs traffic... here it is!
I'm trying to do an welder flame and in my reference images/videos you always see that when the welder is turned on, the flame length (and colour) start big and then it's adjusted to a smaller and bluish light.
I decided to use a piece of geometry to serve as a target for my flame. The geo is controlled by me and ideally as it comes closer or further away, the flame length decreases or increases.
However, I'm having some problems:
- The changes I do are only reflected when the simulation cooks again. I know this is the "normal" behaviour, but is there any way to change this? Forcing the particle simulation to cook as new data is introduced?
- The flame length ends up being decided based on the target but also on the speed/force applied to the particles. This is easier to spot when the target is further away. Is there a way to make the particles accelerate/decelerate according to distance to target (without keyframing the speed/force)?
- This one is related to the above question... When you accelerate you start having a very distinctive look on the flame... on the top you have a "mass" of particles (and that's fine by me) but on the beginning you have circles of particles permeated by empty spaces... Any workaround?
I've attached a file with the work so far... there's a Null called MASTER_CONTROL with some options to change the target, speed and so on... the idea is latter on do a Digital Asset so the animation is easier and quicker.
Thanks for any tips!
