View Full Version : Characters: Beatbox Battle MC's
10-22-2003, 12:12 PM
Hej, here are some characters I made recently. I was asked to create some animations for a sourround sound beatbox battle at a festival called Sizzl 'n Grill. All done in quite a small amount of time (stress:surprised) . Originally there would be 4 mc's represented by 4 virtual beatbox robot figures (beamed on big screen). All of them would also have a special move. Ended up with only 2 real beatboxers, so we cut down to 2 also. So only the Rock character was used in the end (and animated etc.). Designs are based on the 4 elements, I did earth/rock and water.(my partner did the 2 others)
I'll try to upload the animation of Rock this week, with him creating an earthquake etc..(has no sound etc, just image, sound created live onstage)
Hope you like :)
10-22-2003, 12:12 PM
yeah. i like 'em
Interrupted lines on the massive characters looks great and don't really disturb, but on the second one, it's a bit frustrating. You should sharpen edges. i think.
anyway.? good stuff.
10-22-2003, 01:19 PM
hej e338, thanks!:)(really like your work!:thumbsup: ) I tried to adjust the lines and make them a bit stronger with the water character. I think it's better now.
10-22-2003, 03:19 PM
Nice and original, I dig characters loaded with style. CG battle MC's, imagine the posibilities. Please post the animations sometime soon, I really want to see how you guys interpret battling. BTW, is it beatbox battling, mc battling. Good stuff.
10-22-2003, 03:33 PM
Tihs looks really cool. The design of the water characters legs is bugging me a little though, those round things looks as if they'd making stand with the legs together difficult :) The rest is quite nice, and I look forward to the finished stuff. When do we get to see some animation tests?
Now that I actually read the post I see that the animation is done :D Can you post up a sample? Or maybe do new cool stuff?
10-22-2003, 06:44 PM
Hej thanks for the positive replys. :) It was a "surround sound human beatbox battle", with elicopters flying around and spotting the "illegal" beatboxers.(just like illegal streetraces) the virtual characters had to do over the top things (powermoves) that the actual beatboxers couldnt. We had to make 1+ min. of animation each within 2 days (animation part) incl. "special effects" (my first one, hehe). So anim. ain't perfect, but I plan to redo it for my portfolio someday. But here is a snippet from the end, this is when Rock does his powermove. rock_quake.avi (http://www.romanstyle.com/dump/rockquake01.avi) (3vix codec (http://www.3ivx.com/download/))
10-24-2003, 10:29 PM
No one has any comments on the animation part also?! Was quite satisfied with my quake solution.:)
It's not bad, but too smooth by parts.
The arms for exemple, have a sudden move, and then they go back to their initial state in 5 sec.
Same thing for the legs after the first jump. He should keep his position on the ground, and they straighten to jump again.
The second jump should be accentuated this way but i think you should make it louder than the first, so the ground finally breaks.
Am i clear?
What do you think of this?
May be the ground shouldn't be moving or just a little in the beginning. would amplify the whole stuff...
Hope those remarks ain't stupid, don't know if you still have time for this...
my last thread (http://www.cgtalk.com/showthread.php?s=&threadid=96570&perpage=15&pagenumber=1) self promotion man...
10-25-2003, 10:30 AM
hej, I can totally see what you mean. Project is over but I will take it with me when reanimating for my portfolio, thanks!;)
10-05-2004, 08:52 PM
As a beatboxer myself, and also someone training to get into the 3D animation industry i think thats soooo rank. :D ive always wanted to know how 2 do that funky 3d animation cartoon look. but i guess ill pick that up soon enough.
01-16-2006, 11:00 AM
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