emack
10-22-2003, 05:29 AM
I'm learning Shaderman and am looking for additional ideas on connecting the impressive variety of blocks together. I've gone through the tutorials on the Shaderman site and the Rendermania.com site, and am looking for information on making more complex shaders that transition between different surfaces.
For example, I'd like to make a shader for a painted metal bar with scratches down to the metal and rust bubbles around the scratches, with the location of the scratches driven by a bitmap. I think this is around 3 layers, each with different specular and diffuse characteristics, with displacement to boot.
Is Shaderman similar to Slim, and are there any docs/tutorials available for Slim online that would give some more direction for this type of shader? Google didn't come up with much.
I've been looking at the XSI Render Tree networks as well, but there are lots of details of implementation that seem specific to Renderman.
Thanks,
Eliot
For example, I'd like to make a shader for a painted metal bar with scratches down to the metal and rust bubbles around the scratches, with the location of the scratches driven by a bitmap. I think this is around 3 layers, each with different specular and diffuse characteristics, with displacement to boot.
Is Shaderman similar to Slim, and are there any docs/tutorials available for Slim online that would give some more direction for this type of shader? Google didn't come up with much.
I've been looking at the XSI Render Tree networks as well, but there are lots of details of implementation that seem specific to Renderman.
Thanks,
Eliot
