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View Full Version : Which is the easiest way to render something like this:


Anton Andriesh
06-04-2002, 01:26 PM
IMAGE: I am moving the Bomb Space Warp through the geometry red rectangles (this is NOT ANIMATION) :buttrock:

AJ
06-04-2002, 03:32 PM
Erm, you lost me a little on this one!

How do you want to render it?

Anton Andriesh
06-05-2002, 09:51 AM
I would like to know it too :D

One thing I know is that it could be animated manually, but it will take too much time...

TheDevil[DK]
06-05-2002, 10:37 AM
I'm on it..allmost there :D

TheDevil[DK]
06-05-2002, 11:23 AM
whoooohoo....I did it...so check it out !!:bounce:


TheMovie & the scene:
http://www.3d-designer.dk/temp/particelshit_i_did_it.avi
http://www.3d-designer.dk/temp/particelshit_i_did_it.max


-there is some objects in the scene that wasn't renderd
- ok, to place all the faces I created some splines with the text 3d-designer.dk then used the Space Tool to copy a single face along the spline :)

...damm..just so happy to figure out how to solve those kind of problems...makes mme happy...give me some more:p :rolleyes: :surprised

Anton Andriesh
06-05-2002, 12:03 PM
Wow! Nice, it's a little hard method but it's universal :thumbsup:

The case that I described (its easier) can be realised using Gravity Space Warp with negative Strength value.

TheDevil[DK]
06-05-2002, 02:29 PM
mutch more controle when using particel system

luigi
06-05-2002, 02:48 PM
TheDevil[DK]

good method


iT always great that people spent time making max files to help The others.


this method has give me a lot of ideas




:thumbsup: :thumbsup: :love:

TheDevil[DK]
06-05-2002, 03:09 PM
hee...well, in the last month I just speculatet a lot in particles, they are truly very usefull when you understand all the tools...

Anton Andriesh
06-06-2002, 01:35 PM
But how to work with geometry?:wip:

TheDevil[DK]
06-06-2002, 01:36 PM
just replace the 3d-designer.dk with the objects

Anton Andriesh
06-06-2002, 01:41 PM
hmmm... it seems that I will have to study your scene in detail :D Thank you :thumbsup:

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