kassun
10-22-2003, 03:39 AM
Using Maya 5.0. I have just started on the animation part of my demo reel. I have my character all modeled and I am rdy to rig and setup blend shapes. There are many ways to go about things in 3D so from where I am what is the best route to go. I have created the blend shapes allready for the face (eye brows, various facial movements, and phanetical shapes). I have read on a few posts where ppl have skined before creating the blendshapes. Sould I rig and skin then move onto added the blendshapes or should this be done befor i gig? I would appreciate any direction you guys can offer. I modeld my character using smooth proxy. The head is seperate from the body seperated where the neck meets the shirt so i don't have needless geomentry duplicated when I created the blend shapes.
I will post some images of my character tomorrow.
Also on a side note, when I create the blend shapes do I duplicate the face's at the rest position? I have ran into some problems when seperating the facial and brow blends. The result is when I blend a upller lip lift and a brow right brow raise the the head fights the rest position and the lip raise, because the brow raise was modeled with the mouth at the rest position. I sincerly hope this make sense. Thanks guys.
Thanks for your time,
Kassun
I will post some images of my character tomorrow.
Also on a side note, when I create the blend shapes do I duplicate the face's at the rest position? I have ran into some problems when seperating the facial and brow blends. The result is when I blend a upller lip lift and a brow right brow raise the the head fights the rest position and the lip raise, because the brow raise was modeled with the mouth at the rest position. I sincerly hope this make sense. Thanks guys.
Thanks for your time,
Kassun
