View Full Version : Throwing round an Idea
craigs 10-22-2003, 01:59 AM Wonder if anyone has ever tryed this..
Sort of a baking out the deformation of a character.
Writing a script that connects particles to your characters skin verts, record the translate values of the particles, delete the smooth bind history, and the reverse connect each vert to each particle so that they follow the particles.
In theory then you should have no keyframes on the verts, and would be able further to sculpt with artisan any fixes to your deformation, or apply secondary deformation with other deformers.
Just an idea..
Interested to here if anyone has done something similar to this, and had success with it.
:shrug:
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john_homer
10-22-2003, 07:51 PM
this has been done... there is a script on highend3D... it uses the particle cache, so the scene is small, but we found it too slow...
someone else wrote a script that bakes using blendshapes.. which is better... but it requires all the shapes to be present in the scene before creation.. which uses a lot of RAM.. it also does not account for maya not allowing more than 999 shapes in a blendshape...
I wrote one that deals with both those limitations... am willing to share if anyone is interested...
lemme know
.j
craigs
10-22-2003, 10:18 PM
Yeah that'da be great, love to see it.
Thanks
Craig
ajsfuxor
10-23-2003, 01:26 AM
hey that sounds wikid!
Count me in, would love to see it too.
GrafOrlok
10-23-2003, 10:31 AM
Actually it's the "bakeCloth.mel" script. It's just simply fantastic. Despite the name it works on all deformed surfaces.
I think the original idea was to get rid of the instability of using the cloth cache file by baking the deformation on the cloth. A side effect was that it baked any surface that has deformation on them by simply "recording" blend shapes, which essentially is recording vertex transformation.
Head on to Highend3D (http://highend3d.com/maya/mel/?group=melscripts§ion=cloth) to check it out. I don't know about Maya5 compatibility, so you try it out. Saved our @$$es a couple of times!
:buttrock: way to go, Erick Miller
john_homer
10-27-2003, 06:52 PM
[QUOTE]Originally posted by Graf Orlok
[B]Actually it's the "bakeCloth.mel" script. It's just simply fantastic...
yeah, thats what I was tlking about... but the bakeCloth script has the 2 limitations mentioned above... I have been trying to post my version, that accomodates for these... but highend seems to be having some problems at the moment... will post as soon as i can
.j
john_homer
10-28-2003, 03:44 AM
hope its usefull.
http://www.highend3d.com/maya/mel/?section=animation#2605
.j
ajsfuxor
10-28-2003, 05:11 AM
thanks John, i look forward to giving it a workout!!!
GrafOrlok
10-28-2003, 08:32 AM
Thanx John!
Will give it a go!
/Staffan
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