Pork
03-19-2011, 04:01 PM
been doing some work on the player character for one of 2 factions for a small game me and a mate are working on.
poly count (triangles) - 11,000
texture size - 2048*
diffuse
normal
spec
emit
i was gunna post some pictures of him all loaded up in UDK but its been temprimental so gunna have to reinstall (sigh). the last pic was a screen shot from using a dx9 shader in 3d studio max (not ideal, but gives an idea of the aperance in an a game engine).
wire:
http://i60.photobucket.com/albums/h26/porka/golden%20age%20games/wire.jpg
emit on:
http://i60.photobucket.com/albums/h26/porka/golden%20age%20games/glow-render.jpg
emit off:
http://i60.photobucket.com/albums/h26/porka/golden%20age%20games/no-glow-render.jpg
DX shader:
http://i60.photobucket.com/albums/h26/porka/golden%20age%20games/ortho-view.jpg
right click -> veiw image for full size.
poly count (triangles) - 11,000
texture size - 2048*
diffuse
normal
spec
emit
i was gunna post some pictures of him all loaded up in UDK but its been temprimental so gunna have to reinstall (sigh). the last pic was a screen shot from using a dx9 shader in 3d studio max (not ideal, but gives an idea of the aperance in an a game engine).
wire:
http://i60.photobucket.com/albums/h26/porka/golden%20age%20games/wire.jpg
emit on:
http://i60.photobucket.com/albums/h26/porka/golden%20age%20games/glow-render.jpg
emit off:
http://i60.photobucket.com/albums/h26/porka/golden%20age%20games/no-glow-render.jpg
DX shader:
http://i60.photobucket.com/albums/h26/porka/golden%20age%20games/ortho-view.jpg
right click -> veiw image for full size.
