View Full Version : Cutthroat Jack - a fearsome pirate!
leigh 10-22-2003, 01:25 AM Hey all :)
I've been asked to do a skin texturing tutorial for Keyframe magazine, so over the last weekend when I had a wee bit of free time, I threw this guy together, and have got him to a point that I think is suitable for the tutorial, which covers the painting of his textures in Photoshop.
I don't really have time to improve him any further now since the tut has to be completed and submitted soon, but I thought I'd post him here for you guys to have a look at, and hopefully you'll get to see the tutorial!
He's supposed to be kinda fun and stereotypical (hence the scar down the cheek and the mean expression) :)
What can I say, I've been watching Pirates of the Caribbean a few too many times!
Actually, I thought a character like this is a fun example for a tutorial on skin texture painting because he can have details like scars, pimples, spots and blemishes, etc - ie all the kinds of details you're likely to encounter at some point or another if you texture a lot of heads.
Backdrop Only radiosity kicks ass!
*Updated image*
http://leigh.cgcommunity.com/images/jack_01.JPG
Entire body shot
NO THE ARMS ARE NOT FINISHED!!!!!!
http://leigh.cgcommunity.com/images/jack_body_01.jpg
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thiaml
10-22-2003, 01:34 AM
i think it looks fabulous. maybe the scar is abit too bright but other than that great work. did you do the modelling as well and did you create the hair and beard with sasquatch?
leigh
10-22-2003, 01:38 AM
Hmmm the scar - is it too bright colour-wise, or spec-wise? :) I'll play around with it. I think it may be a little bright at the top. The only reference I had were scars on my hands and my one knee, where the skin is perhaps a little different.
Yep, it's one of my own models. It's just a variation of a standard head model that I made ages ago and alter and use a lot. I'm too lazy to model new heads all the time.
And yep, the hair is all done with Sasquatch. You can't have a pirate that's totally clean shaven! :D
Glad you like him!!
thiaml
10-22-2003, 01:49 AM
forgot to ask you previously, but can you elaborate on how you do Backdrop Only radiosity. does it take a lot of time. do you use hdri images?
leigh
10-22-2003, 01:56 AM
Yep, the Backdrop Only radiosity option is a lot faster than Monte Carlo or Interpolated radiosity.
I used it in conjunction with an HDRI image (beach_probe.pic - it comes with LW) in Image World. Basically this type of radiosity does is it illuminates anything that is visible to the backdrop of the scene, and this is why it takes quicker to render, because it doesn't have all the bounces that the other radiosity types have.
I also have some spotlights and an area light in the scene though - it's not pure radiosity lighting this scene. I just like the softness that the radiosity gives it.
I'd never even used it before (don't usually use radiosity because of the long render times) but after reading about it in Nick Boughens book, I tried it out and really like the results!
Chewey
10-22-2003, 02:17 AM
Wow!:eek: That is one creepy lookin mofo!
Now if I could just pop that zit on his forehead...:scream:
Dodger_
10-22-2003, 02:28 AM
Wow Leigh, that looks awesome. Looks like he's brother to the middle eastern guy you posted awhile back.
I agree on the scar, it's a little too bright. It looks like it's the specularity but it's hard to say. It looks like it could be fine while it's actually in motion. It actually looks like it's got just as much specularity as the scar on my leg but that scar is right on the shin and has stretched nearly flat (oval shaped). Whereas the small scar from a cut on my arm which looks much more like the scar on his face(not nearly as large though :) is a lighter color than my skin, yet doesn't have nearly as much specularity.
I guess it also depends on the the age of the wound. A relatively new scar is much brighter(again, just based on the observation of my scars aging) compared to one that is quite old. The scar on my arm is brighter than the skin around, which is newer than the scar on my shin which is nearly the same color as the skin around it.
Anyway, enough about scars, I think he looks great! Make sure he has bad teeth =)
Soulcre8er
10-22-2003, 02:35 AM
wow, thats awesome, the model and the textures are just amazing, what program do you use. I need to learn how to texture, can we see wireframe?
:applause:
leigh
10-22-2003, 03:01 AM
Thanks for the comments :)
Chewey - ugh, now that zit is kinda bothering me, LOL I want to pop it now toooo.....
Dodger_ - yeah, scars are funny things. Perhaps the age does affect their shininess, although I have a scar on my right hand that I've had since I was 4, and it's still very shiny. I'm beginning to suspect it may have something to do with the thickness of the skin... I'll have to look into it ;)
Soulcre8er, you're in the LightWave forum, and this work was done in LightWave, and the textures were painted in Photoshop. I also did an adjustment on the render (Curves) in Photoshop to brighten it a bit.
Here is a wireframe, with one level of subdivision (hence the triangulation).
http://leigh.cgcommunity.com/images/jack_wire.jpg
Shade01
10-22-2003, 03:22 AM
I like it:thumbsup: Definitely looks a pirate for sure, he's got a lot of personality. One thing I've noticed about your last few head models is that the skin looks too dry, almost leathery. Maybe it's as simple as a specularity map tweak or the method of rendering. The texutre itself I like a lot, maybe I'd like to see a touch more blueish shade under the eyes but that's just personl thought. Good work though!
AndrewE
10-22-2003, 03:22 AM
Sweet as always Leigh!
Can't wait to pick up that issue!
Facial Deluxe
10-22-2003, 04:44 AM
Awesome Leigh ! I'm amazed of where you are now ! It's like you discovered some secret-secret or secret-secret-secret method that gives those awesome results !
Congrats :applause: :thumbsup: :D
Absolutely awesome texturing Leigh. I'm curious, for the bump map do you use multiple layers or one single bump map. Also what percentage do you apply the bump map at.
Thanks
-ub52
Muad'dib
10-22-2003, 07:12 AM
That's seriously some great work Leigh :D Love the style - esp. imperfect skin. Seems to me like you're traveling at lightspeed with your work at the moment. If you wave to us now from where you're at we might see it in a few years time ;) Keep up the awesome work.
geoff3dnz
10-22-2003, 07:24 AM
His eyes (and surrounding skin & wrinkles) are sooo cool! Fabulous work, Leigh! :thumbsup: Are the textures handpainted, or from photos? (or both?) ;) (I'm talking about the areas under the eyes)
FANNNNTASSSSSTICCCCC WORKKKK !!!! :applause:
one more time, your work is absolutely very clean and realistic.
i'm a fan of you for a long time ! ;)
and for us ? when a great tutorial of our Goddess ?
( PS : G2 inside or not ? )
LFGabel
10-22-2003, 09:05 AM
I see a little of Daniel Day Lewis in that model (which is awesome, btw).
xtrm3d
10-22-2003, 09:30 AM
hello leigh..
really cool charachter .. ( remind me abit of a young osama ben laden on speed )
ok seriously now..
the modelling is cool and the texturing is awesome.. (i love the " acnnee " spot on his forhead )
my only critique ..is that the lightning seem to be a bit too dark for my taste ..
:applause:
Nemoid
10-22-2003, 09:49 AM
Great work indeed! I like the general look of this head!
ok the scar maybe seems to have little high specular levels.
when you post wireframes can you post the open Gl screenshots? triangles distract me from the flow.
backdrop only radiosity is a good way to get a radiosity look, with a small rendering time.:thumbsup:
tweaking spots and their fallof in the right way, you get great look. when you put down the ambient light you can set different spots to light the scene, while the background lighten the shadows.
the fallof, with inverse distance and a right value depending from their position and distance from the model, make the lighting grow and be natural, and also have smaller rendering times at all!:)
I also found out that a little amount of luminosity in surfaces can do a good job sometimes, despite not appearing a correct trick.
area lights are a bit time consuming, so maybe using shadow maps with spots would do a good job however.
TheFreak
10-22-2003, 10:01 AM
Hey that is looking very good.
I agree with the scar thing, it kinda lost me at the start as to what it was. Had a wee look on Google and found a decent pic, not fantastic bit still not bad. I think just a little fiddle with the spec will sort it out cause there is still a bit of shine.
Go Here for a look (http://www.plasticsurgeonnewyork.com/pages/images/Scarrev$_1.jpg)
But it is looking really great, will this be available in the UK? or more importantly Northern Ireland :surprised
Ta
:thumbsup: I think the eyes and immediate area around them are spot-on. Not to take away from everything else but they were they first things that I focused on. They just seem to show a lot of depth in the character which to me gives the feeling of a very distraught and disturbed individual. All-around great job :buttrock: That zit looks pretty juicy too... needs some poppin'
omega-0nd
10-22-2003, 10:55 AM
really like this, i agree with more high specular for the scar, but not too much...other 2 things:
the nose isn't really convincing me, probably u should try to de-symmetrize it (on the septum area too) and increase and accentuate nostrils size and aperture
the beard, but this is more a prob of sasquatch :)))
keep going!
Dreamwave
10-22-2003, 01:12 PM
the texture is really cool, but the only thing I'm wondering about is how he can be so pale when he's out on the open sea everyday with the sun on his face? :shrug:
proton
10-22-2003, 02:12 PM
WOW! This is awesome....I love the look on his face....you are truly a goddess of 3D!:buttrock:
Lee3dee
10-22-2003, 02:17 PM
what issue will it be in, cause i'll buy it, just use the tutorial for my own learning. :)
Great details, really scary, he actually looks like a few tramps around where i live... :)
Btw what is keyframe mag ?
sasquatch
10-22-2003, 02:24 PM
Hmm, he looks a little as though he's made of rock around the eyes (I think this is a translucency thing); the eyeballs themselves look good, but are buried by eyelids that seem too thick.
I also think the transition from shaven to beard areas is too harsh, particularly at the edges of the beard on the chin; the hairs in general seem too thick; try either reducing this or upping the transparency of the hairs slightly. And the scar on his cheek doesn't quite read as a scar. I thought it was a weird highlight to begin with.
He's got bags of character though. I love pirates, me. YARRRR!
Man he's ugly....I could point out a couple of things to work on but since your happy with him I won't....looking forward to seeing the tutorial. Great job Leigh:):D
elvis75k
10-22-2003, 02:43 PM
well done, but the shave... :eek:
Pi3141
10-22-2003, 02:54 PM
woah! he looks great! I love the eyes, and the area under the eyes. I agree with what's been said about the scar, but still Great character! I can't wait for your tutorial :)
Diablo1000000
10-22-2003, 02:58 PM
I'd like to see some more make-up in the texture - get it a bit more like Jonny Depp's Character in Pirates of the Caribbean.
Go on… chuck some eyeliner on him! :hmm:
T x
smellovision
10-22-2003, 03:00 PM
This looks great!! I love everything about it. Now all you need is a Ninja who is totaly sweet, to kick his ass! To complete the prophecy!!!
Coop.
Garma
10-22-2003, 03:06 PM
:surprised
Leigh keep doing your work with time-limits, it seems to improve your work. After Aragorn this is certainly your best pic. He is sick and that's what I like about it: You are able to make me feel disguisting about a picture ;)
keep it up. Looking forward to the tut!
Gkaine
10-22-2003, 03:06 PM
i love it. cant wait for the tutorial
leigh!!!
:surprised :surprised:applause:
u :buttrock:
HapZungLam
10-22-2003, 03:09 PM
Will you post a tutorial on skin in this forum as well?
plumser
10-22-2003, 03:12 PM
Looking very good Leigh!! just wanted to tell you that..
PaxtonGerrish
10-22-2003, 03:19 PM
Looks great !!!
maybe the scar could be a little bit pink in the color map, and with less spec..
keep it up
:)
PaxtonGerrish
10-22-2003, 03:21 PM
heh heh nice pimple on the forhead.. hes gotta pop that bad boy
LuckyOne
10-22-2003, 03:22 PM
excellent,
a little comment:
more details (form) in the nose(wings) area ?
and his sholders (chest) seems too small.
anyway I love it :applause:
elnady
10-22-2003, 03:26 PM
Hey leigh
Nice work i like the texture and also the hair welldone:thumbsup:
js-rolhion
10-22-2003, 03:33 PM
Awesome texturing and model Leigh ! Happy to see you definitly rule in shading and texturing ! :applause:
orangefisk
10-22-2003, 03:46 PM
Nice job as usual :thumbsup:
So - did I hear someone mention a tutorial? :D
Infinity3d4life
10-22-2003, 03:46 PM
holy... I have to find out how to get keyframe magazine... this is truly awesome work..
timovihola
10-22-2003, 03:58 PM
Really really nice, definitely the best I've seen from you!!
As someone mentioned he does look a bit like Daniel Day Lewis :)
My only real crit is that the geometry on the nose, around the eye bags and lips looks tad too simple, also personally I would prefer more reflective skin.. something like this maybe:
http://www.mbnet.fi/~badgers/overpaints/leigh_overpaint.jpg
Did you want crits on the whole model or just the texturing?
I think the beard hair needs some tweaking. It hair strands seem few and thick when coming out of the skin, gives it that hair transplant look ;)
Try adding more and narrowing the thickness of the base.
hey leigh!, its been a while since i posted anything here!but this guy is sooo cool!also a fan of pirates of carribean!looks a bit like my old drummer!, looking forward to the tut as my human head texturing skills are in need of some attention(esp uv-unwrap)!
come to one of our gigs sometime! www.fishpaste.com for gig info!
Hey Leigh...just curious....noticed this was plugged but I haven't seen anything plugged from the LW forum.....ever I don't think...or I just can't remember....why isn't anything else plugged from here? Not saying your model doesn't deserve to be plugged...but there are alot of models, renders, animations i've seen in here that deserve to be plugged as well and they get skipped over...of course I know the mods(pluggers) can't watch all of the threads in here but i'm sure there are some that have been skipped over....just curious, as I thought most of the plugs came from the finished forum:)
Unraveled
10-22-2003, 04:10 PM
Excellent work as usual. Its been said before but I have to agree: the specular looks a bit hot on the upper portion of the scar. Also, I can't pin it down exactly, but when I wander away from the fantastic eyes something keeps bothering me in the chin area. Maybe its only the hair.
Either way, fantastic work! I'm looking forward to the magazine tutorial.
Lukesky
10-22-2003, 04:12 PM
What a great characther :beer:
Agree on the scar brightness/spec and transition beard issue.
One other thing tho, is that the texture looks abit blured and/or stretched. Dunno if its the resolution of the map, or bump that does that. Anyone else noticed ?
And maybe his eyes could need abit sparkle/reflection.
mikey11
10-22-2003, 04:16 PM
I like the eye shader and wrinkles around the eyes...
however, I can see a lot of stretching/not high enough texture map resolution/bad compression going on around the nose and cheeks...especially visible on scar.
There should be some darker skin coloring under the hair to ease the transition...right now the hair pops off the skin too much.
I think the specular map could use some work, for example, more spec on nose and forehead, very little elsewhere.
hair thickness doesnt vary enough along their length.
keep it up!
thats my 2 cents:-)
Mike
elfufu
10-22-2003, 04:18 PM
looks more like hes gonna scream jihad and blow up cgtalk than a pirate. but very cool.
Soulcialism
10-22-2003, 04:28 PM
...it's stuff like this that keeps me motivated to get better.
much obliged leigh!
BoydLake
10-22-2003, 04:28 PM
Nice job Leigh! I love stuff like this. I think you made the right call as far as making the scar more specular. I would also pull in more red tones in the scar to give it more fleshy tones and maybe even add more specularity and less bump in that scar too. the only thing I think the image lacks is a touch more life. The eyes in particular could be livened by pulling more reflection or just making the reflection that's there stronger. Eyelids are fine. Maybe pull a bit more light into the eye areas as they are rather deeply set in the skull. I also feel like there should be a bit more light in the front of the mouth, on the lower teeth.
Again, nice work!
wgreenlee1
10-22-2003, 04:30 PM
i tell you leigh
ive seen ur works for only since april of last year but everytime you post you get better and better
i cant imagine what ur skills are going to be like in another two years or so...
this is not a fanboy post but if i were to make one this would surely be the time.....lol
Slurry
10-22-2003, 04:40 PM
Absolutely repulsive.
It's GREAT!
Something about his nose bothers me a little bit though. It looks a little clay like or like painted plaster.
But really some fine work.
Slurry
LFGabel
10-22-2003, 04:53 PM
Originally posted by Remi
Hey Leigh...just curious....noticed this was plugged but I haven't seen anything plugged from the LW forum.....ever I don't think...or I just can't remember....
Did you check Kretin's Spawn thread? That was plugged for a good day or so. Awesome work.
TheFreak
10-22-2003, 04:59 PM
Originally posted by Remi
Hey Leigh...just curious....noticed this was plugged but I haven't seen anything plugged from the LW forum.....ever I don't think...or I just can't remember....why isn't anything else plugged from here?
Yea i have seen a few things plugged from here. Not as many as the main Gallery....but i have seen a few
leigh
10-22-2003, 05:12 PM
Sheesh, I woke up just now, and was surprised at all the replies :surprised
Then I noticed someone had plugged it... probably Proton - thanks man :)
Well, there are wayyyyy too many replies to respond to individually - I'll read through all the critiques and suggestions in a moment. Thanks to everyone for their valuable input!
I've actually just uploaded a newer version with a less speccy/bright scar, and a slight modelling change in the eye area (brought the eyes forward a little). Also tweaked the hair somewhat and made it a little finer.
I skimmed over some of the replies and saw the hair and scar coming up a lot, so it's probably a good thing I've tweaked those!
I'll read through the entire thread now and will answer any questions that came up...
Raul-Reznek
10-22-2003, 05:18 PM
Hello Leigh! :D
Looking interesting, i still think you should take some to time to perfect your modelling skills.
The texturing it top notch! :D
Terro
10-22-2003, 05:21 PM
The TEXTURE TROLL stikes again !!!!
I like your style, and you do have your own style. When I seen the plug for this , the first thing in my head was "Damn it looks similar to Leigh work"
If your able to, could you please post or PM me a bump texture of this or any other face you did. I'm just getting into texturing and am curious on how you achieve those skin wrinkles under the eyes. If you can't then I understand.
Ps: When are you gonna show us a full body damn it. And don't give us no "I'm to busy doing top secret work" line again lol. I'd really like to see one of those phot-realistic models in full form and in an environment. Like the orc you did.
Ariel
10-22-2003, 05:25 PM
There are certain things in the model that could use some work. Specially the eyelids and the nose. The eyelids seem flat and don't wrap around they eye, giving it that spherical look. If you take a look at the shape of the eyelids from a top view, look out for any "flatness" and make sure it curves more. Also, they could be thicker.
As for the nose, it could have thicker edges around the nostrils and a less angular (less sharp) bridge, unless you want to really emphazise (and stylize) that shape and make it completely flat (think of the nose of Pixar's the Incredibles main character, if you want to go that way). What I would try to avoid is being ambiguous in design, especially when talking about the model. Either go fully realistic or stylize it at your own will but make sure it looks like you it was your decision.
Here's a good example of what I mean.
http://www.metagons.com/images/SI0530.jpg
He used a great deal of anatomy to come up with this design which is by no means photoreal but looks 100% "intentional" in his part. When looking at your image I am not sure if you wanted realism or not.
Keep it up
:thumbsup:
leigh
10-22-2003, 05:47 PM
Okay to answer the numerous questions that popped up during the thread:
ub52 - the bump map is a painted image along with 2 procedurals (Crumple and Turbulence). The bump map I painted in Photoshop had a LOT of layers though - I always work with loads of layers.
geoff3dnz - the textures are 100% handpainted, that's what the tutorial is about :)
The very fine details under the eyes were created with blending lots of layers for the colour, and then painting careful details with the Pencil tool in Photoshop.
5tef - there's a teeeeeny bit of G2 in there. I've kinda gotten used to using it's boosts to control my overall surface channels, even when not using the other features of the plugin.
xtrm3d - I kinda intentionally did the lighting dark because he's sinister. If you want, I can post a lighter render?
Nemoid, cool I'll grab some more wire frames for you and post them as soon as I can. Yeah spotlights work nicely with shadowmaps, but there is still a certain hardness that they have that I don't like.
However, I did render this out in two passes - I rendered the shadow pass seperately using spotlights only. The other pass is also lit, but with an area light and radiosity. I then blend the two renders together to get the right look. I just love the way area lights light things up - no other light can compare :p
TheFreak - thanks for the link! I've reworked the scar a bit, do you think it looks better now?
I'm not sure what the distribution of Keyframe magazine is like... perhaps you can check out their website (http://www.keyframemag.com) and have a look... At any rate, I'll eventually do a skin texturing tut on my site anyway :)
omega^0nd - the nose has now been tweaked and skewed a bit. I also flared the nostrils out a bit, and made them thinner, flesh-wise. Better now?
Dreamwave - LOL sssshhhhh you're not supposed to mention that!! Yeah I know he should be darker, but I just couldn't help myself... I wanted him to look somewhat gaunt and almost sickly.
I'll see if I can make a more tanned one for you ;-)
By the way, is that Abe in your avatar?
proton - hehe Proton, I checked the plug page, and saw it was you who plugged this. Thanks man! I don't generally like drawing attention to my work, but the crits have been very useful, so thanks!
Hirigashi - as far as I know, it'll be in the next issue.
-JT- - Keyframe is a magazine for LightWave users :-)
sasquatch - thanks for the suggestions, especially about the eye area. I'll tweak the spec and translucency maps a bit.
I'm still trying to get the beard to perfection - perhaps I'll just have to cheat it and paint manually in Photoshop hehe.
Scar has been tweaked now.
By the way, I absolutely loved your entry in the last challenge - totally cool :thumbsup:
Diablo1000000 - I initially actually had eyeliner on him but it looked... odd. I also loved Depp's makeup, but I think it suits him because of his darker complexion. I'm going to make a more tanned version of this guy soon, and I'll stick the eyeliner back in ;-)
HapZungLam - not for this character, no. I can't put the article on the web because it's being printed in a magazine (standard publishing thang). But I'll do a skin texturing tut for CG Talk one of these days - and it'll be a much better character than this!!
Lucky_1 - nose has been tweaked now. The reason perhaps that his shoulders looked too small was because I just had his vest there, now the arms are there too ... should look better now ;-)
Timo Vihola - hey man, haven't seen you around here in a long time! I love your paintover - looks totally gruesome! I'm not a great modeler, so I'd have to do details like that with a displacement map, I think. I'll see what I can rustle up! The nose looks particularly cool the way you've done it. Now if only I could get my nostrils to look like that... I always struggle with nostrils... Thanks a lot, I've saved the pic as a reference now.
Neil - agreed, I haven't got the hair right yet. I'm going to try and fix that later this evening. I think I might actually cheat it and add hairs into the textures themselves to soften the transition and create a better illusion of the hair coming directly from the pores.
hogg - hey, I'll swing by a gig as soon as I can! See you then...
Remi - hmmm true. I think that's because most completed works are posted in the gallery.
I actually just posted this here for fun, and didn't expect to find it plugged when I woke up today.
Proton has plugged a number of things in the past though... But generally we don't see plugs from any of the software forums. I guess it's because people want to see finished work, and like I said, that ends up in the gallery forum.
Lukesky - yeah the texture is only 2000x2000. It was originally 3000 but Photoshop was slowing down wayyyy too much. I defragged my HD while I was sleeping and now it seems faster, but unfortunately I'm now stuck with a 2k texture. And the Jpeg compression on this render isn't make it any better. So I'd say it's the res of the texture that's causing the slight blurring.
As for his eyes, I'll try adding some sparkles in post ;-)
mikey11 - read above regarding texture res. Also yeah, I'm going to add hair into the texture maps to ease the transition between the model and the hair itself. I'll tweak the spec map a little more - I agree the nose and forehead could do with a tad more.
Boyd Lake - thanks a lot for the suggestions... *jots them down* I'll see what I can do about adding more tones to the scar. As for the lighting, that'll be harder to fix but I'll see what I can do!
Raul-Reznek - oh you know me, rush the model to get to the texturing part :-P
To everyone else that replied, sorry I can't respond to all of you individually, but there are just too many!! But I thank each and every one of you for your kind comments and support!
And if I missed out anyones comment, sooorry but I only woke up a little while ago!
Waters
10-22-2003, 05:50 PM
Character looks good. I would say that something doesn't look right with the reflections on the nose. It would appear as if the reflectivity or specualrity on the nose is at about the same level as on the lips.. on the lips it looks great, but the nose doesnt look right to me.
leigh
10-22-2003, 05:54 PM
Eeek, more replies while I was posting the last one...
Terro - I'll PM you about bump maps later. Remind me if I forget though. I actually do have a body for this guy, it's just not textured yet :)
I never have time to texture the entire bodies of characters, that's why you never see them LOL
Ariel - thanks a lot for the tips. I'm not a great modeler, which is why the models could always do with some tweaking, hehe.
Funny you should mention the eyelids - they've been annoying me too. I spent quite a while last night, after posting this originally, trying to get them to wrap around the eyeballs properly, but I haven't managed to get it right yet (duh).
Hmmm about the stylised thing, I'm not really trying to make it stylised, so perhaps I'd better fix that hehe. Thanks again for your input!
Waters - peoples noses are often highly reflective. I'll try tweaking it :)
Jeeze that's creepy! Those pimples look REALLY GROSS! that is the first thing that came to mind, kinda freaked me out. I hate it when I wake up and go the bathroom mirror and there is a little pustule there GROSS!:scream: !!!
It looks like a photograph from the set of Pirates of the Carabean or something. I thought the skin texture looks sort of like he's wearing make-up, and the facial hair looks a little too coarse... I mean it looks like a photograph of an actor that has been made up to be a pirate to me. Which is not a bad thing by anymeans, the fact that it looks so real trips me out...
:thumbsup:
Pharaun
10-22-2003, 06:17 PM
Hi Leigh. :)
I've seen your other heads/faces aswell, they look awesome, and this is no exception, but...
I think the hair (fur?) looks way too instense. Other than that it just looks great--as always.
PHILL_JAMES2000
10-22-2003, 06:20 PM
Scorchio!!!!! :D:D:D
Kid-Mesh
10-22-2003, 06:28 PM
Brilliant as always..... like I told you on IRC "Texture Goddess" lol
:thumbsup:
-KM
keight
10-22-2003, 06:31 PM
leigh,
Since I came in on this thread had hit five pages, I figured I'd better read all the posts before inserting my foot in my mouth. Regarding the scar: looks great at this point, no more need to twiddle with it.
For future reference to all interested parties I offer the following bit of trivia. As a result of a few surgeries (not on my face) I have a few scars of my own. Depending on weather, activity and abrasion, they a) nearly vanish into the surrounding skin - normal, b) get all red and puffy looking - hot and/or abraided, c) get white and pull at the surrounding skin - when they get cold. There are times when they are a combination of a&c or a&b.
Oh, yeah, he's great!
cgartists
10-22-2003, 06:40 PM
hi!
incredible nice texturing.
I wanted to ask. Do you have any tutorials on your site? You do have site, don't you? :)
If sb had already asked such question so sorry but I've read only about half of this thread.
btw impressing amount of posts :)
thanks and bye!
Lewandowski Wojciech
Polska
Dreamwave
10-22-2003, 06:41 PM
Originally posted by Leigh
Dreamwave - LOL sssshhhhh you're not supposed to mention that!! Yeah I know he should be darker, but I just couldn't help myself... I wanted him to look somewhat gaunt and almost sickly.
I'll see if I can make a more tanned one for you ;-)
By the way, is that Abe in your avatar?[/B]
oh sorry, I won't tell ;)
Yep that's Abe, or at least a mudokon...it's from the second Oddworld game, Abe's Exoddus, great cinematics and great gameplay...just like the other games in that serie, man I just can't wait to see the new game released...
oh sorry, back on topic ;)
I'm visiting your site very often and I've (of course) seen the human characters...
I'm wondering...is this model a tweaked version of Haroun? ;)
Nemoid
10-22-2003, 06:46 PM
Originally posted by Leigh
Nemoid, cool I'll grab some more wire frames for you and post them as soon as I can. Yeah spotlights work nicely with shadowmaps, but there is still a certain hardness that they have that I don't like.
However, I did render this out in two passes - I rendered the shadow pass seperately using spotlights only. The other pass is also lit, but with an area light and radiosity. I then blend the two renders together to get the right look. I just love the way area lights light things up - no other light can compare :p
Thx for the explaination, Leigh I didn't thought you rendered him in 2 passes. COOL!!
you right about area light and its shadows being kick a$$ for sure.I was only thinking about render times, even because I have a really old PC just now. :)
P.S. 1))we want to see the body even if not textured yet.
(no nudity please!!:p
P.S. 2) BTW how THE BOOK is going on??
Ciao from Italy !! :wavey:
elfufu
10-22-2003, 06:48 PM
Originally posted by keight
leigh,
As a result of a few surgeries (not on my face) I have a few scars of my own. Depending on weather, activity and abrasion, they a) nearly vanish into the surrounding skin - normal, b) get all red and puffy looking - hot and/or abraided, c) get white and pull at the surrounding skin - when they get cold. There are times when they are a combination of a&c or a&b.
Oh, yeah, he's great!
Yes but see Captain Jihad here didnt have access to a hospital or surgeon you know. hes a pirate remember.
ronaldomiranda
10-22-2003, 07:30 PM
DAmn!!! Outstanding job Leigh
Do you want marriage with me?
And spend your life at a brazilian beach, teaching me how to
texture???
Sorry, just kidding
:applause:
Tiburon3D
10-22-2003, 08:02 PM
Leigh,
Great work as usual. :cool: I had an inkling that it was your character on the main page. You have a very distinct style. My only comment is that the nose looks a bit too pinkish and a bit too wide maybe. It doesn't quite seem to fit the character to me. He looks like he would have a kinda "hawkish," thin pointy nose. But then that's my opinion.
Looking forward to seeing Cutthroat Jack in action. Oh, by the way, any plans to try your hand at animating?
Tiburon3D
shaangfx
10-22-2003, 08:20 PM
excellent !!
looks natural is there any cahnce can we c the UV texture of it?:)
keight
10-22-2003, 09:01 PM
quote:
Originally posted by keight
leigh,
As a result of a few surgeries (not on my face) I have a few scars of my own. Depending on weather, activity and abrasion, they a) nearly vanish into the surrounding skin - normal, b) get all red and puffy looking - hot and/or abraided, c) get white and pull at the surrounding skin - when they get cold. There are times when they are a combination of a&c or a&b.
quote:
Originally posted by elfufu
Yes but see Captain Jihad here didnt have access to a hospital or surgeon you know. hes a pirate remember.
That's why the preface:For future reference to all interested parties. Ya never know when you'll need this kinda stuff. And it's lots less expensive learning this from someone else. You betcha.:)
hackie
10-22-2003, 09:37 PM
bey!
this is awesome.
there is nothing i can point out.
he looks really creepy. i think you meant to make him creepy..
huh? :D
super good job on the texture.
it shows model's character. i would be able to guess what
kina characteristic this model has.
alright!
keep up the good work!!!
ji.
onscreen
10-22-2003, 10:13 PM
Scar crisis : The scar is bright and it is true. Due to a new layer of skin has emerge from the skinbed. Just imagine you patch an old submarine with a new piece of metal plank. THAT metal plank will be outstanding on that body. And also a scar wont get "old" when you are old due to the dead cells that dont have the trend to follow up ages.
Good work there. Wacom assisted texture painting? Coz i am involved in character animation this 3 months. :drool:
Miyazaki
10-22-2003, 10:19 PM
Wow, nice work. I want your book :beer:
leigh
10-22-2003, 10:28 PM
Thanks again for all the responses, I'm working on an update as we speak :)
Busy working to improve the specular/reflection properties, and the hair too. I'll hopefully have something to post shortly.
Thanks for the compliments, and to answer questions:
keight - thanks for the info. I've also noticed from my own scars that they can change a lot depending on lighting and whatnot. Kinda weird... I'm not really sure how else I can change the scar on the texture now, so I might leave it the way it is for now.
lemoor - yes I have a couple of texturing workshop thingies on my site. The link to my site is somewhere here below my sig. They are nothing major, just some introductory stuff.
Dreamwave - yep, same model. All those heads I did recently come from the same model. I'm way too busy (and lazy) to make new heads all the time, especially since I'm a texturing artist, not a modeler. So I use this model most of the time, it's a model I did according to a tutorial a long time ago and have since improved and altered numerous times.
Nemoid - here is a pic of the entire body. It's still kinda rough and the arms need to be tweaked a LOT.
My book is coming along, as always...
Tiburon3D - noses have always bothered me when modelling. I can never quite get them right. The nostrils on this guy look weird too but I can't seem to get them the way I want. I'm still playing around with the overall shape and trying to improve it.
shaangfx - I usually post shots of my textures without a problem, but because this is for a magazine I don't think they'll appreciate it. I'll do a texturing tutorial for CG Talk soon though, when I have some time. And it'll be a much better character :)
onscreen - thanks for the scar info, hehe. Yep, this is Wacom painted stuff - although I tend to use my mouse a lot too. But yeah, mostly Wacom.
To everyone else that commented - thanks a lot for the compliments and comments, sorry I can't respond to them all individually, but know that you're appreciated!
Here is a shot of the body, plus some other views of the head, and without the hair. Yes I know the arms need fixing!!!
http://leigh.cgcommunity.com/images/jack_body_01.jpg
This looks really great but...
I notice a couple of things in the body shot that I would alter.
The arm biceps seem a little to simple and fluid looking also that ears looks like it could use a fair amount of detailing
Anyways great work so far I will have to pick up that tutorial
markbones
10-22-2003, 11:23 PM
I learned to know what's coming the second you mention you've textured a new _fill in the blank_, but what kills me is the "over the last weekend when I had a wee bit of free time, I threw this guy together" <sigh>
And of course, I log in for the first time today and there are already 5 pages of replies. I am too tired to read them all.
If I have one criticism Leigh, it's that everyone knows cutthroat pirates have scars on the left cheek, not their right one! Geez, get it right!!
:p
ZEROSKULL
10-23-2003, 01:07 AM
That is really inspirational :)
TheFreak
10-23-2003, 08:37 AM
Hmmmm ok i had written a nice big post about this for you leigh but it told me i had too many images and then i lost it :annoyed:
Anyway the pic is looking fantastic, I only wish i could manage something this impressive.
However if you are still looking at the scar then i have a couple of points (hope i'm not a pain), BTW this is a summary of the longer post i lost :D
1. The scar could be a little pinker, perhaps showing that the skin is thinned (if that is the case). Kinda looks like he has a bit of makeup on there to cover it up.
2. going by the size of it, it might cause a bit of pinching or indenting on the skin around the scar. It doesn't really seem to be affecting the face as a scar of that size might do.
I'm no expert so i could be off with those too but sure it will give you something to do if you are bored :)
Don't get me wrong though it is looks f'ing great and i am going to have a look at the keyframe site to see if i can get this over here.
Good Luck
ShinChanPu
10-23-2003, 10:07 AM
Great!!! :buttrock:
I love the first shot of the face.... his eyes are.... amazing. Really deep glance.... it´s giving live to the model.
But the mouth........"cuñaaaaaaaaaoooooooo....":scream:
Re Leigh !
after reflexion, i found that the image is saturated a little bit too much !
lower saturation, and increase luminosity....
pblacklock
10-23-2003, 01:00 PM
very impressive texturing.
the only crit i have is that the jewelry looks plastic, even a modest pirate would be able to steal some real silver.
can't wait for the mag next month.
:thumbsup:
Nemoid
10-23-2003, 02:20 PM
Even if arms need a tweak or two, the general look is awesome!!
how about some golden teeth like Johnny Depp in the good movie ???:buttrock:
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