View Full Version : Vehicle: Half-Ton Dodge
Guruabyss 10-22-2003, 12:16 AM Hey everyone!
Here is a Half-Ton Dodge from WW2. I wanted to model this truck after I saw it on my way to sub-way. So I went out with my digital camera and went reference happy with over 300, 1600X1200 photos. This was my first major model that I did for a independent study. Please let me know what you all think of it. I will be textured after I get the rest of my WW2 series finished which include a Zero, Corsair (which I’m in the process of modeling now) and a Battleship
Ah and as a side note I used Maya 5.0.
Thank you all for your time!
- Guru
http://www.deviatemedia.com/ww2/htd/2.jpg
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http://www.deviatemedia.com/ww2/htd/1.jpg
here is the link to the rest of the many images
http://www.deviatemedia.com/ww2/htd/index.htm
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RmachucaA
10-22-2003, 12:18 AM
Very nice, one crit only, the driveshaft is way to thin.
Though without having seen the original I must say this looks like a very detailed replica! I'm also quite impressed that you seemingly modeled it all in SubDs, something I always find a bit tedious for mechanical stuff that needs seams or subtractive booleans. Things like the wheelcaps aren't easy to get smooth and keep those holes. There do seem to be some artefacts in the polys there but I can't tell if it's just the ZBuffer playing up.
Maybe add some dents in the model for that used battlefield look?
Nice work!
Wiro
Guruabyss
10-22-2003, 02:38 AM
>> RmachucaA: Very nice, one crit only, the driveshaft is way to thin.
>> You're right. I will change that.
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>> Wiro: Though without having seen the original I must say this looks like a very detailed replica! I'm also quite impressed that you seemingly modeled it all in SubDs, something I always find a bit tedious for mechanical stuff that needs seams or subtractive booleans. Things like the wheelcaps aren't easy to get smooth and keep those holes. There do seem to be some artefacts in the polys there but I can't tell if it's just the ZBuffer playing up.
Maybe add some dents in the model for that used battlefield look?
Nice work!
Wiro
>> Wiro I used a combo of edge extrusions and CPS for the final high poly cage. I also used a lot of CV’s as guides for some complicated shapes. Over all CPS and MJPT let me create a lot more to this project. My vid card gives out a lot of static when I zoom out and move an object around, but when I zoom in sometimes it looks correct. When I save enough I will able to buy a new one.
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Keep it coming give me all the feed back you guys want!!
drewantarctic
10-22-2003, 05:58 AM
i hope to see what this turns into. it looks like a great start.
i dont know why you used so many sub ds, but if you arent going to use it for a game of animation or anything, hey, more power to ya.
Guruabyss
10-22-2003, 02:08 PM
This was used as a study for non-organic shapes. I have the low poly change which I could smooth the normals and add it to a video game if need be. I just up the poly count for a more realistic look. But that’s for the feedback!
What does everyone else think?
hunter1987
10-22-2003, 08:27 PM
Nice detail. If your Corsair turns out half this good it'll still be great. Funny you mention the Zero I'm workin' on one right now. :)
Conanart
10-22-2003, 11:21 PM
Without seeming to be a guy with a wiper fetish, I am so happy to see someone who has gone to the trouble of adding the wipers. WELL DONE!!!
A really nice job - the treads look awesome.
G
Guruabyss
10-22-2003, 11:26 PM
Thanks Conanart! I worked my A** off to get as much detail as I could with the time frame that I had.
Any more C&C is greatly appreciated!
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