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View Full Version : Dominance War V - 3D - Jae-Keum - God of Nuke


Jae-Keum
03-18-2011, 07:34 AM
I'm going to make the god of nuke.

Deadline looks quite tight ......

lorez
03-21-2011, 07:54 PM
hey good to see you joined the main even.
loved your work from the warm up round.
can not wait to see what you come up with

Jae-Keum
04-05-2011, 09:49 AM
@lorez: Thanks for comment~


http://i1209.photobucket.com/albums/cc393/tiaremin/concept5_jk_dw5.jpg
Here is background story about this guy.
He was a commander of special force for nuclear warfare.
Oneday he got involved in suicide mission and all of his team and he were killed in action by radiation poisoning.At the very time of death he noticed someone set him up to this trap.
He fell down to the hell after death.Then He sold his soul to Satan for revenge and he became a devil with nuclear warfare equipment..(it's really cheesy story .......I guess devil could be kind of god though....)
body made from zirconium to keep some nuclear material like plutonium.
It brings the dead body of commander and nuclear reactor and nuke with him.
his Body is connected to head with kind of cable to send and recieve signals.....

kestas
04-05-2011, 02:46 PM
Awesome concept. I`m gonna follow your progress :) And you shouldn`t worry about the deadline considering the way DW started with delays I`m pretty sure the deadline is gonna be extended ;)

xdmo
04-05-2011, 11:34 PM
Cool / When you start a model :thumbsup:

:bounce: :bounce: :bounce: :bounce: :bounce: :bounce:

DW_5 (http://forums.cgsociety.org/showthread.php?f=330&t=966687)

Beneto
04-06-2011, 03:12 AM
nice concept! I like the organic feel of the mechanical part. I am looking forward to see more :thumbsup:

Jae-Keum
04-09-2011, 11:58 AM
@kestas: Thanks. I hope deadline would be extended again this year..otherwise it's really hard to finish...
@xdmo: Thanks ,I'm building a mesh now. I post some image below.
@Beneto: Thanks for comment~

http://i1209.photobucket.com/albums/cc393/tiaremin/J_DW5_WIP00.jpg

a proxymesh for leg and torso. I'm goning to change design little bit during building meshs.

Jae-Keum
04-11-2011, 09:10 AM
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS02.jpg

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS03.jpg
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS04.jpg
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS05.jpg
WIP screenshots of detailmesh for head and chest parts

Jae-Keum
04-15-2011, 04:15 AM
adding a shoulder part and pelvis for detailmesh
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS06.jpg

pedrOadan
04-15-2011, 03:24 PM
Wowo really likeing the concept, will defo be followin your progress.
Good luck.

x-art-x
04-17-2011, 12:42 PM
Cool! :thumbsup:
______________
DW5 2D (http://arttalk.ru/forum/viewtopic.php?t=5945&postdays=0&postorder=asc&start=0)

chandramohansahani
04-17-2011, 03:42 PM
nice concept and sculpt ..........

Dominance War V WIP (http://forums.cgsociety.org/showthread.php?f=330&t=968109&page=2&pp=15)

harlequin02
04-17-2011, 06:09 PM
insane ! look promising !

xdmo
04-18-2011, 08:54 AM
Your guy is too good. Two in one body :thumbsup:

ZenArc
04-18-2011, 09:47 AM
Woh I am speechless. Very nice concept and nice hard surface sculpt.

KingstonZ
04-21-2011, 05:59 PM
Hi, you have a really great concept there.... and very professional modeling skill.cool!

Velkin
04-22-2011, 12:38 AM
Cool design, espicially in the head area :applause: . I guess it'll be hard to show the whole idea using a single image. Though it's always turns out like that with nonconvetional designs, at least for me. Good luck, dude. Your thred is one of my favorites now.

Jae-Keum
04-24-2011, 10:09 AM
@KingstonZ:Thanks you.
@Velkin:thanks.I prefer to make rough concept and develop it during 3D mesh stage.
@ZenArc:Thanks for your comment.
@xdmo: Thanks for reply.
@harlequin02:Thank you.
@chandramohansahani:Thanks for your comment
@x-art-x:thank you
@pedrOadan:thanks for your reply
adding arm and hand parts...put more detail on head and shoulder.
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS07.jpg

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS08.jpg

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS09.jpg

harlequin02
04-25-2011, 07:08 AM
can i ask ? how did you manage to model such a complicated stuff ? is it simply kit-bashing or sculpting ?

TonyVirili
04-25-2011, 03:50 PM
This is extraordinary. Beautiful job. Love all the detail, especially the texture of the hoses.

Jae-Keum
04-26-2011, 02:31 AM
@harlequin02:most of modeling is done in 3ds max.In Zbrush stage I add small details like slits , halls and dented areas.. etc....
@TonyVirili:Thanks for your comment.

roke8five
04-26-2011, 07:11 PM
Now this is some serious stuff here! Mate, the best of luck to you. I really cant wait to see this bad boy finished! KEEP ROCKN!!

KCassidy
04-28-2011, 10:45 PM
Sweet, the heads pretty cool on this, makes me think of like a futuristc "Doomsday." Looking foward to more. Will your god have legs or something else?

Jae-Keum
05-02-2011, 01:35 AM
@arokz: Thanks for your reply.I'll keep working hard to finish it.
@KCassidy:Thanks you. I posted some screenshot with legs. and I'm modeling nuclear bomb ,extra arm to grab it and wing to make him to fly like a nuclear bomber .
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS11.jpg
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS12.jpg
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS10.jpg
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS13.jpg

harlequin02
05-02-2011, 05:47 AM
well it is epicatromsuperultimateaweomelyinsane !

roke8five
05-02-2011, 02:59 PM
I AGREE with harlequin02 :)

I love coming back to your updates. They make me :drool: (drool)

Keep rockn!!

-Arokz

JustinPunio
05-07-2011, 04:20 PM
woah talk about epic... awesome skills!

Velkin
05-10-2011, 12:28 PM
Great sculpting :thumbsup: . But don't you think that your character is overdetailed, no?

Jae-Keum
05-13-2011, 03:54 AM
@JustinPunio:Thanks for your comment.
@Velkin:Thanks for your opinion.I totaly agree on your comment. I figured out most detail of this guy with 3d modeling without proper detail conceptart..so such a problem happend...I would like to change design but I think it's too late to do it.. I will try to cover some details by using dark color during texturing stage.
@harlequin02: Thanks a lot.
@arokz: I appreciate your comment.
screenshot with nuclear bomb.
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS25.jpg

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS26.jpg

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS20.jpg
bigger image- http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view&current=JK_DW5_SS20.jpg

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS16.jpg

link for bigger image http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view&current=JK_DW5_SS16.jpg

Jae-Keum
05-13-2011, 04:27 AM
lowpolymesh and normal. I still need to reduce some poly count. and there are some seam issue about normal.

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS29.jpg
link for bigger image---- http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view&current=JK_DW5_SS29.jpg
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS28.jpg

link for bigger image -- http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view&current=JK_DW5_SS28.jpg

harlequin02
05-13-2011, 05:52 AM
plz no more, spare my soul ! hahaha ! great job love the wing !

petrel
05-15-2011, 03:14 AM
looks like we have a winner.....your modeling skill is really good,i cant help to reply you.

PavelSokov
05-15-2011, 05:30 AM
I haven't been coming to the 3d section, looks like I have been missing out. this is badass!

Kanga
05-15-2011, 02:01 PM
Nice stuff man!
The wings look like one poly, is that just a single image per side I am seeing for the wings?

Cheers

mad-one
05-17-2011, 10:17 AM
--------

Nice work! Keep going. Best of luck :)

--------


<Dominance War V - 3D Character Entry> (http://forums.cgsociety.org/showthread.php?f=330&t=969213)

Beneto
05-17-2011, 11:47 PM
great model! It is nice to see how much detail you were able to keep on your game mesh.

Jae-Keum
05-18-2011, 09:33 AM
@PavelSokov: thanks for your comment.
@harlequin02: I appreciate your comment.
@Kanga: Thank you. Wing is just two polygon with normal map to save polygon.I'm not goning to make back face polygons for wing. I'll use just double sided rendering option. I think 12500poly count limit is too small . I hope polycount limit is more than 20000 .
@petrel: Thanks a lot.
@Beneto:Thanks for comment.
@[mad-one]: Thank you~
I baked out A.O map and tested some surface materials. It's just test stage so It's very weak.
once I pick proper material I'll put very heavy surface material texture.
screenshot of AO map and WIP color texture at early stage.

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS35.jpg

http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS34.jpg

KingstonZ
05-18-2011, 09:49 AM
Jae-Keum,

Your model and the design is looking really great! and the normal map details looks very sharp.looking forward for the texture done.. great work!

tianxinyu
05-18-2011, 09:54 AM
i like your concept!
i like your 'god'
i like all of yours!


i am from 2D !
i wanna be friend with you!
so, i wait your message,
and i wanna say good luck!

this is mine..
http://forums.cgsociety.org/showthread.php?f=329&t=979876

Jae-Keum
05-22-2011, 01:48 AM
@tianxinyu: thanks a lot for your comment.
@KingstonZ: Thank you .I posted some screenshot with WIP textures.


http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS41.jpg
Screenshots with WIP textures.
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_SS40.jpg

Kanga
05-22-2011, 02:52 AM
@Kanga: Thank you. Wing is just two polygon with normal map to save polygon.I'm not goning to make back face polygons for wing. I'll use just double sided rendering option. I think 12500poly count limit is too small . I hope polycount limit is more than 20000 .
So you just have maps and alpha channels on those 2 big polygons? Looks great, who needs 20,000 polys ha ha :)

Well done.

Randize
05-22-2011, 06:42 PM
this is fcuking madness!! you can't be right haha again, am proud to be on this team

GnarART
05-22-2011, 10:02 PM
dang dude! that lo-res and those renders are awesome! Keep it up.

rattlesnake
05-22-2011, 10:40 PM
Hello there, well this looks nasty! very good job so far :bounce:

TonyVirili
05-23-2011, 04:07 AM
Jae-Keum, I've been following you from the start and have been amazed the entire time. When I saw the level of detail, I had high hopes of being able to keep mine within the 120K poly limit, but I am new to this whole process and using only ZBrush. It's been hell getting Decimation Master to drop the the poly's and still look right and setting up UV's is just as bad. I think I waited to long too take that stuff into consideration, and probably need to retopologize.

Anyhow, I have a lot of respect for you and the other 3D artists who do this so well.

It was a great learning experience, but I'm throwing in the towel at this point. I wish you well! Excellent work.

Jae-Keum
05-24-2011, 09:13 AM
@Kanga: Thanks for your comment
@Randize: Thanks a lot.
@TonyVirili:I appreciate your comment.
but Most of my modeling was done in 3Ds Max.It's still quite hard for me to do hard surface modeling in Zbrush.(I dont mean Zbrush isn't good hard surface modeling tool.I'm just not that Zbrush expert.I'm sure that many Zbrush experts can do hard surface modeling by using just Zbrush.)So I usualy get 80percent of modeling done in 3ds max and do just 20percent details in Zbrush.
for lowpolymesh I use freeform modeling on surface in 3DS max.(it's the same tool as polyboost plugin.)
@rattlesnake: Thanks a lot.
@GnarART: Thank you.

I finished main image.
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_01.jpg
link for bigger image------ http://gameartisans.org/contests/domwar/5/finals_cgsociety_3d_22841.html
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_02.jpg
link for bigger image ------------ http://gameartisans.org/contests/domwar/5/finals_cgsociety_3d_22841.html
http://i1209.photobucket.com/albums/cc393/tiaremin/JK_DW5_05.jpg

OvidiusTiberius
05-24-2011, 05:35 PM
This is a powerful evil bastard !
Congrats on finishing dude!
Awesome work!Good luck!

kestas
05-24-2011, 07:32 PM
wow! I was waiting to see how to gonna fit so much stuff into 12.5k tris, and I must say you pulled it of! your UVs look insane :twisted:

roke8five
05-24-2011, 08:03 PM
You are a BEAST my friend! HARDCORE!

Nethermind
05-25-2011, 12:55 AM
Just a word of advice, you might want to think about a more dynamic pose.

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