PDA

View Full Version : Dominance War V - 3D - Martin Kocisek - God of Emptiness


Myers
03-17-2011, 10:04 AM
Everything in universe is composed of conditions and therefore empty of its own nature. This god is manifestation of this emptiness of things. He can control universes by playing with conditions.

just reserving theme, will start working on this next week, good luck all. :buttrock:

Sk8erWolf
03-18-2011, 02:34 AM
:buttrock:

Phoenix-06
03-18-2011, 02:55 AM
Pretty crazy theme, very open to wild trippy visions haha. Look forward to seeing what you come up with.

Myers
03-21-2011, 12:41 PM
First thanks for comments :) and this is my sketch. I wanted capture only main shapes, because I like to invent/design stuff on the fly during modeling phase. its more fun... I'm thinking also to add strings criss crossed between his fingers to capture the web of conditions or/and some mandala shaped weapon. will start model this evening. see you all later.

Myers
03-21-2011, 08:55 PM
edit: just testing how to post images properly...

some modeling for today

http://forums.cgsociety.org/attachment.php?attachmentid=160457&stc=1

Myers
03-24-2011, 08:24 PM
base mesh modeling progress

http://forums.cgsociety.org/attachment.php?attachmentid=160560&stc=1

kogen
03-25-2011, 08:07 AM
That's a very interesting way of modeling. I like the likeness compared to the concept in shape and look.
Just wondering why you left some triangles?

Myers
03-25-2011, 09:02 AM
hi, thats just base mesh for high poly model. It will be fixed at the end when Ill create final low poly... btw, why interesting ? :)

kogen
03-25-2011, 09:44 AM
Ahhh I seee... hehe, at first it looked like you would have started ths body out of a plane -> moving to a box and -> adding then the final volume... but my weary eyes played tricks on me ;) anyways good start, I'd like to see what you'll add in ZBrush.

Myers
03-25-2011, 08:51 PM
arms added

http://forums.cgsociety.org/attachment.php?attachmentid=160592&stc=1

Myers
03-26-2011, 03:15 PM
base mesh finished, now going for high poly. as im looking at it now, I probably played too much final fantasy lately :D

http://forums.cgsociety.org/attachment.php?attachmentid=160609&stc=1

PavelSokov
03-26-2011, 04:45 PM
Looks like me and you have the same theme.

I made my god a few weeks ago and it was between Emptiness and Nullity, and I went with Nullity. Nullity however is the absence of matter so it is the same thing as emptiness in a way.

Myers
03-26-2011, 05:11 PM
hi pavel, as you can see by date of first post I reserved and started this theme two days before you. anyway i dig your work. good luck


edit: also my type of emptiness is not absence of matter, its more like absence of reality in things... its more abstract i guess. anyway i don't think that there'll be problem with similar god names or occupations.

PavelSokov
03-26-2011, 11:05 PM
Then we are all good!

I was looking at your model and I feel that if you want the really large arm parts, then you should balance it out by adding some large leg parts. Large feet or some large floating Armour around the legs?

Myers
03-27-2011, 03:29 PM
maybe I scale them down little...

Myers
03-27-2011, 07:37 PM
high poly started with his legs...

http://i1193.photobucket.com/albums/aa343/greenshadedthing/model05.jpg?t=1301250942

Myers
03-29-2011, 07:44 PM
legs almost done

http://i1193.photobucket.com/albums/aa343/greenshadedthing/model06.jpg?t=1301424195

Myers
04-03-2011, 07:05 PM
some progress

http://i1193.photobucket.com/albums/aa343/greenshadedthing/model07.jpg?t=1301853827

kogen
04-04-2011, 09:05 AM
Wow I like theese details on the legs. How did you achieve them? By using alphas from Photoshop or did you build them up in ZBrush? Did you model them?

Myers
04-04-2011, 10:56 AM
most of them I painted by hand with mask brush (you have to invert masking when done) and then used inflat on masked area.

skyheinrich
04-04-2011, 12:06 PM
Nice details.
Sweet contrast between organic and mechanic bodyparts.
Keep it up.

VictorFornes
04-04-2011, 12:13 PM
good work here. Have the agree, little long legs will give more stylized shape.

peace

Myers
04-09-2011, 04:24 PM
http://i1193.photobucket.com/albums/aa343/greenshadedthing/model08.jpg?t=1302362579

Myers
04-18-2011, 05:36 PM
ok, high poly finished, finally proceeding to retopo and texturing

http://i1193.photobucket.com/albums/aa343/greenshadedthing/model09.jpg?t=1303144521

Myers
04-26-2011, 03:27 PM
normals baked, going to block colors and then finally texturing.

http://i1193.photobucket.com/albums/aa343/greenshadedthing/baked.jpg?t=1303827785

pixel-chick
04-27-2011, 07:30 AM
wow, the detail is amazing

Myers
04-27-2011, 09:50 AM
thanks. btw great design on your 3d entry, thats what i would like to do myself

Myers
05-01-2011, 07:01 PM
colors

http://i1193.photobucket.com/albums/aa343/greenshadedthing/color.jpg?t=1304272820

MissOptimist
05-02-2011, 04:27 PM
nice stuff. Are you going to retopologize this after you sculpting in zbrush?

Myers
05-02-2011, 08:33 PM
Hi, when i finished high poly i just sligthly edited low. I modeled few more details and adjusted few places so no real retopologizing.

Myers
05-04-2011, 07:28 AM
flesh (...and the power it holds:)

http://i1193.photobucket.com/albums/aa343/greenshadedthing/text1.jpg?t=1304490310

harlequin02
05-04-2011, 10:27 AM
I amazingly disturb. . .but it still amazing ! i envy your sculpt skill !

Myers
05-04-2011, 04:57 PM
thanks :)

Myers
05-08-2011, 07:04 PM
texturing progress

http://i1193.photobucket.com/albums/aa343/greenshadedthing/text2.jpg?t=1304877798

Myers
05-08-2011, 07:08 PM
..and some details

http://i1193.photobucket.com/albums/aa343/greenshadedthing/text3.jpg?t=1304878077

Myers
05-15-2011, 02:40 PM
almost done

http://i1193.photobucket.com/albums/aa343/greenshadedthing/text4.jpg?t=1305466657

Myers
05-21-2011, 11:31 AM
today and tomorrow will finish all entries. starting with texture sheet.

http://i1193.photobucket.com/albums/aa343/greenshadedthing/GoE_Texture_sheet.jpg?t=1305973858

Myers
05-21-2011, 12:08 PM
not satisfied with my drawing, but this is all i have for concept sheet :)

http://i1193.photobucket.com/albums/aa343/greenshadedthing/GoE_Concept_sheet.jpg?t=1305976079

Myers
05-21-2011, 08:52 PM
construction sheet

http://i1193.photobucket.com/albums/aa343/greenshadedthing/GoE_Construction_sheet.jpg?t=1306007545

Myers
05-22-2011, 09:06 AM
presentation shot

http://i1193.photobucket.com/albums/aa343/greenshadedthing/GoE_Presentation_shot.jpg?t=1306051537

Myers
05-22-2011, 09:49 PM
and final shot. good luck to all with finals. this was great experience.

http://i1193.photobucket.com/albums/aa343/greenshadedthing/GoE_Main_Image.jpg?t=1306097233

rattlesnake
05-22-2011, 10:44 PM
hello there, congratulations for completing the challenge , an other good soldier in the cgsociety team :) , good luck man!

Myers
05-23-2011, 12:01 AM
thank you, good luck to you too

CGTalk Moderation
05-23-2011, 12:01 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.