dwr
03-17-2011, 06:13 AM
Hi there,
I've seen some video tutorials reagrding MotionBuilder and Maya.
On every tutorial the mentor said that, if you import a character from Maya, the charater must match the naming convention of Motionbuilder, so that MB can simply handle that. Otherwise, you need manually assign the joints by hand in Motionbuilder.
To prevent additional work, i would like to know what the Naming Convention is. About that nobody talked in the Tutorials. Is there anywhere a list of the Joints how they should be named ?
What is the best progress on that ?
I've seen some video tutorials reagrding MotionBuilder and Maya.
On every tutorial the mentor said that, if you import a character from Maya, the charater must match the naming convention of Motionbuilder, so that MB can simply handle that. Otherwise, you need manually assign the joints by hand in Motionbuilder.
To prevent additional work, i would like to know what the Naming Convention is. About that nobody talked in the Tutorials. Is there anywhere a list of the Joints how they should be named ?
What is the best progress on that ?
