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Dave_Hingley
03-16-2011, 03:48 PM
I have a character I have rigged using a biped as a base. the eyebrows are a series of bones skinned to the hed. They are linked to the head but position constrained to a series of splince controllers. These are linked to a point which is also linked to the head.

Everything works ok . I move the spline shapes to move the small bones around on the face.

However, once I reload the scene again. the bones position constraint break. I have to put the biped in and out of figure mode to make the position constraint to work properly

Any ideas whats causing this?

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03-16-2011, 03:48 PM
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