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View Full Version : Most difficult shapes to model: column decorations


murnau
03-16-2011, 08:56 AM
Hey guys, I'm wondering how to model this kind of shape. I'm thinking about it from two hours but I can't find a solution. I think it could be modeled with polygons, but surely should be a way to do it faster with nurbs. Thanks for your help!

http://image.shutterstock.com/display_pic_with_logo/8099/8099,1123600294,1/stock-photo-justice-hall-with-ionic-columns-and-decoration-of-white-marble-historic-building-474055.jpg

StSabath
04-17-2011, 01:06 PM
You could do it both ways to be honest,what is it going to be used in ?Still or realtime?
When i have to model those kind of things,i usually start of with nurbs curves to plot out the shapes,then lofting the surfaces,then converting to polys and cleanup.you could also start of in polys and cutting into it bit by bit,but i think nurbs to polys will get faster and smoother results imo..

murnau
04-17-2011, 08:07 PM
Yeah thank you StSabath, at the end I've found a solution. The secret is exactly like you said. It's not important only to know really well how to use nurbs and polygons separately, but also know how they interact together.

PolygonThief
05-24-2011, 10:26 AM
Check this tutorial on architectural techniques:

http://www.youtube.com/watch?v=z9S41-JMBqE

tburbage3
05-30-2011, 06:04 PM
Yes, I wanted to recommend a sculpting app such as ZBrush for that kind of detail work if you need to model-in the details. Even if you want to use normal/displacement maps, you still need the hi-res model to generate those maps from. See if you can find some reasonably orthographic views of the details to use for reference.

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05-30-2011, 06:04 PM
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