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View Full Version : Finger deformations - discuss


Julez4001
10-21-2003, 09:33 PM
http://www.flarenova.com/msfinger.jpg

working on the best finger rigs. I would like great volume compensation and easy motion editing of the finger (edit just a curves..not every bone) doing everyday things. Pointing, Fist, etc all begs the use of Motion Blender but those poses need to be really great looking.

VIDEO
http://www.flarenova.com/fingerCompress.avi

Chewey
10-22-2003, 12:27 AM
I'd recommend adding a bit more geometry around the joints to help maintain the finger's shape. It looks like you're trying to get away with too little.

Geco
10-22-2003, 01:59 AM
hi Julez,
is this you want?
http://dddworks.bei.t-online.de/temp/dito.gif
here is an animation test (http://dddworks.bei.t-online.de/temp/dito.avi).

Julez4001
10-22-2003, 02:51 AM
Yeah Thats great....

Geco..Can you send me the "finger" mesh to study or at least show me a unmetaformed version of that.

Is that just plain ol' bones?

Geco
10-22-2003, 04:00 AM
Originally posted by Julez4001
Yeah Thats great....

Geco..Can you send me the "finger" mesh to study or at least show me a unmetaformed version of that.

Is that just plain ol' bones? yes, just plain ol' bones and slip. http://geocities.com/kl_aktuell/temp/wink.txt

FingerTest.mpj (http://dddworks.bei.t-online.de/temp/FingerTest.mpj)

Julez4001
10-22-2003, 05:19 AM
i really like how you did your creases in the finger model.. small wrinkle "bevels"...very nice indeed. Thank you very much...geco.

Julez4001
06-09-2004, 11:39 PM
bump
for other

AlexK
06-10-2004, 05:05 AM
Ahem, thanks for bumping this up Julez, but unfortunately all links are 404 ones. :D

Geco
06-10-2004, 10:59 AM
sorry, i've added it to the Zoogono.com project files:
http://www.zoogono.com/projectfiles.cfm

FB_Turbine
06-10-2004, 03:10 PM
:bounce: :bounce: content :thumbsup:

AlexK
06-11-2004, 08:50 AM
Great! Thanks! :thumbsup:

Julez4001
09-01-2004, 03:45 PM
bump.... this for 'smartbone" about placements of bones

Julez4001
01-29-2005, 08:28 PM
Bump back up

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