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View Full Version : space warps Conform 3DsMax spike bug


Hydraa
03-15-2011, 02:26 PM
Hey everybody !

I'm using the Conform space warps to project a mesh on another one to rig my character's eyes (btw on my mesh i also have a morpher modifier to change the expression). But i have a little bug sometimes. The conformed mesh spikes as you can see on the picture below and i don't know why it react like this...i need to find a solution !!! Most of the time i can avoid this bug by changing a little bit the morpher's value. But on the animation i'm working at the moment, the bug appears too many times. And if i change the value a little the bug appears on others frame...

Please, please, please help me :p

any help is welcome !

edit: Here is also a video preview of the shot (it's a "slo mo" one)
>>Video preview : the bug in action<< (http://ifile.it/8gxq5t4/Hydra_bugConform.avi)

http://nsa26.casimages.com/img/2011/03/15/110315033041614133.jpg

Hydraa
03-17-2011, 12:54 PM
any idea ? :shrug:

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03-17-2011, 12:54 PM
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