alteredgene
03-14-2011, 11:17 PM
Hi community! been doing some modelling and came across a challenge i could not find straight forward answers to.
basically i am using lowPoly+subD modelling technique. and its hard surface model. its based on extruded octagon, which with turbo smooth becomes a perfect cylinder.
simple extruded octagon
http://dl.dropbox.com/u/6043701/subDquestions/Q01.jpg
extruded octagon with turbo smmooth applied
http://dl.dropbox.com/u/6043701/subDquestions/Q02.jpg
from here, i am merging more complicated shape on the base, and found that i need to add more segement to extruded octagon to fix artifacts and to create a clean loop. basically ending up with extruded 9sided shape as below.
http://dl.dropbox.com/u/6043701/subDquestions/Q03.jpg
obviously, when i turbosmooth this, its no longer a circle,
http://dl.dropbox.com/u/6043701/subDquestions/Q04.jpg
so the only solution i could come up with is to move the adjacent vertices around to "mold" it back to circular shape
http://dl.dropbox.com/u/6043701/subDquestions/Q06.jpg
well, i am thinking this is really not an elegant solution.
one its not really accurate, and end of the day, its not a circle anymore (if you were to zoom in close, the circle is broken severely, unless i start going in and editing other vertices which i rather not)
basically, i run across this problem often, where i start with perfect octagon, everyting subdividing fine. but as soon as i have to add other models (such as three tubes coming together) i start having to add an edge or two on the octagon shape, breaking its cylindrical outcome.
was wondering if any one can help me with any known method that works better then this.
obivously, i could just subD the whole octagon, and work with 16 sided polygon, but that is someting i would like to avoid if possible.
anyway, thank you for your time in advance!
really looking forward to any help you can offer!
basically i am using lowPoly+subD modelling technique. and its hard surface model. its based on extruded octagon, which with turbo smooth becomes a perfect cylinder.
simple extruded octagon
http://dl.dropbox.com/u/6043701/subDquestions/Q01.jpg
extruded octagon with turbo smmooth applied
http://dl.dropbox.com/u/6043701/subDquestions/Q02.jpg
from here, i am merging more complicated shape on the base, and found that i need to add more segement to extruded octagon to fix artifacts and to create a clean loop. basically ending up with extruded 9sided shape as below.
http://dl.dropbox.com/u/6043701/subDquestions/Q03.jpg
obviously, when i turbosmooth this, its no longer a circle,
http://dl.dropbox.com/u/6043701/subDquestions/Q04.jpg
so the only solution i could come up with is to move the adjacent vertices around to "mold" it back to circular shape
http://dl.dropbox.com/u/6043701/subDquestions/Q06.jpg
well, i am thinking this is really not an elegant solution.
one its not really accurate, and end of the day, its not a circle anymore (if you were to zoom in close, the circle is broken severely, unless i start going in and editing other vertices which i rather not)
basically, i run across this problem often, where i start with perfect octagon, everyting subdividing fine. but as soon as i have to add other models (such as three tubes coming together) i start having to add an edge or two on the octagon shape, breaking its cylindrical outcome.
was wondering if any one can help me with any known method that works better then this.
obivously, i could just subD the whole octagon, and work with 16 sided polygon, but that is someting i would like to avoid if possible.
anyway, thank you for your time in advance!
really looking forward to any help you can offer!
