Eldrego
03-14-2011, 08:50 PM
Hey guys,
I'm not too sure how to word this but I'll try the best I can... I'm currently working on a facial rig with bones and helpers. I have everything setup great so far, when the characters jaw opens all the helpers move the way they should but I would like the corners of my characters mouth to move half as much as the rest of the mouth and still be able to manipulate separately. I've done this before using a either a modified position constraint or a script but that was years ago, I can't remember what I did. I hope someone here knows what I'm referring to. Any info would be greatly appreciated.
I'm not too sure how to word this but I'll try the best I can... I'm currently working on a facial rig with bones and helpers. I have everything setup great so far, when the characters jaw opens all the helpers move the way they should but I would like the corners of my characters mouth to move half as much as the rest of the mouth and still be able to manipulate separately. I've done this before using a either a modified position constraint or a script but that was years ago, I can't remember what I did. I hope someone here knows what I'm referring to. Any info would be greatly appreciated.
