View Full Version : ALIENWARE Challenge Entry: William Marshall
ckyuk 10-21-2003, 08:35 PM William Marshall has entered the ALIENWARE Challenge.
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ckyuk
10-21-2003, 09:05 PM
ok i've never posted any of my work here on cgtalk before let alone entered a challenge. The reason for this is because my work isn't of a good enough standard compared with everyone here. However i really like the idea of this challenge so i'm going to enter anyway even though i don't expect to win anything. I hope nobody minds me entering. The main reason i'm entering is to improve as seeing all the work by other people will make my work harder than i normally would. I've got my idea and i'll post my concept drawing tomorrow night as it's too late for me to start drawing now, i would only mess it up more.
ckyuk
10-22-2003, 09:15 PM
http://www.cgnetworks.com/challenge/entries/3/280/280_1066853756_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/280/280_1066853756_large.jpg)
First concept, i'll probably change it by the end of the week for something better. The green things are going to be the remains of alien cocoons that have dried up in the heat along with the aliens two years before due to the heat of the sun it is orbiting. The scene will be lit by two suns, the first being the big one that the planet is orbiting and the small one being the sun that the first sun is orbiting.
ckyuk
10-22-2003, 09:28 PM
http://www.cgnetworks.com/challenge/entries/3/280/280_1066854517_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/280/280_1066854517_large.jpg)
Needed to start to get some geometry down so i started on the mountains.
ckyuk
10-22-2003, 09:35 PM
http://www.cgnetworks.com/challenge/entries/3/280/280_1066854914_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/280/280_1066854914_large.jpg)
You can start to get the idea of it now. This is the mountains you'll be looking down. It's only got the one sun in the sky, i'll do the other one later in the challenge as i've just realised i shouldn't of done the sky in this milestone.
ckyuk
10-22-2003, 09:51 PM
If anyone was woundering what the cocoons are suspended from, they're not. When you look up they just seem to go up and up untill you can no longer see them, their structure "defies logic or the laws of physics"
ckyuk
10-22-2003, 10:00 PM
It is still too earth like so i might make the mountains living tissue or atleast was living and is now dead and decaying.
juanitopablito
10-22-2003, 10:22 PM
The terrain looks fine to me. It's hard for me to think of making organic/living terrain since the setting says no lifeforms exist. And about the decaying part, well the setting also says that it's a lonely place but not necessarily decaying or neglected. I need more ideas...
:shrug:
ckyuk
10-22-2003, 10:35 PM
I might just stick with it being rock for now unless i come up with something better.
juanitopablito
10-22-2003, 10:46 PM
You can say it's an idirite/benmelganasium sulfur compound, with traces of teltrite minerals and that happens to look like... ROCK!!
:surprised
Just kidding, we have a fair amount of time to make our materials unique and outwordly.
Keep it up!! :thumbsup:
ckyuk
10-27-2003, 08:40 PM
ok this is going on pause for a week as it's half term.
Novakog
10-27-2003, 10:03 PM
What is the limit to using 2D painting as pw? Can we paint clouds and say a background planet or something using PS?
ckyuk
10-27-2003, 10:18 PM
Don't know, but thats how i've done my sky.
Novakog
10-28-2003, 07:10 AM
Actually sorry, I posted that in the wrong thread (and this forum won't let me delete it...). Anywho, while I'm here, nice job, the terrain is shaped well. Mind asking what technique you used for the terrain (displacement?)?
ckyuk
11-01-2003, 08:10 PM
It started off as a NURBS plane. Then using the sculpt surfaces tools i made the main shape. Then i converted it from NURBS to polys (i hate NURBS) and deleted any faces i didn't need. After that i just messed with the vertex and edges untill it looked ok.
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