ivon2002
06-04-2002, 08:38 AM
Yo!
Hi everyone. I am having a main problem with Illustratate cell-shader plugin with Max4.2.6
I am trying to create a texture-mapped face for a toon-esque character. Its simple mapping but requires that the texture map uses opacity maps to mask off the bits around the eyes etc. to reveal the head and its native colour underneath.
I cannot get this to work. Any ideas, anyone. I was using gif transparency since Targas didn't seem to work at all!
And once the face-GIF is in place the head colour seems to go to default grey???
Desperately seeking answers to a major production problem!!!
Ivon
ivon_smith@excite.com
PS And also I even tried creating poly's in the eye sockets and mapped eyes onto these to control eye movement by moving the UVW Gizmo but tho it displays OK in the Illustrate render the map is all chewed up and fragmented.????
Hi everyone. I am having a main problem with Illustratate cell-shader plugin with Max4.2.6
I am trying to create a texture-mapped face for a toon-esque character. Its simple mapping but requires that the texture map uses opacity maps to mask off the bits around the eyes etc. to reveal the head and its native colour underneath.
I cannot get this to work. Any ideas, anyone. I was using gif transparency since Targas didn't seem to work at all!
And once the face-GIF is in place the head colour seems to go to default grey???
Desperately seeking answers to a major production problem!!!
Ivon
ivon_smith@excite.com
PS And also I even tried creating poly's in the eye sockets and mapped eyes onto these to control eye movement by moving the UVW Gizmo but tho it displays OK in the Illustrate render the map is all chewed up and fragmented.????
