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Torcharts
03-14-2011, 03:04 AM
Hi all, just working on a project for the game character course at the Rydan Workshop and could use some help refining it. I'm going for an agile/stealth type girl who's also quite tech savvy and knows a lot about anything mechanical :D

Face wise trying to use Rosario Dawson for reference (chick from Sin City) and any crits would be much appreciated. I'm no pro at sculpting, in fact this is my first female character so the likeness is pretty far off... but it would be great if you guys could help me improve a little more by letting me know where I'm going wrong :) I should point out that I'm just trying to focus on proportions and the facial features, I'll be finishing off the clothing and accessories once I've taken care of the body and head. Thanks in advance!

http://img.photobucket.com/albums/v338/Blinnx/Girl_Daniel_Update.jpg

http://img.photobucket.com/albums/v338/Blinnx/Head.jpg

http://img.photobucket.com/albums/v338/Blinnx/Rosario.jpg

xyphid
03-14-2011, 08:31 PM
I think that if you want to get the proportions right you might want to strip her off and really not worry about the clothing at all at this stage, Same with the hair when modeling the head.
Right now it looks very generic, still lacking character but I guess that's because you're very early in the process. So then once you finish refining the body and face you could go ahead model every single piece carefully to match the proportions and everything.

Anyways good going, looking forward to see what you come up with next

Torcharts
03-14-2011, 09:59 PM
Thank you man, that makes a lot of sense! Actually went back to just the body and head today to work on them so glad you said that :) Will post an update soon once I've improved it more, please keep crits coming guys!

ColdFusionGames
03-23-2011, 09:58 PM
I think that if you want to get the proportions right you might want to strip her off and really not worry about the clothing at all at this stage, Same with the hair when modeling the head.
Right now it looks very generic, still lacking character but I guess that's because you're very early in the process. So then once you finish refining the body and face you could go ahead model every single piece carefully to match the proportions and everything.

Anyways good going, looking forward to see what you come up with next

I strongly agree with this. Being able to draw and model the human figure is what makes for well proportioned clothed figures. It's easy to miss shapes and forms when you have clothing.

I will mention however, that the model right now looks very good, definitely better than what I can do! :3

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03-23-2011, 09:58 PM
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