xyphid
03-13-2011, 02:37 PM
:D
So this is my first attempt at creating a game character, no concept or special idea in mind, done just for fun and to study. Learned allot during the process. Certainly wouldn't mind some opinions, thanks!
Base geometry poly-modelled in maya then imported into zbrush for sculpting and polypainting. UV's basically layed out with UV Master with poly groups in zbrush then tweaked a bit in maya. I didn't really know how to go about retopo so I used a combination of some base meshes of my sculpt and some freshly created geometry :arteest:
High Poly (ZBRUSH BPR)
http://img863.imageshack.us/img863/5017/alien.jpg
Low Poly Converted (MAYA)
http://img17.imageshack.us/img17/1060/aliengame.jpg
Maps
http://img811.imageshack.us/img811/236/mapsi.jpg
Btw I don't know why but the forum resizes the images and totally ****s up the colors and all, so if you're really interested better open these up
Cheers!
So this is my first attempt at creating a game character, no concept or special idea in mind, done just for fun and to study. Learned allot during the process. Certainly wouldn't mind some opinions, thanks!
Base geometry poly-modelled in maya then imported into zbrush for sculpting and polypainting. UV's basically layed out with UV Master with poly groups in zbrush then tweaked a bit in maya. I didn't really know how to go about retopo so I used a combination of some base meshes of my sculpt and some freshly created geometry :arteest:
High Poly (ZBRUSH BPR)
http://img863.imageshack.us/img863/5017/alien.jpg
Low Poly Converted (MAYA)
http://img17.imageshack.us/img17/1060/aliengame.jpg
Maps
http://img811.imageshack.us/img811/236/mapsi.jpg
Btw I don't know why but the forum resizes the images and totally ****s up the colors and all, so if you're really interested better open these up
Cheers!
