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alibaba
03-13-2011, 01:33 AM
hi! Hello everybody. When we encounter a more difficult problem. I want to get a more realistic effect of waves lapping a shore. I try to be completed in realflow. Solving the problem is the speed is too slow. Maya now want to complete. Hope you have good ideas and suggestions. Would be greatly appreciated.
Best regards.
carli


http://www.youtube.com/watch?v=pTBPp3nqNdI

ruchitinfushion
03-13-2011, 01:53 AM
See this
Surf-up (http://www.jupiter-jazz.com/visual-effects/surfs-up)

alibaba
03-13-2011, 01:14 PM
thanks ruchitinfushion .The production of the basic ideas know. However, in maya in the specific production details. Can talk about it? Thank you

Phlok
03-14-2011, 10:58 AM
Maya's probably not the software of choice for creating ocean swells with foam. I'd strongly recommend you do the water and particle simulation in RealFlow:

http://www.realflow.com/

Then you can import the stuff from RealFlow into Maya and do the shading/ lighting/ rendering there.

spiderman3
03-17-2011, 05:54 PM
hey dude have a look @ this blog.....this method looks pretty simple and effective

http://cgarjun.blogspot.com/2011/03/sea-wave-splash.html

HowardM
03-20-2011, 12:01 AM
hey dude have a look @ this blog.....this method looks pretty simple and effective

http://cgarjun.blogspot.com/2011/03/sea-wave-splash.html

this is freakin awesome ;)
quick wack at it ... http://vimeo.com/21273924
obviously needs work..

SebKaine
03-21-2011, 10:05 PM
you have to choose beetween 2 main direction for this kind of fx
- Full Simulation with the help of a SPH solver like RealFlow or Naiad
- Rig system that combine a mesh deformer + tessendorf displace

if you go with the second way check Ruchit link carrefully.

if you go with the first way, and you're using linux you can check the
new naiad trial http://www.exoticmatter.com/get-naiad/

the hardest part in such FX is to accomplish realistic foam. This need to simulate lots of particle, and maya is not so good at this. so 3delight is your best bet i guess. texture top projection is also very useful to complete the fx.

HowardM
03-21-2011, 10:12 PM
http://www.imageworks.com/ipax/docs/Siggraph2007SurfsUpCourseNotes.pdf

alibaba
03-23-2011, 12:31 AM
Thank you. Guys
I watched a reference video, I hope not rolled in the waves. Just to have the speed and wave before and after the accumulation effect.
Surf-up effect for me. Rendering is a big problem. Who is the amount of particles in a successful rendering of billions of dollars it?

alibaba
03-23-2011, 12:35 AM
you have to choose beetween 2 main direction for this kind of fx
- Full Simulation with the help of a SPH solver like RealFlow or Naiad
- Rig system that combine a mesh deformer + tessendorf displace

if you go with the second way check Ruchit link carrefully.

if you go with the first way, and you're using linux you can check the
new naiad trial http://www.exoticmatter.com/get-naiad/

the hardest part in such FX is to accomplish realistic foam. This need to simulate lots of particle, and maya is not so good at this. so 3delight is your best bet i guess. texture top projection is also very useful to complete the fx.



SebKaine Thank you very much the information provided

The time now is tight. I have no way to test new production processes
Can only be resolved in maya.
naiad's effect is really great. I think it would help my other production. Thanks again

SebKaine
03-23-2011, 08:27 AM
well if you have few time you can check this :
http://www.creativecrash.com/maya/downloads/3d-models/geography/c/wave-pro-1-5--2 = wave rig for maya

http://forums.cgsociety.org/showthread.php?t=859559 = tessendorf displace

you need to make texture projection for the foam and make particle simulation. there is no particle multiplication at rendertime in maya. the only solution is particle porn from jupiter jazz but there is no demo. you can export your particle to max with realflow .bin format and render your sims with krakatoa.

there is no krakatoa like in maya and krakatoa just kick ass for hardcore particle rendering. you can find this http://code.google.com/p/m2k/ but it is still wip

and keep in mind that photoreal cg waves is one of the hardest challenge in CG ... so make a surf up wave at home is really a hard challenge ...

alibaba
03-23-2011, 02:49 PM
well if you have few time you can check this :
http://www.creativecrash.com/maya/downloads/3d-models/geography/c/wave-pro-1-5--2 = wave rig for maya

http://forums.cgsociety.org/showthread.php?t=859559 = tessendorf displace

you need to make texture projection for the foam and make particle simulation. there is no particle multiplication at rendertime in maya. the only solution is particle porn from jupiter jazz but there is no demo. you can export your particle to max with realflow .bin format and render your sims with krakatoa.

there is no krakatoa like in maya and krakatoa just kick ass for hardcore particle rendering. you can find this http://code.google.com/p/m2k/ but it is still wip

and keep in mind that photoreal cg waves is one of the hardest challenge in CG ... so make a surf up wave at home is really a hard challenge ...


thank you very much SebKaine
Iam try it~

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