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View Full Version : nCloth "Transform constrained" verts - still deform wildly


Defonten
03-11-2011, 07:01 AM
For example I selected the top verts of the girl's skirt and Transform constrained them. Then I parented its Null to the corresponding Hip bone. So I expect Transform-parented verts to stay stiff and undeformable by the cloth dynamics. But as those verts interpenetrate with passive rigid body (hips area) they still deform as if there wasn't any transform constraints applied to those verts. Of course I can solve the situation by deleting parts of the hip mesh so no interpenetration between skirt and the hips occur. But for a few reasons I don't want to spoil my geometry in this area even it is unseen beneath the skirt. So my question is - is it normal that Transform Constrained verts still wildly deform?! How to make them stay stiff? Thanks in advance!

fantasizer
03-11-2011, 07:52 AM
You should make a point-to-surface constraint between the vertices on the skirt and the character. This is what I did for the pants in
http://i2.ytimg.com/vi/AFGWZ-dlOOY/default.jpg (http://www.youtube.com/watch?v=AFGWZ-dlOOY)

Defonten
03-11-2011, 07:58 AM
Thanks for the quick reply!

I see, so do you mean there's no need for Transform constraining those top "belt area" verts of the skirt? Only point to point? Will they stay stiff in that constrained area?

fantasizer
03-11-2011, 08:01 AM
so do you mean there's no need for Transform constraining those top "belt area" verts of the skirt? Only point to point? Will they stay stiff in that constrained area?
No, yes, sure

Defonten
03-11-2011, 12:20 PM
Now it works perfect! Thanks! )

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