Raphaeltm
03-10-2011, 04:44 PM
Ok. So, I don't actually have to get this done, it's more out of curiosity and because I can't figure out how it's done. I've searched but I can't find my answer.
In max, you can create some keyframes and the dynamics will be calculated based on the velocity of the object at the last keyframe. In maya, I set up an object with nCloth using the concrete preset and expected it to work similarly after setting a couple keyframes, but apparently it doesn't? The object just drops, instead of using the motion i assigned it with my animation.
How does one use nCloth for rigid bodies and combine animation and simulation?
In max, you can create some keyframes and the dynamics will be calculated based on the velocity of the object at the last keyframe. In maya, I set up an object with nCloth using the concrete preset and expected it to work similarly after setting a couple keyframes, but apparently it doesn't? The object just drops, instead of using the motion i assigned it with my animation.
How does one use nCloth for rigid bodies and combine animation and simulation?
