jilkka
03-10-2011, 04:39 AM
I'm going up the wall because I cant find the syntax issues in my script.
this is pretty long, but any help would be great since its due at 1:30PM EST.
global proc 1Eye() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r 1;
move -localSpace (1 * $eyeDist) 0 0;
}
global proc 2Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (1 * $eyeDist) 0 0;
}
global proc 3Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
}
global proc 4Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
}
global proc 5Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
}
global proc 6Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
}
global proc 7Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 1 0 0 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
duplicate;
move -localSpace (7 * $eyeDist) 0 0;
}
global proc 8Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
duplicate;
move -localSpace (7 * $eyeDist) 0 0;
duplicate;
move -localSpace (8 * $eyeDist) 0 0;
}
global proc 9Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
duplicate;
move -localSpace (7 * $eyeDist) 0 0;
duplicate;
move -localSpace (8 * $eyeDist) 0 0;
duplicate;
move -localSpace (9 * $eyeDist) 0 0;
}
global proc 10Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
duplicate;
move -localSpace (7 * $eyeDist) 0 0;
duplicate;
move -localSpace (8 * $eyeDist) 0 0;
duplicate;
move -localSpace (9 * $eyeDist) 0 0;
duplicate;
move -localSpace (10 * $eyeDist) 0 0;
}
//Proc to create the eyes according to the value of the $numberEyes slider global proc createEyes() {
global string $quantEyes;
global string $openColorEditor;
string eyeColor = `colorEditor -q -rgb`;
if ($quantEyes == 1)
{ 1Eye()
}
if ($quantEyes == 2)
{ 2Eyes()
}
if ($quantEyes == 3)
{ 3Eyes()
}
if ($quantEyes == 4)
{ 4Eyes()
}
if ($quantEyes == 5)
{ 5Eyes()
}
if ($quantEyes == 6)
{ 6Eyes()
}
if ($quantEyes == 7)
{ 7Eyes()
}
if ($quantEyes == 8)
{ 8Eyes()
}
if ($quantEyes == 9)
{ 9Eyes()
}
if ($quantEyes == 10)
{ 10Eyes()
}
colorEyes;
}
// Proc to apply eye color
global proc colorEyes() {
shadingNode -asShader phongE;
sets -renderable true -noSurfaceShader true -empty -name phongE1SG;
shadingNode -asTexture ramp;
connectAttr -force ramp1.outColor phongE1.color;
// Color ramp settings
setAttr ramp1.type 1;
setAttr ramp1.interpolation 0;
// Iris
setAttr "ramp1.colorEntryList[0].color" -type double3 0 0 1;
setAttr "ramp1.colorEntryList[0].position" 0.79;
// Iris end
setAttr "ramp1.colorEntryList[1].color" -type double3 0 0 1;
setAttr "ramp1.colorEntryList[1].position" 0.83;
// Pupil
setAttr "ramp1.colorEntryList[2].color" -type double3 0 0 0;
setAttr "ramp1.colorEntryList[2].position" 0.915;
// Ball
setAttr "ramp1.colorEntryList[3].color" -type double3 1 1 1;
setAttr "ramp1.colorEntryList[3].position" 0;
connectAttr -f phongE1.outColor phongE1SG.surfaceShader;
select -all ;
sets -e -forceElement phongE1SG;
}
//Proc to open the color editor
global proc openColorEditor() {
global string $colorResult;
string $colorResult, $Buffer[];
$colorResult = `colorEditor`;
tokenize($colorResult, $Buffer);
if ("1" == $Buffer[3]) {
print ("RGB = " + $Buffer[0] + " " + $Buffer[1] + " " + $Buffer[2] + "\n");
} else {
print ("Editor was dismissed\n");
}
}
// Create UI Window
global proc eyeCreationUtility() {
global string $openColorEditor;
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
global string $createButton;
global string $newSceneButton;
string $eyeCreator = `window -t "Eye Creation Wizard" -mxb false -mnb true`;
scrollLayout scrollLayout;
columnLayout -adjustableColumn true;
frameLayout -label "Select color for iris"
-borderStyle "in";
columnLayout;
$openColorEditor = `button -l "Click to open color editor" -ann "Click to open color editor to select color for the iris" -c openColorEditor`;
setParent ..;
setParent ..;
frameLayout -label "Controls"
-borderStyle "in";
columnLayout;
$numberEyes = `intSliderGrp -l "Number of Eyeballs" -ann "Drag to set number of eyeballs" -min 1 -v 1 -max 10 -field true`;
$numberRadius = `floatSliderGrp -l "Radius of eyeballs" -ann "Drag to set radius of eyeballs" -min 0.5 -max 10 -field true`;
$numberDist = `floatSliderGrp -l "Distance" -ann "Drag to set distance between eyeballs" -min 1 -v 1.0 -max 20 -field true`;
setParent ..;
setParent ..;
frameLayout -label "Buttons"
-borderStyle "in";
rowColumnLayout;
$createButton = `button -l "Create" -ann "Click to parse options and create eyeballs" -c createEyes`;
$newSceneButton = `button -l "New Scene" -ann "Click to make a new scene" -c "file -f -new"`;
$cancelButton = `button -l "Cancel" -ann "Click to cancel" -c "deleteUI $eyeCreator"`;
setParent ..;
setParent ..;
helpLine;
showWindow $eyeCreator;
}
I'm currently getting the following errors, of which I can not figure out a resolution to:
// Error: global proc 1Eye() { //
// Error: Line 1.13: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 6.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 13.6: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 20.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 27.8: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 34.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 43.10: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 50.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 61.9: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 68.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 81.6: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 88.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 103.6: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 111.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 128.7: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 135.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 154.7: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 161.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 182.7: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 189.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 212.7: Syntax error //
// Error: string eyeColor = `colorEditor -q -rgb`;
//
// Error: Line 221.15: Syntax error //
// Error: { 1Eye()
//
// Error: Line 224.3: Syntax error //
// Error: global proc colorEyes() {
//
// Error: Line 258.11: Procedures cannot be nested within each other. //
// Error: global proc openColorEditor() {
//
// Error: Line 292.11: Procedures cannot be nested within each other. //
// Error: global proc eyeCreationUtility() {
//
// Error: Line 306.11: Procedures cannot be nested within each other. //
this is pretty long, but any help would be great since its due at 1:30PM EST.
global proc 1Eye() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r 1;
move -localSpace (1 * $eyeDist) 0 0;
}
global proc 2Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (1 * $eyeDist) 0 0;
}
global proc 3Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
}
global proc 4Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
}
global proc 5Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
}
global proc 6Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
}
global proc 7Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 1 0 0 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
duplicate;
move -localSpace (7 * $eyeDist) 0 0;
}
global proc 8Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
duplicate;
move -localSpace (7 * $eyeDist) 0 0;
duplicate;
move -localSpace (8 * $eyeDist) 0 0;
}
global proc 9Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
float $eyeDist = `floatSliderGrp -q -v $numberDist`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
duplicate;
move -localSpace (7 * $eyeDist) 0 0;
duplicate;
move -localSpace (8 * $eyeDist) 0 0;
duplicate;
move -localSpace (9 * $eyeDist) 0 0;
}
global proc 10Eyes() {
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
$eyeColor = `colorEditor -query -rgb`;
int $quantEyes = `intSliderGrp -q -v $numberEyes`;
float $eyeRadius = `floatSliderGrp -q -v $numberRadius`;
sphere -ax 0 0 1 -n "eye1" -r $eyeRadius;
duplicate ;
move -localSpace (2 * $eyeDist) 0 0;
duplicate;
move -localSpace (3 * $eyeDist) 0 0;
duplicate;
move -localSpace (4 * $eyeDist) 0 0;
duplicate;
move -localSpace (5 * $eyeDist) 0 0;
duplicate;
move -localSpace (6 * $eyeDist) 0 0;
duplicate;
move -localSpace (7 * $eyeDist) 0 0;
duplicate;
move -localSpace (8 * $eyeDist) 0 0;
duplicate;
move -localSpace (9 * $eyeDist) 0 0;
duplicate;
move -localSpace (10 * $eyeDist) 0 0;
}
//Proc to create the eyes according to the value of the $numberEyes slider global proc createEyes() {
global string $quantEyes;
global string $openColorEditor;
string eyeColor = `colorEditor -q -rgb`;
if ($quantEyes == 1)
{ 1Eye()
}
if ($quantEyes == 2)
{ 2Eyes()
}
if ($quantEyes == 3)
{ 3Eyes()
}
if ($quantEyes == 4)
{ 4Eyes()
}
if ($quantEyes == 5)
{ 5Eyes()
}
if ($quantEyes == 6)
{ 6Eyes()
}
if ($quantEyes == 7)
{ 7Eyes()
}
if ($quantEyes == 8)
{ 8Eyes()
}
if ($quantEyes == 9)
{ 9Eyes()
}
if ($quantEyes == 10)
{ 10Eyes()
}
colorEyes;
}
// Proc to apply eye color
global proc colorEyes() {
shadingNode -asShader phongE;
sets -renderable true -noSurfaceShader true -empty -name phongE1SG;
shadingNode -asTexture ramp;
connectAttr -force ramp1.outColor phongE1.color;
// Color ramp settings
setAttr ramp1.type 1;
setAttr ramp1.interpolation 0;
// Iris
setAttr "ramp1.colorEntryList[0].color" -type double3 0 0 1;
setAttr "ramp1.colorEntryList[0].position" 0.79;
// Iris end
setAttr "ramp1.colorEntryList[1].color" -type double3 0 0 1;
setAttr "ramp1.colorEntryList[1].position" 0.83;
// Pupil
setAttr "ramp1.colorEntryList[2].color" -type double3 0 0 0;
setAttr "ramp1.colorEntryList[2].position" 0.915;
// Ball
setAttr "ramp1.colorEntryList[3].color" -type double3 1 1 1;
setAttr "ramp1.colorEntryList[3].position" 0;
connectAttr -f phongE1.outColor phongE1SG.surfaceShader;
select -all ;
sets -e -forceElement phongE1SG;
}
//Proc to open the color editor
global proc openColorEditor() {
global string $colorResult;
string $colorResult, $Buffer[];
$colorResult = `colorEditor`;
tokenize($colorResult, $Buffer);
if ("1" == $Buffer[3]) {
print ("RGB = " + $Buffer[0] + " " + $Buffer[1] + " " + $Buffer[2] + "\n");
} else {
print ("Editor was dismissed\n");
}
}
// Create UI Window
global proc eyeCreationUtility() {
global string $openColorEditor;
global string $numberEyes;
global string $numberRadius;
global string $numberDist;
global string $createButton;
global string $newSceneButton;
string $eyeCreator = `window -t "Eye Creation Wizard" -mxb false -mnb true`;
scrollLayout scrollLayout;
columnLayout -adjustableColumn true;
frameLayout -label "Select color for iris"
-borderStyle "in";
columnLayout;
$openColorEditor = `button -l "Click to open color editor" -ann "Click to open color editor to select color for the iris" -c openColorEditor`;
setParent ..;
setParent ..;
frameLayout -label "Controls"
-borderStyle "in";
columnLayout;
$numberEyes = `intSliderGrp -l "Number of Eyeballs" -ann "Drag to set number of eyeballs" -min 1 -v 1 -max 10 -field true`;
$numberRadius = `floatSliderGrp -l "Radius of eyeballs" -ann "Drag to set radius of eyeballs" -min 0.5 -max 10 -field true`;
$numberDist = `floatSliderGrp -l "Distance" -ann "Drag to set distance between eyeballs" -min 1 -v 1.0 -max 20 -field true`;
setParent ..;
setParent ..;
frameLayout -label "Buttons"
-borderStyle "in";
rowColumnLayout;
$createButton = `button -l "Create" -ann "Click to parse options and create eyeballs" -c createEyes`;
$newSceneButton = `button -l "New Scene" -ann "Click to make a new scene" -c "file -f -new"`;
$cancelButton = `button -l "Cancel" -ann "Click to cancel" -c "deleteUI $eyeCreator"`;
setParent ..;
setParent ..;
helpLine;
showWindow $eyeCreator;
}
I'm currently getting the following errors, of which I can not figure out a resolution to:
// Error: global proc 1Eye() { //
// Error: Line 1.13: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 6.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 13.6: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 20.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 27.8: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 34.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 43.10: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 50.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 61.9: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 68.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 81.6: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 88.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 103.6: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 111.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 128.7: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 135.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 154.7: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 161.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 182.7: Syntax error //
// Error: int $quantEyes = `intSliderGrp -q -v $numberEyes`;
//
// Error: Line 189.63: "$numberEyes" is an undeclared variable. //
// Error: }
//
// Error: Line 212.7: Syntax error //
// Error: string eyeColor = `colorEditor -q -rgb`;
//
// Error: Line 221.15: Syntax error //
// Error: { 1Eye()
//
// Error: Line 224.3: Syntax error //
// Error: global proc colorEyes() {
//
// Error: Line 258.11: Procedures cannot be nested within each other. //
// Error: global proc openColorEditor() {
//
// Error: Line 292.11: Procedures cannot be nested within each other. //
// Error: global proc eyeCreationUtility() {
//
// Error: Line 306.11: Procedures cannot be nested within each other. //
