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titaniumdave
10-21-2003, 03:30 PM
I am using global stitch to put some patches together. In the viewport in maya it looks perfectly connected but when I render it there are spaces between the patches. Any idea on whats going on and how to fix it?

Heres a screen cap. Maya viewport is the brighter pic and the one thats dark is the output.

http://sv3.3dbuzz.com/vbforum/attachment.php?s=&postid=407026

Dave

kamil_w
10-21-2003, 03:46 PM
Change/adjust tessellation for these surface.

or

Try with mr.

Streamlight
10-21-2003, 10:27 PM
is the global stich going throgh without an errror? those surfaces are not attached

titaniumdave
10-22-2003, 03:38 PM
Theres no error it looks right but then its not I don't know. I haven't tried what was suggested in the first reply because my windows blew up and i had to reformat and lost my scene files so I have to start over. So I'll try in alittle bit. Thanks for the replies.

Dave

titaniumdave
10-23-2003, 08:13 PM
what is mr?

Dave

Streamlight
10-23-2003, 08:29 PM
Mental Ray

titaniumdave
10-24-2003, 01:04 AM
Why would mental ray render it different?

Dave

RozmarnaNutrie
10-24-2003, 12:50 PM
:wavey:
I tried render simply nurbs scene with object which is stitched and i must tell that Mental Ray is mostly precise then Maya SW render.


dont forget set tessellation...

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