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View Full Version : critique my jump animation (Maya)


digital-bobert
10-21-2003, 04:08 PM
Hi everyone. I'm trained with a classical 2d animation background but am currently back in school learning Maya to make the transition over to 3d. Please check out my very first computer animation and give me an honest opinion about what parts are good or bad.

the assignment: make the character jump over an obsticle

Jump Animation (2.5mb avi) (http://www.artofbob.com/images/jump2.avi)

I want my computer animation portfolio to be as good as possible by the end of April (end of the school year) the critiques really help. I'm looking forward to hearing what you have to say. thank you

SPoiley
10-24-2003, 11:35 PM
Looks pretty good...I had to watch it a bunch of times...was distracted by the gauntlet. I liked the preperation leading up to the jump...the jump itself seemed a little high for the standing start...the landing was good but could use maybe a step out for balance. Nice work.

digital-bobert
10-25-2003, 03:30 PM
Thanks SPoiley for your comments!

After checkin out the animation again, I saw a few things that I wanted to tweek.

I made the jump slightly lower (but after looking at it this morning and reading SPoiley's comment, I'm thinking that it should be lower still...).

I also changed the timing of the legs so that they landed one at a time.

Latest Version (avi) (http://www.artofbob.com/images/jump3.avi)

SPoiley
10-27-2003, 04:27 AM
Any time.

It always helps to spend a little while away from your work and come back to it. After working on something for hours, things start to look "good". Well, at least it works for me. :)

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