03-07-2011, 09:18 PM
I'm currently finishing up a rig of a bird. The feathers on the wings are geometry not just planes with a transparency texture map. I have set up a set driven key to take the wings from the extended pose to folding back in a rested position. The problem that I'm currently having is that when I go to rotate the body the wings in the rested position are not following and start to come off the body. Since I don't normally rig and it's the first rig I've done in a long time I can't remember how to set up a follow atttribute so that when it's in the rested position it stays against the body but when not in the rested position it acts normal. Looking to get it to act like the reach attributes in Motionbuilder. Does anyone know how to do this? Thanks for any help anyone can give me.