zhaolicong
03-06-2011, 02:01 AM
I've been modeling for a few years now and I was just wondering what were some general opinions people have about ngons for hard surfaces.
I've always tried to keep four sided faces on everything but currently I'm working with a guy who seems to have learned to use booleans whenever he needs to make a hole in an object. He also just uses ngons instead of trying to continue the edge.
I feel like I have a good grasp on what you need to do for organic modeling but not so much for things that won't deform. I'm wondering if this kind of practice is bad or does it just not matter if the object is not deforming.
Also I was curious if it is better to connect objects that have been combined or just leave their meshes separate?
ie my groupmate made a monitor by separating the screen and stand and then just combining them. Would you connect them into one flowing entity, just leave it or does it not really matter?
Thanks
I've always tried to keep four sided faces on everything but currently I'm working with a guy who seems to have learned to use booleans whenever he needs to make a hole in an object. He also just uses ngons instead of trying to continue the edge.
I feel like I have a good grasp on what you need to do for organic modeling but not so much for things that won't deform. I'm wondering if this kind of practice is bad or does it just not matter if the object is not deforming.
Also I was curious if it is better to connect objects that have been combined or just leave their meshes separate?
ie my groupmate made a monitor by separating the screen and stand and then just combining them. Would you connect them into one flowing entity, just leave it or does it not really matter?
Thanks
