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Fuxianer
03-05-2011, 03:22 AM
Hi there,
just wondering if there is a way of preserving the per vertex color after a polyBoolOp call for he new boolean object. At least for the vertices that didn't change and some sort of nearest neighbour pick for the newly created vertices.
Thanks for advice,
F

NaughtyNathan
03-05-2011, 09:13 AM
booleans angry! BOOLEANS SMASH!!!

booleans always wreck stuff, be grateful you even end up with any vertices at all in your resulting mesh! :D

you could try using Mesh > Transfer Attributes to "copy" the vertex colours from your original object onto the new booleaned one..
:nathaN

Fuxianer
03-05-2011, 11:05 PM
I know, booleans are crap, but for this particular project the quality of the geometry almost doesn't matter as it's more or less just a visual array to store data if that makes sense.
Anyway I thought using uv's instead as they behave well enough on booleans and do the per vertex color after the boolean op, that should work, shouldn't it?

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