View Full Version : ALIENWARE Challenge Entry: Jari Saarinen
10-21-2003, 07:09 AM
Jari Saarinen has entered the ALIENWARE Challenge.
10-21-2003, 07:46 PM
Some drawings... still forming the final idea, but I think I will do something like this...may change totally :)
10-21-2003, 07:47 PM
10-21-2003, 07:51 PM
Developing the idea of somekind of alien structure.
---OOPS double post.. sorry about that...
10-21-2003, 11:29 PM
Another sketch for this idea.
10-21-2003, 11:42 PM
I really like the white lines on the dark blue... reminds me of architectural blue prints. What are you going for in the center... explosion, portal? Is that smoke in the center?
10-22-2003, 01:32 AM
Totally cool. Very alienish (halo, unreal 2.. aliens.. you name it:D) with the crypoitic writing and maybe a portal? that might be good
Very cool man:)
10-22-2003, 02:59 AM
This looks like a really cool concept so far Pufferfish.
I look forward to seeing this flesh-out to a finished piece. It should look pretty darn cool.
10-22-2003, 05:46 AM
zbgump | agentJ : Portal idea sounds interesting. At the moment it is just somekind of bright light, maybe sun or so.. that smoke is just some dark clouds or smoke :)
The scale is not showing right from these drawings.
Gona make couple of sketches more. Those lines have a meaning.
10-22-2003, 10:52 AM
Looks better and better... Plz More!!! ;-)
10-23-2003, 11:48 PM
Another sketch of this idea. Trying to find the final composition.
Those bright lines could be weird alien city lights or somekind of crystlline formation covering the construction.
10-23-2003, 11:54 PM
Now we're talkin!
I really like the tall format picture. The transition from hot reds at the top to cool blues at the bottom really lends a sense of translucency to those angular projections.
As I said before great work so far! :thumbsup:
10-23-2003, 11:59 PM
looks most excellent. I'm pretty sure there's nothing like that in any sci-fi I've read. It looks like a great concept deal. I alllllmost said "oooo" out loud when I saw them, even if my monitor does distrort the colors because it's runnin on 16-bit color...
10-24-2003, 06:17 PM
Thanks guys, I appreciate your comments very much!
I started to make first 3D models. Im gona try different formations with 3D parts.
Will send pics as soon as possible :)
Also more sketching coming...
10-26-2003, 05:10 PM
I totally started thinking about something new.. I was not very sure about the first idea. I made a VERY rough little sketch of it. It wont say much, but the idea was to create somekind of abandone construction and get rid of the feeling that the scenery has living things on it.
10-26-2003, 05:15 PM
I made a little model test based on this new idea. I find it easier to model this idea than sketch it :)
There will be several quite weird and also complex construtions in the scene.This is one.
10-26-2003, 05:18 PM
The constructions in this rendering are somekind of very derelict and abandoned alien ships or buildings.
I kinda like the idea that there has been living things but now all is gone.. or is it? :)
This is very early rendering just to see it the idea of the constructions works...
Let me know what you think..
OOOOPS --- there may be wrong txt info in the model and rendering pics if you check them out from "new entries" site.
They surely are not done with pencil/photoshop :D SORRY
10-26-2003, 05:22 PM
I like your style
Keep going, good work...
10-26-2003, 08:18 PM
Very nice feel to that 3d geometry...looks very old. I find it hard to read as abandoned buildings or ships. Looks more like frozen metallic waves....but still very cool!:thumbsup:
10-26-2003, 10:20 PM
Building up the scenario elements. Background and some other elements are still missing and the sky is just a test. I would call this "sketch rendering". All may change.
I think my final idea will be something like this. The idea itself, not this composition.
Let me know what you think :)
Hyvää työtä mä sanon.
Keep it up
10-26-2003, 10:34 PM
Thanks! I will try to keep it up :)
omg, that´s an awesome start!:thumbsup:
10-27-2003, 12:08 AM
Your new direction is really sweet. I love the spherical/cylindrical orientation of your objects.
That last "3D-sketch" is really cool. Even if you don't use it I'd say that pic is a keeper.
Awesome work so far. :thumbsup:
10-27-2003, 12:29 AM
Sorry for my english...
It's a good work, it seems you are focused on the objetcs for the moment, right ? I liked your sketch 2 for the "ambiance".
I really like the start you've got there Jari... I think the cubes should maybe show some sign of melting/fusing together, it could really add to the concept.
Not sure how I feel about the big background "cone from the sky" thing though, perhaps when the sky, lighting and scene ambiance starts coming together I'll like it.
10-27-2003, 12:46 AM
Strange, yet...brilliant...!!!i like it...keep it up!:applause:
10-27-2003, 01:59 AM
Originally posted by JDex
...I think the cubes should maybe show some sign of melting/fusing together, it could really add to the concept.
I agree, I think the cubes should show a bit more "been sitting around for eternity"
10-27-2003, 05:05 AM
I like that blocky decrepid look, what did you use to generate those blocks?
Man oh man...very impressive. Wats ur polycount at???
10-27-2003, 06:27 AM
Hi, love the direction your work is headed. You are definitely one to reckon with for this competition.
I've got a question about camera settings for that last pic where you went portrait style. What settings are you using for angle of view, focal length, etc?
10-27-2003, 06:42 AM
Looking good, Jari. Nice to see fellow countryman doing fine in this contest.
About you work. I know those renders are wips but you should really use low and wide camera angle to make them look really massive but you probaply already know that.
10-27-2003, 07:04 AM
Looking very good so far. I can't wait to see what the final look will be when the contest is over. I also agree with the wide camera angle comment.
10-27-2003, 08:53 AM
Not saying anything new that hasn't been said... just adding one more person to the "Wow, I luv your work" list.
PS- Wow, I luv your work.
10-27-2003, 08:55 AM
hey, pufferfish ... had to drop by after seeing this fab piece in the entries ...
lovin it and wish you the best in this little contest :beer:
10-27-2003, 10:40 AM
Good modeling start!!!
Confirm my first thought... Probably gonna be a Nice pic!!! :thumbsup:
10-27-2003, 11:52 AM
Thank you all for your comments. Very appreciated!
El Rey : Yep im focusing on the objects. Designing all kind of alien constructions...style will be the one you see now.
JDex : The melting idea sounds interesting. I think I should try that. The background cone is not in final position and there will be more than one. I hope it will look better when I get the rest done ..and also with good materials :)
mbatten: yep I will try that idea.. and at the moment the material of those constructions is skin of pufferfish hehe .. it really is, because I have not started to create materials yet, but will start soon.
Omnicrola: I modelled all with Rhinoceros (nurbs) then exported the model to Max. There are very good options in Rhino that makes things easier. I thought I write a script for this, but Im not that good scripter so I modelled it from scratch.
The models are made from boxes. 5 diferent sizes. I created some paraboloids that I used as a guide surface for the boxes (orient on surface) Also scaled some parts to make them look different.
Pyke: polycount...er.. yikes.. it is pretty much at the moment. I have to tweak those models to get more power There are approximately hmm.. what should I lie.. hmm I will have to check it, cant say anything for sure :)
Quizboy: I will check those camera settings for you when I get back on my PC.
ssalo : Moi ja kiitos :) I totally agree with you about the camera angles. Will make some "massive" tests soon :)
10-27-2003, 11:55 AM
I really like your style, the last pic of yours is a good direction to be working in.:thumbsup:
Keep up the good work and all the best to you.
Nice, wil u add in something at the bg ?! :beer:
10-27-2003, 04:27 PM
:buttrock: If this is your TEST RENDER...how will the final look like...???
10-27-2003, 06:30 PM
hey that's looking really neat. It makes me think that these things are the last remains of an ancient advanced civilization or some thing. very coool feel. I would keep the bleek colors.
Keep working on the conposition. try to push it a bit more and create a better narritive and relationship between the shapes.
keep up the good work.
10-27-2003, 06:57 PM
Hum (very) nice work so far.
These structures are somehow reminding me of the robot(or alien? dunno) technic in the end of AI (the film ;)) but yet aren't too similar.
I really wonder how your final piece will look like.
Keep up working :) :drool:
10-28-2003, 05:50 AM
Thank you all for the support!
lmc : yep there will be something at the background. I went back to sketching to design the background :)
KOryH : "the last remains of an ancient and advanced civilization" That is exactly what I really want to achieve.
Not sure about the final colors yet but I kinda like the look it has now, not much color. Working with the composition and tweaking camera angles.
DimitrisLiatsos | xi-on: hopefully lot better and more interesting :)
This is just screaming ANIMATE ME!!!
Add some footprints of our explorer...that will give you your sence of mamoth scale...
Perhaps add the tips of buildings sticking out at odd angles (the statue of liberty from the original Planet of the apes comes 2 mind)...
10-28-2003, 08:50 PM
I agree witk Pyke...this just screams ..ANIMATE ME!
11-04-2003, 10:13 PM
Ok, got some time to continue this challenge. Started to build up different background ideas. Testing mountains...
11-04-2003, 10:25 PM
Decided to try winter look. Made my mountains look a bit icy. Still working with materials. Mountains may be too basic for alien scenery.
Composition and camera are not final and other elements are hidden. This is just to see if the ice thing will work.
Let me know what you think.
11-04-2003, 10:30 PM
Im really liking the snow look. The icey mountains are very nice, but a bit to dark in some areas...the areas that have the nice deep subsurface blue look awsome. the ground fog need to go..or at least just have it in the background....it detracts from the beautiful shapes that yo have stuck in the snow.
Id aslo like to see the structures integrated more into the snow...with snowbanks around it ect...unless you want them to look like they are frozen in a sheet of ice. Very cool so far!
11-04-2003, 11:23 PM
I like the winter look u are giving..it makes it more strong to my head..and more dramatic i think!!
some blue ice touch..would add more...just an idea...
11-05-2003, 04:10 AM
Wow! Pufferfish. I soo dig where you're taking your design. I love the skeleton-like structures (relics). I'm not sure about the winter atmosphere though (personally speaking afcourse) I like the one where you can see the sand I think it just gives it that softness its hard to explain sorry. Its just that the winter shot washes lots of details away. Really impressive work. Looking forward to see more.:beer:
11-05-2003, 04:23 AM
i wonder whatcha gonna do with the rest of the free time
You continue to impress!!!
I love your lighting! Any chance you could give a little explanation as to how your achieved such stunnig results? GI?
11-05-2003, 08:58 AM
I havn't been watching this thread for the last week, and what a mistake that was.
I do like the winter theme, however I don't like the flatness (very horizontal) of the ground. Unless of course it is in a frozen over lake, that would be kinda cool.
11-05-2003, 09:12 AM
First, Pyke and DimitrisLiatsos : Yep, I will do animated one for my reel and website.
Powell: I kinda like those dark areas but im still working with materials so I hope I can change it to better one soon. I agree with you about the fog, gotta find a better way to use it (if using at all). I will add more snowy stuff that goes nicely with those structures. Thanks!
DimitrisLiatsos: Yep, thanks for the tip :)
crazybread: Yep, I gotta be carefull with this winter look, I dont wanna loose too much details. I will test more different environments, winter is just one idea. Thanks!
funnydoodle: Freetime? Now that is very interesting concept. You have more information about this? :beer:
Pyke: Thanks man! Yep, GI is the word, I have not done any special lighting work yet, I used only one omni to fake sun and sky light that makes it look cool, so not much to tell really. I will start testing different lighting and mood settings soon :)
Cullen: hmm.. I have to think about the flatness issue. Frozen lake idea is cool and it kinda looks like it already, but hmm the snowbanks that Powell mentioned could do the trick. I dont wanna do overly shaped landscape that takes all the attention away from the structures..well I gotta do some tests. Thanks!
11-08-2003, 05:41 PM
i like your mountains- looks like a displacement map
can we see the actual map you used for the mountains?
11-11-2003, 09:04 PM
Here is the map for the mountains.
I drawed this map with Photoshop and used it with Rhino (heightfield from bitmap)
I have gone further with my idea and will post some sketching soon.
11-14-2003, 04:42 PM
Your design for the planet i really am liking. im glad you got rid of the object coming from the sky. i think that was cluttering up the image. i also like how you went with winter scene for this also. great stuff.
11-20-2003, 08:41 PM
You're definitely on to something here. The last "sketch" render is insanely good. Almost a finished piece in itself, dammit! I hope you'll be able to finish the challenge this time. If you progress like this all the way to the deadline - you win :)
11-21-2003, 05:50 AM
HEHE! you are funny guy JamesMK, thank you for your kind comments :)
Im planning to finish this time, I seriously need some work for my portfolio :)
updating soon, strugling with the new concepts..
your updates are looking very interesting , i really like the composition . those kinds of structure are fitting very well with you landscape and give an exclent contrast between your mountains and the shapes of those
12-02-2003, 12:14 AM
This the new concept idea for the background or well I still have to think if I will use it or not.
It's a sun that has been built, or at least looks like it.
12-02-2003, 12:21 AM
One little material pic. Made this material from the real sun photo with Photoshop.
12-02-2003, 12:30 AM
This image is still only a concept "sketch" even though I used rendered image and AE to make the composition. Also used the real photo as a background to make those bursts of lava or what ever they are called.
Made it just to see how it could look like. BUT I think I still stay with the cold winter scene. *shrugs*
Let me know what you think.
12-02-2003, 12:51 AM
Those half-buried coils you've been working on are *very* cool!
12-02-2003, 07:22 AM
Puffer that sun...is that displacment? if its not...can you post a wireframe? btw really impressive still.
12-02-2003, 09:26 PM
BClaw: Thanks :)
Levitateme: I did not use any displacements, just bumps.
Maybe I should try also displacement maps. Anyhow, here are some wire models for you.
12-02-2003, 09:29 PM
12-02-2003, 09:33 PM
Wires from other angles.
wau thats looks very cool - i hope u used scripts for modeling :)
12-02-2003, 10:41 PM
Swag: Thanks! Im not very good scripter, but I did the model with Rhino and it is so easy and fast so no need to do any scripting really :)
rhino? this is a nurbs modeler - how u do something like that in rhino - u used booleans? (sorry i didnt know this app - only use a demo 1 year ago) this looks like crazy work with hand
ok the answer is on page 2 :)
12-03-2003, 04:39 AM
this is all looking great! Really really nice. That sun type object kind of reminds me of a sculpture outside the UN building in New York.... yours looks better though :) Hey I had a question for you too.... are you related to Eero Saarinen? I just saw the name and was like... wait a second....
12-03-2003, 07:35 AM
Originally posted by rusdom
.... are you related to Eero Saarinen? I just saw the name and was like... wait a second....
Would be nice to say I am, but I have to say NO :)
Thank you for your comments.
12-03-2003, 08:22 AM
Hey Pufferfish, that is looking amazing!
Wish my computer could handle such detailed objects.
The design is top notch as well.
I cant say I have any comments, but I will keep an eye on this with interest
keep it up
A M A Z I N G !..u are a genius:applause:
12-03-2003, 04:46 PM
matty2x4: Thank you! I wish my computer could handle this all. Im afraid it will explode :)
-OZ- : Gee man! That really sounds great, but Im afraid it ain't true, but I promise to do my best. Thanks :beer:
12-03-2003, 05:37 PM
I'm really looking forward to see this one finished! Lots of interesting ideas and also ability to realize them it seems.
That winter scene could be something to develop more, perhaps. And btw, you are one CRAZY modeler :).
12-03-2003, 05:52 PM
I'm mmore and more amazed about your stuff everyday!!!:buttrock:
Make me realise that i have to start modeling ASAP or i'll never manage to finish in time!!! F%&$ing job take all my time!!!
Great Job!!! Did you already try to do a composition with all the stuff you already done??
12-03-2003, 06:06 PM
very very good work you have pufferfish, i don't know where was all this hiding,"surly inside your brain" from the first idea i didn't get what you mean of all that weird structures but now i see your upcomings , very nice keep up
& rock :buttrock:
12-04-2003, 12:52 AM
ssalo: Im doing new settings for the winter scene, will update soon, and yep... crazy...that's me! :P
Franky_Mo: Thank you! I have done some compositions with most of the stuff I've done, but those are not worth seeing...yet :)
Designer2: cheers :beer:
12-04-2003, 10:26 AM
Hey pufferfish, looks awesome man, really interesting sun dude. Kind of reminds me of the death star, since they're both round ;)
Hope to see some more awesome work
12-04-2003, 11:11 AM
ok here is a little hmm.. I would not call it tutorial, but some phase pics of the scenery im doing now. It is going to be huge pit that looks almost like a cave in and it kinda exposes the structures of the whole land.
1. First I did the basic landscape
2. Then I outlined an area I want for the cave in.
3. I cut the hole for the pit, using the line I drew on the surface.
4. Then I made a new surface that will work as a guide to my box formations.
5. Started to build up the "alien" structures.
12-04-2003, 11:18 AM
One more pic of the current state.
12-04-2003, 12:16 PM
Pretty bizarre! Very interesting modeling process. I like the scale of the geometrics in the pic with the grey and blue. #5
12-04-2003, 01:36 PM
Neato. Very inspiring.
Fellow challenger, I hearby state you rock!
Excellent work... I must work... harder.... to compete...
12-04-2003, 02:43 PM
Wow, wow, wow! :bounce: It's looking great!
12-04-2003, 02:54 PM
Could you explain how you proceed to go from picture 4 to picture 5!!!!
Is it a kind of script which transform a model into succession of cube???
Mulle sun työ on paras tässä contestissä :buttrock:
Keep it up dude, that's going to rock hard. Can't wait to see how you'll model that inner structure.
12-04-2003, 07:52 PM
wow, very interesting modeling technique!!!
very original concept, you make a good change to win if you finish it properly :thumbsup:
12-04-2003, 09:03 PM
Ian Jones: Thanks, it's pretty hard to find a prefect camera settings for the composition. I want it to be massive looking scenery.
chadtheartist: thank you.. and if you do that, then I need to start working harder too :beer:
BClaw: Thanks :)
Franky_Mo: I used the first uncut surface as a guide for the block orietation, then I just copied loads of those blocks around the edges of that pit. No scripting, pretty annoying to model, but not that bad. Easier than it looks. Even though I need to click my mouse once everytime I place one block :)
m@. : Your words made my day, thank you!..The inner structure will be harder.. I think I need to model that several times before Im happy.
Dreamwave: I wish wish wish :P cheers !
12-04-2003, 09:11 PM
Ok, here is a little update for the "cave in" scene. I modelled some inner parts, but not sure will those work, have to play more with the idea, it may be too confusing now.
Materials will change all of course, and hopefully to better direction.
12-05-2003, 12:25 AM
What the poly count stands for right now? It looks like you have a super machine!!
12-05-2003, 04:30 AM
Damnit. You win.
What version of Rhino are you using? I've tried 2.0 buy no way in hell does it work in polygon mode, or bend cubes along a curve. What functions / process follow the cutting of the terrain?
You have the skills and the tools. Next you'll have the machine. Its truly awesome watching somebody tear apart the competition. Great work!
Let me just say congrats on creating such a 'difinitive' design asthetic in your piece. Im still looking for my 'catch' which will set my work apart!
Your processing time must be a nightmare on those scenes!!!
I think that there are a few 'Heavy Players' in this comp, and provided everybody finishes, I really dont envy the judges!!!
Good luck man!!!
12-05-2003, 12:27 PM
NowhereMan: It is about 345k, and my poor machine hates me.
ravioli_rancher: There are still zillion works to be seen, lets not state anything untill the game is over. I used Rhino2, and it does work on polygon mode. It does not matter if you orient polysurfaces or polygon mesh, it does it. In my case I did all with nurbs first, then converted it to mesh...also I did not bend anything, I just made the boxes follow the surfaces with "orient on surface" option :) After I cut the surface I made some curves to shape up the "pit" and then made it with "surface from curve network" using those curves. Thanks for the support!
Pyke: Thank you!. Im personally quite happy with the idea now, it seems that it may work pretty nicely, I really hope I can make materials and all the lighting to make it look great.
You already have your "catch" there with your unique style. I really like your work so far, definitely one of my favorites in this challenge. Keep it up man!.. oh and processing time....time.. well I still have it so no worries. Thanks!:cool:
12-05-2003, 01:36 PM
What!!! No Script, nothing except copying block after block!!!
You know man, you're definitly CRAZY...
... and i love that!!! :thumbsup:
12-05-2003, 02:10 PM
Hehe, cheers:beer: yep, it really sounds crazy, but it really is easier than it looks and this way I can really control how the shapes are forming, I just hope my mouse wont die :)
very nice. Maybe there is already and my eyes are tricking me, but I'd see more depth in the inner structure, like a sneak peek into a very huge thing. The massiveness inside, and not outside ;)
:wip: keep it up jätkä !
terveisiä ranskasta. And good luck for the winter.
12-05-2003, 08:33 PM
Paska! You are so doing the right thing here. I'm way impressed. Remember to take good care of your mouse (come to think about it, you'd better get a backup mouse as well in case the old one commits suicide around january 18 just as you're about to make the final render).
12-06-2003, 01:09 AM
m@. : yes I agree, Im doing a second version of the inner parts at the moment, it will have more depth and hopefully will look better. Hehee "keep it up jätkä!" Thanks,same to you too :thumbsup:
JamesMK : hehe :applause: Trust me, my mouse has the first class treatment during this challenge :)
12-06-2003, 10:26 AM
:eek: Your posted concepts, wires, background tests and textures are just.... great, amazing and [chose any good atribute to enter here]! Don't even think of thinking to keap this challenge unfinished ;) [I want you to win! ...and a date with that sun!...man i'm confused]
my first impression on the sun: I want a poster! a poster! or at least a wallpaper...or ..I'll keep that... posted image... :drool:
AGAIN! great work!...cant wait to see last environment textured!!!
12-08-2003, 12:32 AM
xi-on , -OZ- : Thanks guys, xi-on I think I will do bigger sun later.. I kinda like it myself too :)
Ok, started to do some material tests and also some mood tests, I tried to make somekind of misty and eerie atmosphere, I think it could work with those odd structures. The land material above the blocks is still lowres version so it may look a bit messy.
12-08-2003, 02:59 AM
I like the modelling of the stuctures using cubes, but with that shader applied to it, it loses most of its detail. I would say that the surface should be brighter and let the shadows that all the cubes generate bring in more contrast.
...Not too sure where you are going with this one, but so far... I like the first winter image the best. Good stuff!:thumbsup:
Jari, your work is truely an inspiration! You have no idea how this has inspired me 2 continue with my own work. I am in AWE every time I see an update...
OK! Enough meaningless banter tho!
I love the way that you have found a balance in such a completely opposite contrast of colours (black and very cool,but dark greys, and light blues, whites, and very light greys). It really makes your images...beautiful.
How on earth did you get that 'whispy' effect in your atmosphere? Gorgeous...just GORGEOUS!
I do agreee with Powell here tho. I think that the shader you are using isnt doing your amazing detail work any justice. You can pick out the details best in the far 'background', where the fog is just touching the cave-in. If you could create that lighting closer, then you would have a winner! Alternatively, just add some white in2 your texture 2 lighten it up a little.
I notice that you said "The land material above the blocks is still lowres version so it may look a bit messy." so maybe im just picking that up....but I think that the best way to show off this modeling is to have a light texture....or maybe just some 'texture variation' over the blacks...ie-add a white streak in here or there.
But these are just suggestions. Your work is exquisite, and I know that whatever you decide 2 do here will be AMAZING. You are truely a force 2 be reconed with in this comp! As i said before, I dont envy the judges on this one!
12-08-2003, 05:39 AM
Works like this one make me wonder what am I doing here. Amazing work. I really love composition of Your images.
12-08-2003, 10:32 AM
Powell, Pyke: Thank you, I really appreciate your constructive critics and suggestions. I totally agree about the detail loss. I also thought it may be too dark, but it also may have a bit too "powerfull" texture and bumb. I made some tests with a different light settings and it helped and also made a lighter material one and the structure is now much more visible. I try to keep it as dark as possible without huge detail loss, because I think the dark is kinda cool. I was thinking of doing 2 different structure materials, one for the upper edges and one for the structure below, which is not visible in that picture. Not sure how it will work, but we'll see :)
_RK_: Cheers, :beer:
TOTALY AWESOME!!!:scream: :bowdown:
Why my 3ds is don`t working =))
12-08-2003, 03:13 PM
Great, great, great ! Fabulous pics man !
I'm waiting for the rest :drool:
:bowdown: :bowdown: :bowdown:
12-09-2003, 10:17 AM
WOW P, I think we can all agree that your stuff is really good.... and honestly Im really flattered that you'd look at my stuff especially since you were one of the people whose stuff I was lookin at and admiring for a while... you definately got it going on.... good luck in the contest & I hope to see more of your work.....Also thx for the inspiration :):bowdown:
"I try to keep it as dark as possible without huge detail loss, because I think the dark is kinda cool. "
As i said before, I love the way the dark interacts with the light!
"I was thinking of doing 2 different structure materials, one for the upper edges and one for the structure below, which is not visible in that picture. Not sure how it will work, but we'll see "
Ill be waiting with baited breath!!!
Are you going 2 bring in any warm colours in2 your artwork?
12-09-2003, 02:33 PM
Thanks for the support guys!
Pyke: "Are you going 2 bring in any warm colours in2 your artwork?"
Yes Im testing more warmer colors for the mountains. Not the whole mountains but some parts of it, more like odd warmcolored veins. Currently im playing with different hues of orange.
Im finding it very hard 2 try and get my warm colours 2 look 'merged' in with the whiteness and the ice of the scene, so I look forward 2 seeing how you pull it off!
12-14-2003, 06:19 AM
"merged warm colors" Take care there is not too much yellow in your orange, (thought the mountains are background) cuz yellow is very dominant and wil distract from the rest of your composition
Very curious to see your next update. Let's say, its always a pleasure to see your work. Keep rockin' man,:buttrock:
12-14-2003, 09:28 PM
oh my god i finished reading your thread (What a book):eek:
i don't think you are crazy
:bowdown: i think you are a lot more:bowdown:
realy love your work:applause:
are you designer ore else -in jop?
have you studing something
sorry for my english
12-15-2003, 07:28 PM
Pyke: Yep, I find it hard too, I dont wanna loose the feeling of gloominess, but I think Im almost there. Will send update soon. ( I hope)
the1st_angel: I will try , cheers :)
Kasecool: Hope you enjoyed the "book" :P, Im currently doing product design as my main job. Thanks :)
12-16-2003, 09:16 PM
You're sick man. All of your pics rule :
:eek: :eek: :bowdown: :bowdown:
12-20-2003, 09:46 AM
jape: hehe nice one, thanks! :beer:
Borro: If that is what makes me sick, then I wish I would be sick. (not for real , I hate being sick ) Thanks;)
Was planning to update my work before christmas, but Im afraid I can't. Should get some work online before New Year though.
Untill then :)
Merry Christmas to all!
12-20-2003, 11:20 PM
and merry xmas to u too, Jari, c ya round then and we'll wait to see how ya make us go wow with your stunning artwork, so far cheers mate, :beer:
Hyvää joulua ja hyvää uutta vuotta ! :beer:
01-07-2004, 09:28 AM
cheers m@, likewise :) (heh a bit late but not too late I hope)
I said I would get some work online before New Year but as you can see, I failed... well anyhow been doing lots of blocks lately and Im about to update soon. Still have some days to finish this, but I can already say that Im not sure if I can make it. Nevertheless Im happy , because I already got some stuff for my portfolio at least and one animation too :)
Good Luck All! I wish these last challenge days will be glorious for all contestants!:thumbsup:
01-10-2004, 01:08 AM
Managed finally do some more of my scene. I made a quick wiremodel composition test just to see how the scenery is forming. Some background elements (example the sun model) are still missing from this image, but not sure if I will use it.
Still need to think about the camera settings and image proportion, but otherwise this is quite final. Not sure if I like the right side of this composition, it may be too much, so I may leave it out.
Next I have to shape up my final materials, will send pics of those soon.
Would be nice to hear some constructive critics.
EXCELLENT, what else can I say.
I don't see any what so ever problems.
Best LUCK:beer: :bowdown:
01-10-2004, 03:19 AM
Oh my god, dear, Man, you are insane, this is so complex, pure eyecandy, you know I loved your style from the first time I trapped into one of your works! It's so great to see you back to work here!:wavey:
I really looked at your composition here and thougt something is missing, took myself time to figure out what it was and hope this thougts might be constructive....
I loved the dynamic the compositions in the beginning provided. Reduced on basic shapes, they somehow leaded the eye in a furious way trough your composition. Up and down, round and round... what I miss a bit into this composition now is that leading from here to there, the main attraction now just leads down, as the valey is very dominant now. I'm trying to find a word for what i want to say.
It has not that flow for example the swirly object as main attraction had, the other objects look a bit lost and out of the story in the back now. And where are the beautifull mountains you made? I think, it would be cool if you brought back something that leads into the sky too, to get something to balance the "downwards-sucking" out, that i find too dominant now. Try to bring back that great alloverdynamic you had...
Another piont is the big amount now of boxes, as they are the "special of your style, you risk head into an overkill, too many of them take away the surprize effect.... let them apear as the wow the big effect. less obvious.
You have so many hellish hot objects modeled yet, and almost none is exposed in the final composition or so small they fall appart. I hope you find a placement for them where they get the attention they deserve.
Love your work, Jari, "The Lord of the boxes":bowdown: keep on rockin', can't wait to see your next update!!!:buttrock:
01-10-2004, 03:44 AM
Ok, another update. This is how the final lighting will be and the mood also will be quite much similar. I will add some more things for the background, into dinstance/fog. Also the sky will be more dramatic, although I want to let that VERY bright sunlight to burn those colors a bit.
Also this is a test how the scene would look if I leave the right side from the ealier image out. I think now the main idea (blocks) work better. Not too much of them now, like the1st_angle said :)
I think there are still something "alien" missing, but I hope the final images is alien enough.
Let me hear what you think.
01-10-2004, 03:46 AM
The concept is excellent.
The foggy distant object, as you say - FOGGY,
Bright sun = YAAAAAAAAAA
But not to much cuby things as Angle said the same.
If no overkill, this will be one of THE MOST BEST PIECES of this competition.
Best luck and Good luck and Every luck
:bounce: :wavey: :bowdown:
01-10-2004, 07:24 AM
Incredible. I just noticed this thread, I hadn't seen it before. Very nice effects you have there. Awe-inspiring. Giving a feeling of losing footing on an avalanche of blocks...
Simple and nice. Really good image for Print.
Keep it up...
01-10-2004, 08:22 AM
Hi Pufferfish! ;)
The more I look at your composition the more I like it :)) Can't wait to C what it's gonna look like in FR! In your last update I didn't see that great ..mm Hole that was in your previous one. I hop[e you gonn aleave that hole cus it definitely the Trick that makes spectator's legs go cold and shiver ! I really mean it! Don't miss that thing! Although idea of great Canionlike structure consisting of thousands of blocks is really x-tremely interesting, adding something huge in the center of Hole or may be just playing with atmospheric effects inside it might give you an incredible result. Also try diluting rows of blocks with something organic or mechanical basis. But even without this minor details your work really ROCKS !!! My respect - Your concept is just outstanding! :thumbsup:
01-10-2004, 10:43 AM
I definitely agree that less is more with the blocks, you did tend to lose the impact of the collapsing areas when there were so many of them surrounding it in the earlier version.
Good luck getting the final image done.
01-10-2004, 01:45 PM
jaygee: Thank you.
eska: Thank you.
hkbasravi: "Giving a feeling of losing footing on an avalanche of blocks" Heh yep, I kinda wanted to create that feeling, like the instructions says:"The location where you stand seems to be moving and it is difficult to comprehend its function or intent" . Hope this gives at least some of that feeling. Thank you :)
Defonten: Thank you for your suggestions. I will try to make the "hole/pit" work for the final image, but I think I really need to tweak the final composition to make it look better. The composiotion I have in that wiremodel scene just does not work imho, but I also like the "hole/pit" so I think I will keep it there, at least partially.
Steve Green: Thank you, nice to hear this from you. I agree with your statement.
great! good luck for finishing your piece, can't wait to see what it will look like!
01-11-2004, 05:32 AM
It's very much in old japanese paintings style. Your landscape goes very well with horizontal lines of text going through the image- if I were You I'd think about arranging them as an integral elements of composition.
After watching such images I feel beaten- but it's a fair fight and I've learned a lot already.
01-12-2004, 06:14 AM
m@. : thanks man! I hope I get this finished soon :)
_RK_: The composition in that latest update is not the final, I am redoing it to make it look bigger and more massive, I also try to give it more depth. Thank you for your comments.
Rendering times are getting quite long and I dont have much time to finish so I need to render some parts separately ( background, foreground) Hope this wont eat the quality of the final, but I do my best to make it look as good as I have it in my head.
01-12-2004, 07:07 AM
Hope you didn't take my last comment wrong, I really love your work and I'm sure you gonna finnish your addorable work with a brilliant result, as I'm not used anything else of what i seen from you yet, Jari! Keep on rockin' superace!:buttrock:
01-12-2004, 07:27 AM
the1st_angel : no no no! not at all! Your comment hit the spot, I totally rethought my composition and fixed all the issues you mentioned. You're comment was very constructive and I appreciate it very much. Soon you will see where you pushed me... and I think you like it :)
01-12-2004, 09:29 PM
Closeup shot from the "almost" final composition :)
01-12-2004, 09:35 PM
Ok, this is pretty much the final composition. There is still some tweaking to do, especially with background and colors. Still have to work with materials also.
Let me know what you think of it. C&C appreciated.
01-12-2004, 09:37 PM
Oh yess, I'm lovin this for sure, It's big, beautifull and has a huge sense of scale, also this "nordic melancholy" the huge emotional, dramatic way things appear now in this mood that I love so much in your Artworks. Your update is absolutely awesome!!! :beer:
WOW! LOOVE THIS BIIIIIG TIME:buttrock:
01-12-2004, 09:39 PM
wnjoy ur new computer ;D
01-12-2004, 09:46 PM
goddamit that is too good. too too good.
01-12-2004, 10:06 PM
Excellent! That'll go a long way, for sure. You managed to get a nasty sense of vertigo there as well.
It's time for me to give you an official jumpy thing:
01-12-2004, 10:47 PM
Nice work, almost look like a photograph, :)
01-12-2004, 11:08 PM
wow, great work, everything looks awsome, congratulations you have a great concept and exelent skills for bringing it to life:applause: :bowdown: no crits
01-12-2004, 11:22 PM
Here is a little closeup of the ground material. I try to keep it simple so the blocks wont get too messy. It still needs some tweaking but pretty much it will be like this.
01-13-2004, 05:59 AM
the1st_angel: "nordic melancholy" hmmm.. that is quite nice description, at least it suits it well :) Thank you for your comments.
rept0r, jaygee,ZazMan: Thank you :beer:
JamesMK : hehehe thanks man, I wish there would be even more vertigo ...well, I would not stand near that projection anyhow :beer:
rattlesnake: Thank you. Been strugling with this since I started it, mostly because I decided to model all the detail instead of using other and maybe easier methods and the amount of those blocks got very high, my machine is really dying in my hands. Im kinda happy how I got a little piece of my third concept draving in this final, because I kinda like it. I think I will make it after this challenge.
Dammit man! Give the rest of us a chance!!!
Your modeling skills are definately right up there with the best of them, but I have 2 say that your lighting skills are, for lack of a better cliche, out of this world!
Infact, just looking at your images have convinced me 2 rethink my own composition and lighting, as well as some of my modeling. You truely are an inspiration!
I think that its a pity that one of those 'derelict' structures arent closer 2 the foreground so that you can see the detail on them, because they really are quite amazing 2 look at by themselves.
If I were you, i wouldnt put your sun in...for the simple reason that I think it would be 2 much, and would really distract from the 'peacefull yet dangerous' feel you have created with your hues of blues and hints of yellows.
WOW man...just...wow! Well, i have my new desktop. :)
I have been following your thread since the begining, and if the artists are allowed 2 vote in the comp, then I can promice you that your image has my vote!
01-13-2004, 10:32 AM
Thank you Chris, Im very honored if you see my work as an inspiration.
"I think that its a pity that one of those 'derelict' structures arent closer 2 the foreground so that you can see the detail on them, because they really are quite amazing 2 look at by themselves."
About the derelict structures, thought of that too, actually made some tests, but im afraid it kinda takes all the attention and I would have to move the projection to more right which distracts the composition...hmm unless I turn and move the camera to bit right...hmmm heh well gotta test. As you can see there is 2 similar structures on the left... I was lazy and just copied them to see if they work in that place, but I will change that to the final and hopefully I can bring one closer.
If I were you, i wouldnt put your sun in...for the simple reason that I think it would be 2 much, and would really distract from the 'peacefull yet dangerous' feel you have created with your hues of blues and hints of yellows.
Yep I agree, the sun is out! it is just too different and I think it would look too much of a deathstar. So don't worry , you wont see it in the final one :)
WOW man...just...wow! Well, i have my new desktop.
I have been following your thread since the begining, and if the artists are allowed 2 vote in the comp, then I can promice you that your image has my vote!
oh man, thank you! But there are still lots of others to see, but I surely can say the same to you! likewise mate!:beer:
01-13-2004, 12:02 PM
the concept if great the modelling is great the lightning is great
the textures are great the angles are great
U Have my vote.
But the oldest pics are gonna be lost? I cant tell wich is my favorite
01-14-2004, 01:17 PM
excellent sense of depth... I really like the blocks that make up the landscape... especially image where your pulled back and can see what looks like a bridge... and the mountain tower like things in the background... really cool! Also, I'm diggin on the texturing of the blocks. I'll have to go back and check earlier posts on how you did your stuff... unless you haven't spilled the beans yet!
Looking forward to seeing the final image!
01-14-2004, 07:31 PM
That looks real amazing man, good job.
01-14-2004, 11:54 PM
Ok, new version, a bit more tweaked now but will still do some work with it.
Should be able to submit my final soon.
Let me know what you think of it. Thanks.
I love it.
I realy like the pevoius version more - it is soft, far, more mysterious. This one is more agressive, to sharp, in some areas to dark.
The majority of the people are creating work which is more into the evil side of the world, but your previous version has has a nice balance of both sides.
But that's just my opinion, and you anyway know what's the best.
I wish you all the luck and
best of the best:bowdown: :wavey:
01-15-2004, 01:21 AM
:bounce: Realy i dont know what must i say.
before this time i didnt know that we can do these works with a software.
and i think that your creative brain does these.
I HAVW DIED>100000 AnD 1000000 TiMeS.
good luck to you:love:
01-15-2004, 01:36 AM
Hmmm ... I have to say I prefer this new version, Jari; you've managed to get the "light" and "dark" spaces more evenly balanced by adding the darker haze in the upper lefthand corner -- indeed, the spaces interconnect / wrap around each other like the yin/yang symbol: two contrasting swirls which works beautifully. (And I love the detail shot you've posted: great bump work!)
One question: you've mentioned before that this is supposed to represent a cave-in, so presumably gravity is in effect on this planet. If so -- and forgive me if this has already been dealt with in another post (I'll catch up on ALL aspects of the threads after the competition is over) -- it *might* be wise to Photoshop in just a bit of motion blur on the bottom-most falling blocks, to give a slight sense of "immediacy" to the event.
Anyway, it's an outstanding image, and it's been a privilege watching your progress here.
01-15-2004, 01:54 AM
The New Version might have a bit a harder light or more exclusion, but looks fantastic too. The upperrigth corner looks a slight bit too dark in my eyes, as it seems to be darker than the shadow areas of the bridge in front of it.
You're unbelievable and thank you so much for your works, that are always a huge inspiration and just a mindblowing space to get lost in for hours... You simply Rock Jari, always!!!!
:bowdown: :beer: :buttrock:
01-15-2004, 05:09 AM
wow i hope u like alienware cos thats the next com ur getting... and its gonna be free! omg that is so utterly amazing. i am crying as i stare in disbelief and the wonderful image displayed on my screen. amazing. utterly amazing.
01-15-2004, 06:11 AM
great!!!!!!!! in my opinion that is among the best 3 of all the challenge... I think that one prize is going to be your.
very good I REPEAT!
01-15-2004, 10:04 AM
Bartok,imscifi,tr1cky,saturen3, Thank you!
eska: Thank you for your comments, I will still tweak this image and I hope I finally manage to build the background Im pleased with and hopefull avoid falling into darkside :)
nuclearman: you are right about the gravity issue, I said it is like a cave in, but that was with the early concept. I kinda like the idea of very low gravity, but if I want that to be seen I need to add couple of elements, minor ones. If it does not work , I may do what you suggested. Thanks!:thumbsup:
the1st_angel: yes I agree, this version does not have the overly bright sun feeling which I had in mind earlier, I wanted to test how it would look with easier light and a bit more moody atmosphere, not sure yet which way to go, but will work hard for it. Thank you. :)
jaygee: that sounds way too good, but better stay on the ground. Thanks!
tungaunga: :beer: Your kind words appericated! Thanks.
01-15-2004, 10:13 AM
I don't know if I remember correctly, but it looks like the lighting has improved a LOT in this last render. It's absolutely beautiful.
That dab of yellowish light on the far-away edge, the shadows by the structures in the rightside foreground... Very good!
01-15-2004, 10:45 AM
:bounce: Dear pufferfish
It`s very amazing for me to know your idea about my work.it`s so fun.check here if may be:
01-15-2004, 09:39 PM
Here is another vision. Im trying to get more depth in the background. Still not ready...*sighs*, but I want to hear what you think just in case if you guys think I took the wrong direction.
This solution I prefer the best,
because it's more alive than the previous renders.
It's not so cold, and too repetitive.
This is because, your fog is playfully applied,
also the colors are more into yellowish, which simulates that the world is old and not just - kind of mechanic,
build up yesterday.
This picture is abstract,
and therefore more acceptable for me.
Again, this is just my opinion,
and I like it really like it is now.
Continue the great work.
Best of the best:bounce: :wavey:
01-15-2004, 10:04 PM
*Awesome* image! :applause: One of the best I've seen! :bounce: Good luck in the challenge!
01-15-2004, 10:28 PM
I like the version without too many clous... mainly in the up-left part of the image. I think tha this artwork have a veri dinamy movement like an invert S. with too many clouds I feel that movement a little bit truncated... so my suggestion is tha you could make the red clouds, near the "arch" elements, more brigther almost white. so in that way the image could take a "breath". something like the one before this last one, but with the clouds detail of the last.
still very good good work.
01-15-2004, 10:33 PM
Very cool colors, beatifull mood. The Left upper corner seems to be a slight bit overclouded, but all in all, this leads into a great direction! Keep up the great work, no need to say you always Rock!!!! :beer::buttrock: :applause:
01-15-2004, 10:37 PM
I honestly liked the previous a bit better... The clouds are slightly too fluffy in this one - just my personal opinion of course (btw, is 'fluffy' a real word?)
01-15-2004, 10:41 PM
thank you all,
hmm... now that I look at it I dont like those new clouds at all, it may have a bit more depth but damn... well I have to take a break and sleep a bit, I cant even see what im doing.
Have to do it again... its too messy.
01-15-2004, 10:50 PM
Take your break, you sure deserve it, as you're a damn hard worker! Wish I was as far as you are! And I'm sure, after some rest, you will be back with an AMAZING update!!!!
01-15-2004, 11:08 PM
ok here is a little image of the process before postfx & composing.
I rendered several of my "cave-in" models from different angles and combined them to make the base material for my mountain, then I cut the shape of the mountain in Photoshop, then added a the fog/cloud layer. Used the background with my main block model thingy and rendered it ---> then I started the phase I am now.
hehe hope this tiny info helps someone :)
ok now Im gona take distance of this thing...back in sunday
01-15-2004, 11:24 PM
Realy hard working
My opinion is the last image.The balance of the brightness and darkness is better here.and we have more sense at this image.
The way of creating the back mountain and clouds is interesting.
You know the way of creating anything in 3d in the best case.
Good luck to you and thanks for your messages for me.:bowdown:
01-16-2004, 04:22 PM
I really like how you demonstrated the compositing of this artwork, How did you create the tiles on your precipice (the main model)? I am seeing others use a similar treatment to create blocks and cubes and din't know what they were doing to achieve this. Again very good work, nice and clean.
01-17-2004, 09:37 PM
i think you would get a better sense of depth with a falloff on the fog - maybe even a quick gradient test from top left to bottom right to tone down the white fog might help.
as well, i think you're missing highlight/rim kicks, to bring out your surfaces -along with obscuring your terrain, as it recedes, you might want to add sharp pieces that stand out from the fog. maybe bringing in some tighter rims or speculars may help to define your elements and heighten the shift in distance.
alternately - you could put in an object of interest in the foreground, and allow your landscape to darken, instead of lighten, as it recedes from this object (you could use the pool of light at the bottom as your center of interest, and pull the ranges darker through the rest of your composition). this might creates some drama which is what i think is weaker here,
this is a beautiful idea,
01-18-2004, 03:08 PM
hi all...Im back to finish this thing. A little break from this all gave me lots of inspiration..nothing beats the sauna and jumping naked into snowdrift. Gets your blood moving.
saturen3: Thank you :)
Stormlord: If you read the earlier posts in this thread, you may find some info how I did those boxes. (briefly: Rhino and "orient on surface" option)
sunit: Thank you very much of your constructive post. I gave a lot of thoughts to what you wrote. All your tips are great. I basicly started to build my scene from the scratch and will try to get more drama in my work (as you said :)) Also will add some speculars, I tested them earlier but I could not get them to work, but this time they already look better. Will send update soon, and hopefully my final.
What comes to "drama" im after, is more contrast and different lighting work. Also will try different colors too. Im not gona go into very dark "feelings", cause I like the bright light and kinda cold feeling, but we'll see how it will work.
Until then :)
01-18-2004, 03:54 PM
Hi Jari, good to see you back!!!
If you REALLY want daker areas, here's a method. As your main Light comes from above, it migth be enough to the reduce the ambient light and set the toplight or in general all lights to be attenuative to split ilumination into areas. It's very easy to tweek then, because you have full controll over your lightsetup in any area.
In General I would like to say one thing: THIS looks very complete to me and I love the way it appears. Don't oversalt that soup. Best luck and keep on rockin' can't wait to see you finnish your masterpiece!:wip: :beer: :buttrock:
01-18-2004, 04:26 PM
Last couple of days now...... I bid thee good luck.....
May the Schwartz be with'ya!
And you know already that your thing here kicks a lot of ass already (there's even some talk about flying in extra ass to get things covered) - so don't screw anything up, OK? :cool:
01-18-2004, 04:35 PM
Wow! I really like the way your image looks! :applause: I especially like the feeling of motion you've given it, how you've captured a cataclysmic moment, and still given it a very otherworldly feel. :bowdown: Good luck in the final judging! :bounce:
01-19-2004, 01:20 AM
This is my final. Hope you like it.
Are you joking? I Love it.
Rock on man!:bowdown:
01-19-2004, 01:30 AM
HOLY SHIT. can i get a full res version of that so i can print it out and stick it on my wall? :D
Realy good man, and even if
I would not like your style
(what is not the case),
I would love it still.
Best luck:bowdown: :wavey:
01-19-2004, 01:36 AM
HOLY SHIT. can i get a full res version of that so i can print it out and stick it on my wall?
I want one too!!!! Master of em all and Lord of the boxes!!!
WOWOWOWOWOWOW!!! You finally did it! It is so beautifull!
Best Luck, and congratulations on this bombastic Masterpiece!
You're the Man Jari, Loved your work always and this is the crown!:bowdown: :beer: Flowers for the masterpiece!!!http://fool.exler.ru/sm/bis.gif
01-19-2004, 01:36 AM
Congrats ... great masterpiece ... love your work man ... and good luck
see my final image (http://www.cgtalk.com/showthread.php?s=&threadid=96955&perpage=15&pagenumber=4)
01-19-2004, 01:52 AM
wowww!! gret final , your skills are amazing, great job , and good luck with the jury, i think youre one of the strongest here. :thumbsup: :thumbsup: :buttrock:
01-19-2004, 02:43 AM
Flawless, man. What a great concept. You've rasied the bar with this one.
01-19-2004, 03:39 AM
Great Final image best of luck!!
01-19-2004, 04:26 AM
I am amazed. The Feeling, the Flawless texturing. The anxiety of falling into a deep cove of bright nothingness...
You should soon be cranking away at an alienware pc...
I am amazed...
01-19-2004, 04:37 AM
My heart jumps a little when I stare at your picture (it is that beautiful). Well done!
01-19-2004, 07:40 AM
Thank you all for you kind comments!
*starts reading his notes...coughs*
I better thank some people and fellow challengers who helped me a lot and without them I wouldn't have made it.
First I need to thank m@ who pushed me to work towards better quality. Without him I would have given up earlier. Thanks mate! :beer:
Pyke: Great support, great artist, your work HIGHLY inspires me. Thank you! :thumbsup:
JamesMK: LOL (this is to your last post..made me laugh big time), You are great support and one hilarious poster! Thanks!:beer:
the1st_angel: I really wonder how you do it. You generously give your support to everyone and are the most active challenger here and at the same time you constantly update your work which is coming along greatly! Thanks for the support, keep on rocking! :thumbsup:
ssalo, Designer2, ZrO-1, Franky_Mo, Cullen, DimitrisLiatsos, xi-on, Powell, jaygee...damn... easier to say THANK YOU ALL who supported me! Thanks to CGTALK/Alienware for having such a great challenge.
Will send some some closeup shots and material shots and maybe others, just in case to cover all milestones.
01-19-2004, 07:47 AM
01-19-2004, 07:51 AM
Oh yeah, what can I say? Your final image is perfect - combined with a flawless and intriguing concept, it might very well go all the way to #1 (I wouldn't be surprised one bit, I would however be surprised if it didn't).
I particularly like how you got that subtle, yet apparent implicit sun precisely at the right place above that closest structure.
EI SAA PEITÄÄ! KOSKENKORVA! MUMIN! :beer:
You have done very well, you bastard!
01-19-2004, 11:09 AM
Wow that's huge, amazing work.
01-19-2004, 11:24 AM
It certainly gives that feeling of scale, and the slightly warmer tones here and there take the edge off the blue.
I hope we get to see the full-res versions of the fnal entries...
01-19-2004, 12:06 PM
That's reaaaally good!!! I'm, perplex with ya work, m8. :bowdown:
Jari- You have made an EXCEPTIONAL image here, and this is one that will DEFINATELY grace my walls if i could persuade you for a copy of the final .zip file (so i can print it out!).
Trely exceptional artwork! amazing....really amazing! U have my vote man!
01-19-2004, 05:02 PM
that its stunning, lovely work man
01-19-2004, 06:45 PM
Here is the closeup shot from the final ground.
01-19-2004, 07:44 PM
Here is a wire shot from a different angle and it shows my final light setup. As you can see I did not use many. Omni for simulating the sun, and a sky light that did the rest.
01-19-2004, 09:20 PM
Amazing, m8! :buttrock: I love it.
01-19-2004, 09:21 PM
Originally posted by Pyke
Jari- You have made an EXCEPTIONAL image here, and this is one that will DEFINATELY grace my walls if i could persuade you for a copy of the final .zip file (so i can print it out!).
Excellent idea. I would be interested too :)
01-19-2004, 10:33 PM
Thank you all for your comments, makes me really happy to read them.
I will upload the full resolution final to my website after this challenge is over. So everyone who likes it can download it from there.
01-19-2004, 10:34 PM
Here is the bump I made for my ground, I tweaked it from some aerial photos.
The lower section of this image is the whole bumpmap..its hard to see anything of it, its quite huge, so I cut the section out of it that you can see the details.(upper)
Used this same map for specular layer (for bumps) but with different tiling to greate more "messy" figures.
01-19-2004, 10:47 PM
Used this map to render the layer for those blue stripes that can be seen on the ground. Rest of the coloring is done in post.
I think your work is BEAUTIFUL, and you are one of the major competitors for the victory. Best of the best and all the luck of the world.:bowdown: :wavey:
I would be honored if you have time to visit also my thread
01-20-2004, 07:02 PM
Beautiful image!! Well done and sure to be a contender for the big win! :applause:
I have a question! I read where you used Rhino to create your amazing tiling effect. Were you able to do that all as one continous mesh or did you create separate 6 poly bricks and place them one by one along side each other? I'm wondering as that would make for extra geometry and rendering time not to mention it would be a very painstaking task. If you have time it would be great if you could post a close up wire of a section showing how you did that.
Great job!!! :bounce:
01-20-2004, 07:44 PM
Eska: thank you, I surely will check your thread after posting this.
Dreamabyss: Thank you for your comments. Here is a little tuto how I modelled this all. It is very simple really.
1. I created the surface that works as a guide to my box formation. Also did the set of different boxes that I will use for building it.
2. "orient on surface" option in use. As you can see the box follows the surface.
3. Click click click, box are starting to appear... 1 on every click. I did not try to make them side by side because I wanted to achieve kinda messy look.
4. The final box formation, used all 4 boxes to create more irregular structure.
Rhino is a nurb modeller, but in this case I actually oriented mesh boxes. Used "join" to make those formations as one object (that consist many boxes)
This really ate all the power I had in my machine and the longest rendering time I had was over 23hours.
01-20-2004, 08:25 PM
ON THE EDGE OF TIME
I was standing on the edge, on the edge of some very strange ground, formed by somekind of slates.
This world... it was different, it was far from the world I knew.
While staring this unreal reality the edge had somehow come closer to me, almost like the ground itself was moving towards the abyss that I could now see better.
Air was filled with rumbling sounds, echoing around me.
The ground started shaking, I saw hundreds of slates falling down towards the distant clouds below.
Swaying I managed to keep myself balanced, but then the slate under my foot started to move.
The abyss opened in front of me and I was hit by an instant vertigo. I could barely breath.
I fell down, but luckily stayed on the edge.
I could see how the slate I was standing on, was falling down into distance...falling... endlessly...
How on earth did I came here? What is this place and where?... questions spinning in my head,
I yelled :"anyone out there?"...echo after echo it fainted away and gave me no answer...
01-20-2004, 08:38 PM
It is so beatifull! you brought your Masterpiece to a galactic final!
Congratulations on this and best of best luck to you, This is absolutely awesome, you know how much I loved your work from the beginning!!!`theres now enough wows to express how much I love this, wow WOW wow WOOW...!!:buttrock: :bowdown: :beer:
01-20-2004, 09:59 PM
What can i say ;) Impresive work. Good luck. You are my fawourite. ;)
Please visit my thread
01-21-2004, 09:10 AM
This work is awsome the modeling is great and the texturing all comes as creative as i imagined it is wonderful, congratulations for finishing this and best luck.
wunderfull final - your box technic look very cool - i will see some animation of this scene :)
01-21-2004, 12:31 PM
Excuse me all the others, but your work is my favorite :drool:
01-21-2004, 06:10 PM
This is my favorite concept , and It isnt Giger , I love Giger but
if he isnt on this challenge ,and I saw thousands looking like his stuff , I tryed to put some art but I couldnt scape copying giger me and thousands are dominated by him.
I hope this win
01-21-2004, 07:02 PM
Wow, is it some kind of violence that I see in your words Bartokdesign? I suppose I agree with you, about the Giger inspiration, in many of the images in this challenge (including mine) but I also think that if you can't beat them... you should join them, at least you might learn something... and then, maybe one day you can lead your own army! Entende isso? Until then... never give up!
Pufferfish, I'm sorry for using your thread to give my opinion about this.
01-21-2004, 09:55 PM
Thank you all for you kind comments!
swag: Yep, im planning to do animation of this for my reel :)
... er... well somekind anyhow, maybe not full quality yet... cause one frame takes about 23 hours to render + some other layers. Even 4 second animation would take about 100 days to render with my machine, so gotta do somekind of simplified version of this, but I will do it :)
(EDIT) .. hehe damn, forgot that I really dont have to render the animation with the superhigh final tiff resolution , so rendering time aint nearly that long.. hehee yes yes
claudio_jordao: opinions are always welcome , but no fighting or loud noises.. otherwise the jut in my final image will fall down and would not look that interesting anymore :)
01-22-2004, 12:58 AM
Originally posted by Pufferfish
Dreamabyss: Thank you for your comments. Here is a little tuto how I modelled this all. It is very simple really<snip>.
Hey Pufferfish...thanks a bunch for the tutorial!!! And once again...good luck on the final! You are definately in the top ten!! It's going to be a close race to see who wins! I think you should be honored just to have finished with such a fine image.
01-22-2004, 04:48 AM
Hey thanks for all the diffent images you up load on your work, it it has really been great to see how and what you did!! :beer:
been great meeting everyone and see what is going on with there own WIP during this challenge
01-22-2004, 09:00 AM
Awesome work Jari!
It gives a nice atmosphere !!!!
01-22-2004, 10:33 AM
Hi there, I was scrolling through the thread here, looking at how you did it, because I really like the block effect. I played around with a similar idea, but dropped it when my computer simply stopped processing the result. And it didn't gave me the result I wanted.
Then I found a little script in Maya called Geometry Paint, which allows you to just paint any geometry on a nurbs surface, with random scale, rotation and scattering all over...
I only found out about it yesterday actually, but it works quite well.
At least it beats clicking with your mouse everytime you want a block...
Good luck to you..
01-22-2004, 11:56 AM
Thank you all for your comments!
Elrod: Oh that kind of script would be cool, but actually I got one now, it randomly places objects on surface. Done by David Rutten from Rhino forum. I wish I would have got it earlier, would have saved many clicks, but I actually liked clicking, I tottaly had control over my work, sometimes random stuff does things you dont like :)
Anyhow the script is cool little tool, I will use it in future, im planning to do a serie of these kind of images for my portfolio.
Not sure if using primitives like blocks is considered very good modelling skill or talent, but at least I find it pretty interesting how the result looks like :)
01-22-2004, 12:36 PM
Your work definately goes to top five in my opinion. It was nice to see how your project evolved from a good idea to this great work of art. Loistavaa Jari!
01-22-2004, 01:17 PM
Originally posted by Pufferfish
I got one now [script], it randomly places objects on surface. - - - I wish I would have got it earlier, would have saved many clicks, but I actually liked clicking, I tottaly had control over my work, sometimes random stuff does things you dont like
I definitely agree there, Jari - algorithmic randomness can't beat manual click by click stuff... I know I tried various plugs myself to get bits and pieces naturally scattered along my main guide splines - but in the end it was pretty obvious that manual was the only way to get it right.
Algorithmic randomness always tends to look, well, algorithmic. Stuff done by hand has some sort of semi-random look, sometimes sloppy, sometimes planned, which usually works much better.
01-22-2004, 08:21 PM
..no my pic there.. something went wrong :(
Nor mine mate...
I think they are just cleaning up everything for the voting page.
01-22-2004, 09:42 PM
nor mine.... :( hope it's just a matter of databasefixin'!
Best luckin and congratulations again on your maserpiece!
- but in the end it was pretty obvious that manual was the only way to get it right.-
No doubt and 100% my philosphy too!:beer: :buttrock: :beer:
01-22-2004, 10:03 PM
mine nither.. bad bad.
01-23-2004, 08:04 AM
wow... this has improved so muchly on an already awesome piece (since last i was here)
01-23-2004, 09:33 AM
again... your piece is excelent! I already voted for you... I hope more people vote for this great work. I congratulate you and wish you good luck in the final
01-23-2004, 12:52 PM
Hi there and thanks Cullen and Tungaunga.
Was quite a shock lastnight when the voting opened and I heard my image ain't there, but well, soon it all is fixed :)
Good luck to all !
The1st_angel, I saw your entry though. It was there...or maybe I was dreaming but 98% sure it was there. And you already had votes.
01-23-2004, 01:13 PM
Yup, I saw 1stAngel's submission as well - 100% sure it was indeed where it should be, and with votes.
If ever, now is the time to act publically.
You have to go to the forums and ACT.
If you don't than just a small gourp will do. You
have NOTHING to loose as I have also nothing to loose.
We are artist, and not politicians.
I cannot give out my email ( this permission I am not giving you), but you can take your part, what you
have wrote down, and POST it on the main pages.
Do it as quick as possible, because time is running.
DON'T GIVE UP
01-23-2004, 06:45 PM
Please, there is no reason to panic, the voting will start again and all will be set to zero. There was just some problems with some images not showing at the begining. Mine was one of them.
Voting was closed because of those problems... well the link seems to still be working and my image is now showing, but hey, no worries. All will start from the 0 soon.
01-23-2004, 06:48 PM
I hope very very much the confusion stops now. I really hope they find a way to inform ALL, and ALL have EQUAL CHANCES.
Mine was also not there. Now is. Didn't even have the link.
Hope the will inform everyone.
:cry: this is crazy!!!
01-26-2004, 12:40 PM
For me this work is the best of the best,no comment.:bowdown: :drool:
01-26-2004, 12:53 PM
oh man, I see stars! I guess I hit my head.
Thank you Valden, appreciated!
01-27-2004, 07:16 PM
I agree with Valden! This was the only image that made me literally jump out of my seat!
01-28-2004, 07:34 AM
:) thank you Irratio.
03-03-2004, 09:42 PM
U made it am glad that I was the 1st one saying congratulation to you,u really deserve it.
Your hard working was the best and Iâ€™m really happy for you
Good luck man
03-04-2004, 11:56 AM
Way to go!! Excellent outcome to an excellent challenge.
If you ever get tired of that PC, I guess I could take it off your hands.
Hope to see you at the next challenge!!
03-04-2004, 01:02 PM
Your work rocks, always! Have fun with ur new machine!
Cee ya soon, Greets
:beer: :buttrock: :beer:
03-04-2004, 02:54 PM
way to go, man!
03-04-2004, 05:59 PM
Realy it`s yours.
You have realy powerful technique ,awesome ideas and powerful imagination.
please press power bottom of your system instead of me.
Best lucks for you jari...............
03-04-2004, 11:27 PM
Congratulations, dude! It's nice to see someone with talent and who worked as hard as you did from day 1 of this contest get rewarded for it - and handsomely too! The prize doesn't nearly match up to the giant effort you put in, and the result you achieved. Fantastic!
03-05-2004, 06:29 AM
Thank you all for your comments.
Its a great honor to win something like this that has so many great entries. I think I will have a very good time with the MJ-12. Can't wait to get my hands on it. Will make some serious tests with it :)
Cheers to all :beer:
Good luck for the NEXT challenge!
So, has the new system arrived yet? Tell us how you like it.
Again, congrats on the great image.
03-15-2004, 05:28 AM
Still waiting MJ-12 to arrive :)
01-16-2006, 09:00 AM
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