pfunkifized
03-01-2011, 02:49 AM
Hey all,
I've been trying a few techniques for making clouds in fluids, and I've decided to use the fluid attribute map to get the basic density and shape of the cloud and then manipulating it a bit with fields for the final look. Everything works great in tests when the container size is below 100 in all axes, but as soon as I scale the container up to fit the scene ( around << 70000 , 20000, 70000 >> ) all the luma values in the image shoot up to 1 and suddenly there is no variation in the density and the cloud loses its detail. Is there a workaround for this? If anything I could just scale the scene down but I'm confused why scaling up a container would influence how Maya interprets the RGB of an image.
Thanks
paul
I've been trying a few techniques for making clouds in fluids, and I've decided to use the fluid attribute map to get the basic density and shape of the cloud and then manipulating it a bit with fields for the final look. Everything works great in tests when the container size is below 100 in all axes, but as soon as I scale the container up to fit the scene ( around << 70000 , 20000, 70000 >> ) all the luma values in the image shoot up to 1 and suddenly there is no variation in the density and the cloud loses its detail. Is there a workaround for this? If anything I could just scale the scene down but I'm confused why scaling up a container would influence how Maya interprets the RGB of an image.
Thanks
paul
