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View Full Version : ALIENWARE Challenge Entry: Tomasz


Mananetwork
10-21-2003, 06:23 AM
I have to say the computer is great motivation! :beer:
NAH! Let the good times role! Good Luck to everyone!

Mananetwork
10-21-2003, 10:04 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1066727070_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1066727070_large.jpg)

When I read the scene description this is the first thing that came into my head. Not sure if i'm gogin to use it or not

Mananetwork
11-10-2003, 02:30 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1068431419_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1068431419_large.jpg)

i haven't updated in a while so i might as well start. Here is another concept i started messing around with. It's really bad, ok don't laugh i suck at drawing. If you have questions about the image ask me

Mananetwork
11-10-2003, 02:33 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1068431585_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1068431585_large.jpg)

I saw a couple people colour in there sketches.. Just like drawing i'm really bad at colouring :S
People want updates so here is an update. Trust me it won't look like that as the final

Mananetwork
11-10-2003, 02:36 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1068431769_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1068431769_large.jpg)

quick model of the scene and the camera setup. I was goign to start modeling the plant life but i'm going to get a good lighting and texture feel first

Mananetwork
11-10-2003, 04:02 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1068436965_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1068436965_large.jpg)

I went with a traditional backlight effect, with a bunch of fill lights up front. The back light has a tang of blue for maybe like a moon effect. I'm planning of maybe adding in a big moon in the background and some fog in post

Mananetwork
11-11-2003, 08:35 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1068539705_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1068539705_large.jpg)

Textured the ground, the water and the chain. Played around with some fire effects. Will work on the house next

Mananetwork
11-11-2003, 10:12 AM
can I get some feed back on what i need to work on and improve?:shrug:

Mananetwork
11-11-2003, 10:48 PM
http://www.cgnetworks.com/challenge/entries/3/63/63_1068590934_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1068590934_large.jpg)

updated

m3_fs
11-11-2003, 10:52 PM
I really like the rock texture and the alieny arms thing. Nice glow too. If anything I would say the image lacks depth. Try turning your camera down to 15-20 mm and see if that helps or add some fog effects and play with lighting. The modeling and texuring are real nice so far though.

adr
11-11-2003, 11:03 PM
the textures of your rocks looks very good but i think that you need more details in this texture especially around the lake . You can add more mountains in the rear of your scene to add some depth .

The glow is looking nice and maybe try to add some details to the bottom of your lake
Good work man keep going :beer:

Mananetwork
11-11-2003, 11:36 PM
I was going to add some fog in post after I finish laying everything out. What I was also thinking about was adding a moon of some sort behind the mountains give the water glow a more real feel.
I'll see what I can do around the lake though.
Thanks

Mananetwork
11-12-2003, 09:40 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1068630014_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1068630014_large.jpg)

I'm going to upload this picture before I go to bed.
Updates:
1. Changed cam from 35mm to 30mm. That is all i can sqeeze out before i need to remodel the whole scene
2. Added some fog. I don't wanna get to close to the fire or the orange glow coming from the tenticles because then the glow starts to spill everywhere
3.Changed color on the tenticles to fit the blue scene more

Further updates: Was thinking off adding some loose parts by the spaceship after the crash landing

Question: I had a comment about adding more detail on the lake. What kind of detail?

adr
11-13-2003, 06:00 PM
hi

the lake looks so clean , maybe you can add some kind of rocks or something to fill that area maybe a strange kind of plants. Personally a prefer the tentacles in green with the glow but is your decision hehe . i like the idea of adding some loose parts



:beer:

Mananetwork
11-17-2003, 02:29 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1069036139_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1069036139_large.jpg)

Update the ground texture and added some rocks

Natess44
11-17-2003, 04:15 AM
I think you should put some ripples in the water, maybe have them look like the tentical thingy is moving and is just barely touching the water.

Mananetwork
11-17-2003, 04:53 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1069044821_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1069044821_large.jpg)

here is a close up for the plane texture grunge

Mananetwork
11-17-2003, 09:57 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1069063026_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1069063026_large.jpg)

Here is a close up of the grunge.. I think this is what I was looking for.. I might tweek it a bit more though

Mananetwork
11-17-2003, 09:59 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1069063146_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1069063146_large.jpg)

This is a house close up.. Didn't play with alot of the textures and stuff because i'll be far in the distance.. Just decided to render it. So please don't ask me to fix stuff with the fire.. I know it's bad up close, but from far it looks ok

Mananetwork
11-27-2003, 09:06 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1069924017_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1069924017_large.jpg)

Some clouds, messed around with plane texture, added moon type plant, and messed around with fog.
I haven't updated in a while because i've been busy doing other things

BClaw
12-03-2003, 06:17 AM
Wow! :eek: It looks great!

Designer2
12-03-2003, 08:08 PM
i like the mood your models have & cold with your last image keep going if this is only ideas you will come up with good piece...

:)

Mananetwork
12-11-2003, 10:56 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1071140175_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1071140175_large.jpg)

Didn't like how the fog looked. It kind of took out the detail from the moon, so i changed the depth. Played around with the water. Added some distant stars. I don't know what else, but all I know is I got school in the morning and I kind of stayed up tweaking some stuff. I haven't had time to really do any work on it. I've been looking at other peoples work and I need to add more detail farther away in the scene, so it doesn't look like it all ends when the mountains hit. I will do some more tweaking because I'm not liking when I have right now.

OoPee
12-11-2003, 12:44 PM
Are those chains holding that platform? I think that kind of turns down the alien theme.

Maybe the terrain is too smooth at the foreground?


I like the icy look you have there and I like that tentacle material

Mananetwork
12-11-2003, 05:15 PM
It's really smooth in the foreground because i'm using DOF. I was looking for a look which showed that your at an edge looking over a hill

TheFirstAngel
12-21-2003, 03:23 AM
Great work here in progress, fantastic mood, great details, u rock!:applause: :wip: :buttrock:

Mananetwork
01-08-2004, 12:37 PM
http://www.cgnetworks.com/challenge/entries/3/63/63_1073565461_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1073565461_large.jpg)

Contest coming to a close soon. Trying to incorperate some more stuff. Just a test. Looking for feedback

Mods:
-Changed lens for a better landscape feel
-Made house and spaceship smaller because they didn't fit size
-Added trees to get rid of the VAST emptyness infront

high
01-08-2004, 02:22 PM
Just a tought: The sky don't need tobe so hazy. I think...

:bounce:

TheFirstAngel
01-08-2004, 04:34 PM
Looks Awesome, man. just a small suggestion, try to break the ridgelines, they look very clean now, you could just manually pull a few verts around from the cammview to not have too much work with displacements or noise
Great work here in progress, Keep on rockin'!:buttrock:

Mananetwork
01-08-2004, 09:49 PM
Good call, those mountains do look a bit like a smooth curve, i'll try to add some displacement

Originally posted by the1st_angel
Looks Awesome, man. just a small suggestion, try to break the ridgelines, they look very clean now, you could just manually pull a few verts around from the cammview to not have too much work with displacements or noise
Great work here in progress, Keep on rockin'!:buttrock:

Mananetwork
01-09-2004, 01:19 PM
http://www.cgnetworks.com/challenge/entries/3/63/63_1073654387_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1073654387_large.jpg)

I really need to get to bed. I wish I was a robot and didn't need sleep, but it doesn't work like that. Here is a quick update. For angel i played a bit with the displacement of the back mountains *the left side seems a bit funny :S*. And turned down the amount of starts in the sky.


Please tell me which one you rather prefer?! The new one or the one before it?!

GOOD NIGHT *ZZZzzzZZ*

TheFirstAngel
01-09-2004, 02:03 PM
I feel more than honored, you just done this for me... :bowdown: thaaaaank youuu!:scream:

Mhmmmm i think i have said it wrong, my suggestion was just to break the lines... :D I did not mean an all over displacement, just the "outlines" of the objects. To just break the lines, its enough to select just the verticles along the outline from the cameraviewport, use a softselection to have a smooth blend and here you go!
Support the structures, the celularmap now seems consuming the nice structures of the backgroundmountains... Use the same map (instance) you used as bump for your material into the displacement modifiers mapslot and asign use extisting map there...

Hehe, another sleepless artist here, me too, art makes addicted for a lifetime! :wavey:

Besides your work reminds me much on the trilling athmosphere of the diablo2's expansion, when i walked trough the snowy mountains and my sorceress on was on the way to the showdown to kick some evil asses... yummy!!!! keep on rockin'!

Mananetwork
01-10-2004, 03:27 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1073705244_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1073705244_large.jpg)

-Made trees smaller so you can see more
-Fixed the background mountains a bit

Mananetwork
01-12-2004, 05:54 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1073886841_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1073886841_large.jpg)

What do people think of the new wide view shot? I think it adds more of scenic view

chino
01-12-2004, 08:42 AM
I hope this helps.

While looking at my image I provided meself with a checklist. and answered it myself as well. Take a good look at your image and ask yourself these questions. If you are satisfied with your answers then your probably on the right track.

Q: You are standing on some unknown alien setting. This location seems to be whispering to you,
A:

Q: you have a feeling that something was created here.
A:

Q: maybe even the land itself is alive.
A:

Q: The location seems unpopulated, but not necessarily abandoned or neglected, nor rusting or decaying,
A:

Q: but life forms are inexistent.
A:

Q: The location where you stand seems to be moving and it is difficult to comprehend its function or intent.
A:

Q: The surfaces and materials that surround you are nothing like you have ever seen before.
A:

Q: The design and layout of the location defies logic or the laws of physics, though only slightly, it seems that reality here is somewhat obscure.
A:

Q: You feel a sense of grandness and awe, your breath is coming in short tight gasps from witnessing this alien phenomenon as it starts to overwhelm you. You cry out, "Is anyone there?"
A:

Tip#2 – if the lights are on, then somebody must be there.
Tip#3 – Freezing grapes suspends their animation.

Dear colleagues in the cg arts,
I have scanned through almost all your works. In my book all of you are winners. Because we were all pushed to the very outskirts of our creativity and having so much fun at the same time. Your imagination is truly unique, inspirational, and your own original creation. Nobody can take that away from you. Remember that. But, the reality of things…is reality itself. Someone has to contain our imagination to an acceptable level. Whether it be a client, our boss, or the general public. We know what we want but they know what is best. Rules and regulations are definitely on reality’s corner. I am not saying reality is the enemy of imagination. Since imagination has no rules then we are in a better position to comprehend.
Frank Lloyd Wright was a genius but his imagination was contained within the boundaries of the structures. So was Spielberg and his movies, and so are each and everyone of you and your design…think about it.

good luck and do remember....

"WE CREATE, WE IMAGINATE"

nuclearman
01-12-2004, 09:26 AM
Tomasz, the background mountains are much improved and the wide-angle shot does, indeed, help increase the sense of "grandeur." The only way in which the new image seems a slight step back is that you've lost some of the nice specular highlights on the centerpiece of your scene. Those highlights helped draw the eye and focus attention on the weird plantlike thing; in the new version it merges with the background a bit too much. Other than that one small criticism, I'd say you've put together a nicely detailed and impressive scene.

Mananetwork
01-12-2004, 09:39 AM
Originally posted by nuclearman
Tomasz, the background mountains are much improved and the wide-angle shot does, indeed, help increase the sense of "grandeur." The only way in which the new image seems a slight step back is that you've lost some of the nice specular highlights on the centerpiece of your scene. Those highlights helped draw the eye and focus attention on the weird plantlike thing; in the new version it merges with the background a bit too much. Other than that one small criticism, I'd say you've put together a nicely detailed and impressive scene.

Good eye. Just ask you said that I looked at it and it did blend a bit more with background. I put a small bump on it to break up teh spec. I'll see if I can increase that a bit more. :thumbsup:

muyyatin
01-12-2004, 10:43 AM
Very cool, I definitely think the wide-shot adds to the scene, not only when looking at the full image, but also when looking at the thumbnails... it's a much more intriguing ratio and overall layout, definitely makes it feel grand. Besides the spec on the tentacles thing, you might want to change the rocky thing at the bottom of the picture. Right now it stands out and might be a little too DOF blurred, but maybe changing it to cover the lower corner(s) instead of just the very middle would help, or maybe angle it towards the camera more (so you get a greater variety of depth of field), so some parts will be blurred and some won't be blurred as much. Maybe you want to break up the pattern on the water too, it looks procedural. Your layout is very cool (did I mention I like the wide-shot?), and your choice of mostly cool colors with one spot of warmth (also w/ fire so it's literally warm), nicely done. I look forward to seeing your final entry.

muyyatin

Mananetwork
01-13-2004, 11:48 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1073994537_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1073994537_large.jpg)

I updated a couple keythings. I haven't really done anything to the water yet. I might look at it a bit more, but I think i'm pretty satisfied with it

eska
01-13-2004, 05:18 PM
I am also satisfied with this one.
It's fresh and wide, and the colors wisely chosen.
Keep fighting.
Best of all
:bounce: :wavey: :thumbsup:

high
01-13-2004, 05:49 PM
The sky looks great!

:applause:

high
01-13-2004, 06:05 PM
By mananetwork:
really need to get to bed. I wish I was a robot and didn't need sleep, but it doesn't work like that...

I Agree with that!

freka01
01-13-2004, 10:50 PM
I looks really good. It really looks non-earthly. I like the layout.

/fred

Mananetwork
01-14-2004, 12:15 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1074039350_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1074039350_large.jpg)

A little close up shot

Thanks for the feed back guys! :)

Mananetwork
01-19-2004, 11:42 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1074512561_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1074512561_large.jpg)

Quick compositing and post effects. As you can see I hid the fire when I hit render. I'll add it in later.

*EDIT: and the smoke from the house :shrug: *

Mananetwork
01-19-2004, 10:36 PM
http://www.cgnetworks.com/challenge/entries/3/63/63_1074551759_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1074551759_large.jpg)

This is my final output. I'm still pending on maybe lowering the glow on the tenticles and stuff. But then it looks good at the same time

Mananetwork
01-19-2004, 10:42 PM
So I decided to lower the glow off the tenticles and lower some of the visible lines that come streaming down. I'm not going to show an update because it doesn't change much.

Mananetwork
01-20-2004, 12:42 AM
http://www.cgnetworks.com/challenge/entries/3/63/63_1074559331_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/63/63_1074559331_large.jpg)

Ok this one is final. I already uploaded it to the ftp site. I didn't like the cartoony kind of design I made before, so I did a bit of clean up and left the rest to my original render.

Mananetwork
01-20-2004, 12:49 AM
Also good luck to everyone that entered. I checked up all the pictures and updates. Didn't really comment because they were really shocking! :blush:

Thanks for all the comments and feedbacks

eska
01-20-2004, 07:41 PM
Thank you for participating.
Beautiful done work, one can see a hard worker behind it.
Best luck:thumbsup: :thumbsup: :wavey:

I would be honored if you have time to visit also my thread

http://www.cgtalk.com/showthread.php?postid=1090320#post1090320

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