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KaizerKaizer
02-26-2011, 05:13 PM
Hi,

I've run into a wall here in Maya... I've modelled a character and then placed a spotlight behind. The light shines through the character and hits the foot.This happens with all lights, so the problem must lie in the polyobject.

I've checked all Normals, and all normals point outward.
Conformed normals, avraged normals
Changed materials, deleted history, deleted unused materials
I've exported the polymodel to .obj and imported it back Maya
Closed down Maya, deleted maya environment, scripts, etc, and restarted Maya again
Used cleanup...no result.
Used select using constraints....nothing wrong...
raytrace on

http://uploadpic.org/v.php?img=NrkSLm42Z
http://uploadpic.org/storage/2011/thumb_Sp5FnMx0ITT24QY9KCH6wEvSt.png (http://uploadpic.org/v.php?img=NrkSLm42Z)
please, any ideas?

InfernalDarkness
02-26-2011, 08:40 PM
Did you Unlock Normals?

sonicstrawbery
03-03-2011, 10:57 PM
To follow InfernalDarkness advice, i usually do this following actions that works well to clean an object normals :

-Set Vertex Normal
-Unlock Normals
-Set To Face
-Then soften or harden it depending on your object type

Have you also tried a Separate to make sure you really have only one object ?

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03-03-2011, 10:57 PM
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