pouyan
02-23-2011, 12:56 AM
Hi,
I'm trying to have randomized polygonal numbers for a particle system.
here is what I did so far
1_created a bevelPlus text ( so I can change the text under textForBevel )
2_instanced it to an nParticle.
3_created a custom random number between 1 and 10 called "randTxt"
4_used "randTxt" to drive the textForBevel of my poly text.
5_it works but all the numbers are the same in the particle system
I know it would be the same cause its changing the instanced txt but I dont know how to do it.
I would appreciate your help guys.
Best,
Peter
I'm trying to have randomized polygonal numbers for a particle system.
here is what I did so far
1_created a bevelPlus text ( so I can change the text under textForBevel )
2_instanced it to an nParticle.
3_created a custom random number between 1 and 10 called "randTxt"
4_used "randTxt" to drive the textForBevel of my poly text.
5_it works but all the numbers are the same in the particle system
I know it would be the same cause its changing the instanced txt but I dont know how to do it.
I would appreciate your help guys.
Best,
Peter
