View Full Version : Character: Female Head for Lip-Sync Project...
phreakage27 10-20-2003, 11:34 PM EDIT: MOST RECENT PICS ...
http://www.goldcoin3d.com/images/AnetaWIP_43.jpg
Well I've been modeling off and on for about a week and this is what I have...pretty happy with her so far...There are still a few things that need to be changed, but I can't seem to figure them out (could use some help on that)...next comes the UV's and texture then setup for the animation...
Does anyone have any suggestions of clips of a female character saying something interesting (ex. band camp girl from american pie - best idea so far) for my lip-sync tests??? and what do you think? Right now I am just concerned with the model. I'm not really concerned with her looking EXACTLY like my reference. I just want a good looking female head to work with. Cruitiques?
http://www.goldcoin3d.com/images/AnetaWIP_14.jpg
http://www.goldcoin3d.com/images/AnetaWIP_13.jpg
http://www.goldcoin3d.com/images/AnetaWIP_15.jpg
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phreakage27
10-20-2003, 11:35 PM
REFERENCE:
http://www.goldcoin3d.com/images/Aneta_IMPLN.jpg
http://www.goldcoin3d.com/images/AnetaWIP_18.jpg
Let me know if you need any other shots posted and I'll do ASAP.
Ayreon
10-21-2003, 08:19 AM
Very good start and extremely clean mesh!
Here are some things I noticed:
The ridge of the nose is to sharp, make it bit wider to soften it up. The nose should be a bit wider overall.
The corners of the mouth are a bit pinched, and they should be pointing slightly upwads as seen in your reference pictures.
The overall shape of the head is to "eggy". Try to make it a bit wider at the top, and follow the outline of the reference pic closer.
Good luck!
Ayreon
InKraBid
10-24-2003, 05:22 PM
Hi! good model, think I've seen the live model before (Balabanian?) The tip of the lips (under the nose, cant explain better..) seems unnatural, it's just a bit too straight. Try taking the photos with mouth a little open.
Dargon
10-24-2003, 05:49 PM
I think the eyes, and area around them could use quite a bit more definition.
If you compare the model with the reference, in the picture, her eyes are much bigger, and deeper set. The eyebrow ridge in particular is underdeveloped.
Thankfully, you have quite a clean mesh, so it should just be a matter of moving verts.
The lips, as well seem very horizontal. Add a bit more curvature, as seen from top view on them, as well as on the top lip, round the outer third a bit. They also seem to defined. The sharp definition you see on the edge of the lips is less to do with shape, and more to do with colour. In makes them look "pasted on", if you define them too much. Blend them in more with the rest of the geometry.
The ear is too small, and too high. Check your reference.
The back of the head transition between neck and head should be more defined. Take a look at some bald people to see what I mean. Particularily, bald females.
I took your two side view images, and overlayed them with a bit of transparency, and then painted where the items should be. Hope you don't mind the paint over.
phreakage27
10-25-2003, 02:34 AM
Here's an Update...
Thanks guys for the help I think it has improved quite a bit. The mouth is closed because it will be the "closed" shape for the setup later on when she's animated. I did try to fix everything that was mentioned, but i'm sure I missed a few things...what do you think?...any other parts that need more attention before the texturing begins?
Actually I just noticed that I rotated the corners of the lips the wrong way so they are down instead of up, but besides that anything else....
http://www.goldcoin3d.com/images/AnetaWIP_23.jpg
phreakage27
10-25-2003, 04:07 AM
here....fixed the lips...
http://www.goldcoin3d.com/images/AnetaWIP_24.jpg
phreakage27
10-27-2003, 05:24 AM
here are some of the most recent shots...I tried to add a few "imperfections" to make her a bit less a-symetrical...what do you think?...I'm also having a bit of a rough time with the UV layout...what's the best way to go about this (in Maya preferably)...I've tried cylindrical mapping, but should i do it in pieces...like nose, ears, eye-area, ect. then move and sew it back together after, or is it better to just do the whole thing and start cleaning up point by point?
http://www.goldcoin3d.com/images/AnetaWIP_29.jpg
some things that i'm noticing...
dont be fooled by lipstick. the lips really dont stick out much at the corners of the mouth. your blend there could be smoother. the rest of the lip shape does evoke the impression of the model, so nice work there.
this model's upper lid shape is like a stretched out S turned on its side. yours is more of a C on its side. see the difference? S has two peaks and a C has one. This reads subliminally in people and getting it right will make a huge difference. To match, maybe try flipping the model upside down along with your reference. Modeling upside down isn't exactly fun, but it could help you see objectively.
now i'm just gonna say this for the hell of it... i've tried to match models based on 2 or 3 photos before and it is really hard. the problem i run into is that i stop looking at the model as a whole and start trying to match this profile or that from the photo. the result is a mishmash of information that doesnt look like the subject of the photo. i've found that for me personally, the only way I can approach the likeness of someone is if i start looking at the whole of the person and the mesh and filter everything through my mind, working almost like a drawing instead of mechanically trying to match verts to the photo. i find the photo helpful for initial proportion and alignment of features, but for detail work you need to just put that photo off to the side and look at it periodically. follow what i'm saying?
btw your topology is really nice. once you get to animate this it will look great.
-b
phreakage27
10-30-2003, 09:54 AM
Suck: Thanks a lot for the help especially with the eyes...I went back and made quite a few changes and I really like how she looks now...
I'm going to move on to UV mapping now and could use some advise on that subject...I'm going to spend tonight looking for some decent tutorials on the "correct" way to UV a head/face. After I have that taken care of I'll begin texturing and posting updates for critiques as soon as I can. Thanks everyone for your input it is greatly appreciated.
Here she is...
http://www.goldcoin3d.com/images/AnetaWIP_35.jpg
phreakage27
11-08-2003, 04:23 AM
Sorry for the lack of updates, but I have been busy...Here she is with some hair and a color map only...What do you think of the textures so far...this is my first time doing realistic textures so any help is much appreciated. The hair is still a WIP, but I think i'm on the right track...
Please critique my textures and let me know what I can do to make the hair better...
http://www.goldcoin3d.com/images/AnetaWIP_43.jpg
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