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View Full Version : Does anyone know of a Jot export for Maya?


FloydBishop
10-20-2003, 10:11 PM
Hello,

For those who don't know what Jot is, check out this link:

http://jot.cs.princeton.edu/

It's a Non Photorealistic Renderer (NPR) which allows you to create images like these:

http://www.cs.princeton.edu/gfx/proj/wnpr/pics/thumbs/snow-close_0.5x.jpg

http://www.cs.princeton.edu/gfx/proj/wnpr/pics/fix_res_cupegg_far.jpg

To see Jot in action, check out this AVI:

http://www.cs.princeton.edu/gfx/proj/wnpr/wnpr_aud_uncmp3.avi

What I'm looking for is a Maya plug-in that will allow you to spit out animation files to Jot from Maya. Here is a page that describes the workflow from within Lightwave:

http://jot.cs.princeton.edu/manual/html/x544.html

There are currently plug-ins for Max, Lightwave, and Blender. Can any of these be repurposed for a Maya version of the plug-in? I don't know much about writing this type of thing myself.

Thanks in advance!

mestela
10-30-2003, 12:07 PM
Jot takes an obj sequence right? If so, there' s a few scripts on highend3d that can bake out an obj sequence for you.

Alternatively, you could try the beaver project, which does a maya->lightwave conversion. You can find it at

http://www.thebeaverproject.com/

You might want to look at toonshade if you haven't already. It allows you to attach paintfx strokes to sillouetes and crease edges. There's some very nice images in their gallery. Pretty cheap too, very fast, very controllable.

http://www.toonshade.com

-matt

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